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ladwar
Death by Disassociation Zero-Day
1926
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Posted - 2013.12.21 01:18:00 -
[1] - Quote
well i have seen a few they are dead and it seems like they still have the same range which the rail rifles hit into their ideal range. and while playing with it i am getting out dps at the 65-80m range. im just wondering why? and if there are others LR users that can not fight find its place anymore. while looking at the range of rail rifles ccp report they have 100% effectiveness till 72m which is right in the center of LR ideal range. so is this going to rebalanced since its no longer the best in its niche which is a pretty small zone for being long range niche weapon. what do you guys think should be done?
Level 2 Forum Warrior, retired vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
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Nocturnal Soul
Immortal Retribution
1308
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Posted - 2013.12.21 01:25:00 -
[2] - Quote
I have pro lvl 3 in the LR I now no longer use it because the RR is all around better.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Alena Ventrallis
The Neutral Zone
348
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Posted - 2013.12.21 01:29:00 -
[3] - Quote
What about getting rid of the wonky-ass damage profile, and removing the heat up mechanic? |
ladwar
Death by Disassociation Zero-Day
1927
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Posted - 2013.12.21 01:29:00 -
[4] - Quote
Nocturnal Soul wrote:I have pro lvl 3 in the LR I now no longer use it because the RR is all around better. same prof lvl 3 and i am using the basic RR because its just better and has more range. but what do you think should be done since the sights on it isn't really for much longer ranges then it has now.
Level 2 Forum Warrior, retired vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
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ladwar
Death by Disassociation Zero-Day
1927
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Posted - 2013.12.21 01:31:00 -
[5] - Quote
Alena Ventrallis wrote:What about getting rid of the wonky-ass damage profile, and removing the heat up mechanic? what about damage then? since 17 damage is pretty low since the AR has the same ROF but 34+ damage
ROF is 750 on both btw.
Level 2 Forum Warrior, retired vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
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HUNK tm
What The French
146
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Posted - 2013.12.21 01:33:00 -
[6] - Quote
Another useless but fun weapon and more EZmod rifles.
Gèò FIX THE HMG ASAP TY
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Protocake JR
Royal Uhlans Amarr Empire
1164
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Posted - 2013.12.21 01:37:00 -
[7] - Quote
Since it's easy for a vet to avoid a laser rifle, I would be okay with a slight optimal range increase OR even out the damage efficiency across all ranges.
That being said, i'm doing pretty well with it as it is now. I should start regularly posting pictures of my LR games.
The PC and SL should fit into Sidearm/ Equipment slots so it's accessible and practical to carry one.
AV spam vs V spam
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HUNK tm
What The French
146
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Posted - 2013.12.21 01:40:00 -
[8] - Quote
Laser Rifle : terrific, but took an huge CCP-¬nerf. Plasma Canon : verry fun, never been nerfed but terribly useless. (or almost) Flaylock Pistol : fun weapon but been CCP-¬nerf. Swarm Launcher : verry useful weapon been CCP-¬nerf.
Gèò FIX THE HMG ASAP TY
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crazy space 1
GunFall Mobilization Covert Intervention
2117
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Posted - 2013.12.21 01:43:00 -
[9] - Quote
My question is why do they ammo at all....
They should be strictly overheat no ammo. |
Nocturnal Soul
Immortal Retribution
1309
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Posted - 2013.12.21 02:27:00 -
[10] - Quote
Increase range to 120 for proto, give back its camera scope & decrease the feedback DMG or switch the standard and proto feedback dmg.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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MINA Longstrike
2Shitz 1Giggle
174
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Posted - 2013.12.21 02:49:00 -
[11] - Quote
All that really needs to be done with laser rifles is increase the damage to about 20-21 and extend its range to about 50-100m. Maybe slightly increase damage scaling for higher tiers from + 0.6 per shot fired to + 0.7 on adv and + 0.8 on proto |
thesupertman
Better Hide R Die
69
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Posted - 2013.12.21 03:05:00 -
[12] - Quote
I have always thought of the laser riffle as a "more BA sniper" I think it needs a large range buff so it can burn people across the map and force them behind cover. It's would become kind of a "push them back" gun. If it gets the range of a forge gun, it won't need a damage buff, maybe a damage nerf. It would be very fun if it became a long range beam.
I think I'm the only person still waiting for mechs/giant robot killing machines.....
dangCCPyourslowpickupthepace
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low genius
The Sound Of Freedom Renegade Alliance
1029
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Posted - 2013.12.21 03:11:00 -
[13] - Quote
ladwar wrote:well i have seen a few they are dead and it seems like they still have the same range which the rail rifles hit into their ideal range. and while playing with it i am getting out dps at the 65-80m range. im just wondering why? and if there are others LR users that can not fight find its place anymore. while looking at the range of rail rifles ccp report they have 100% effectiveness till 72m which is right in the center of LR ideal range. so is this going to rebalanced since its no longer the best in its niche which is a pretty small zone for being long range niche weapon. what do you guys think should be done?
don't discount the inverted optimal range. i'm not saying it's a beast, or that it doesn't need a wider optimal range or something, but don't act like it's dead. it's still a hell of a fun gun to use.
just needs a little tlc |
Borne Velvalor
Endless Hatred
1104
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Posted - 2013.12.21 03:14:00 -
[14] - Quote
Well, what if we made Laser Rifles sidearms?
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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ladwar
Death by Disassociation Zero-Day
1929
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Posted - 2013.12.21 05:40:00 -
[15] - Quote
low genius wrote:ladwar wrote:well i have seen a few they are dead and it seems like they still have the same range which the rail rifles hit into their ideal range. and while playing with it i am getting out dps at the 65-80m range. im just wondering why? and if there are others LR users that can not fight find its place anymore. while looking at the range of rail rifles ccp report they have 100% effectiveness till 72m which is right in the center of LR ideal range. so is this going to rebalanced since its no longer the best in its niche which is a pretty small zone for being long range niche weapon. what do you guys think should be done? don't discount the inverted optimal range. i'm not saying it's a beast, or that it doesn't need a wider optimal range or something, but don't act like it's dead. it's still a hell of a fun gun to use. just needs a little tlc i think the drop off just needs some more TLC but it is still functional weapon im just not seeing why it should be used when the RR has a much wider usefulness area that extenders well into the LR usefulness range. just want to see how others feel before making a feedback thread on it.
Level 2 Forum Warrior, retired vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
449
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Posted - 2013.12.21 05:48:00 -
[16] - Quote
My Amarr loyalist alt has three Laser Rifle proficiency. Too bad I don't use the Laser any more. It is just a beacon that says "Hey, look over here for an easy kill, Rail Rifle users!"
Instead, I use my Scrambler rifle. I have less much less SP invested (only at lv 4) , yet it is much more effective than the Laser into which I invested (aka 'wasted') hundred of thousands of SP.
The Laser may be capable of killing... and it may occasionally be fun... but it is outdated and outclassed, and in need of some love. |
Echoist
Fenrir's Wolves Zero-Day
103
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Posted - 2013.12.21 05:50:00 -
[17] - Quote
Yeah i got level 5 on everything for the laser rifle except outfitting and now CCP has killed it with the Rail Rifle even my assault suits now use the RR just so i have a chance of fitting back. I say increase the damage and range on the laser and just take out damage mods as they have a tendency to break just about any gun they're used on.
Noobasaures: "Rawr"
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Beren Hurin
Onslaught Inc RISE of LEGION
1928
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Posted - 2013.12.21 05:57:00 -
[18] - Quote
I've discovered how the LR works. The first second it gets about 50% of the DPS of an AR. (17HP per shot) After that first second, each additional second adds 50HP per shot. So at the 5th second it's doing 217HP per shot for easily over 2500 DPS. So it sucks for the first second, but after that its no less than nearly 50% better than other rifles. Only with max skills and a proto weapon can you get up to the max beam damage in the SDE of 450 HP per shot with damage mods.
Even at about 30m away, when you are doing about 40% of your max dps, 40% of 1000 DPS (3 seconds in) is comparable to an AR's damage output. The damage is backloaded, and the optimal range isn't quite as big of a deal. Theoretically you just have to figure out how to not scare people too soon and not get caught first. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
757
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Posted - 2013.12.21 05:57:00 -
[19] - Quote
The heat mechanic is what makes it so fun and unique. It is the weapon of a gentleman officer of the Empire. That should never be touched, though the thought of eliminating ammunition and making it heat only is very interesting.
It would need some limit though, so perhaps making it just have a single ginormous clip that was basically the size of the total ammo would be more feasible.
What it really needs though is a longer range, wider optimal, and less ridiculous falloff.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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ladwar
Death by Disassociation Zero-Day
1929
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Posted - 2013.12.21 06:03:00 -
[20] - Quote
Beren Hurin wrote:I've discovered how the LR works. The first second it gets about 50% of the DPS of an AR. (17HP per shot) After that first second, each additional second adds 50HP per shot. So at the 5th second it's doing 217HP per shot for easily over 2500 DPS. So it sucks for the first second, but after that its no less than nearly 50% better than other rifles. Only with max skills and a proto weapon can you get up to the max beam damage in the SDE of 450 HP per shot with damage mods.
Even at about 30m away, when you are doing about 40% of your max dps, 40% of 1000 DPS (3 seconds in) is comparable to an AR's damage output. The damage is backloaded, and the optimal range isn't quite as big of a deal. Theoretically you just have to figure out how to not scare people too soon and not get caught first. im not so sure about your math and im pretty the longer can fire doesn't mean more per round like your stating but based on overall heat. if you had a video i'd love to see it.
Level 2 Forum Warrior, retired vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
757
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Posted - 2013.12.21 06:08:00 -
[21] - Quote
ladwar wrote:Beren Hurin wrote:I've discovered how the LR works. The first second it gets about 50% of the DPS of an AR. (17HP per shot) After that first second, each additional second adds 50HP per shot. So at the 5th second it's doing 217HP per shot for easily over 2500 DPS. So it sucks for the first second, but after that its no less than nearly 50% better than other rifles. Only with max skills and a proto weapon can you get up to the max beam damage in the SDE of 450 HP per shot with damage mods.
Even at about 30m away, when you are doing about 40% of your max dps, 40% of 1000 DPS (3 seconds in) is comparable to an AR's damage output. The damage is backloaded, and the optimal range isn't quite as big of a deal. Theoretically you just have to figure out how to not scare people too soon and not get caught first. im not so sure about your math and im pretty the longer can fire doesn't mean more per round like your stating but based on overall heat. if you had a video i'd love to see it.
It's not based on heat, it's based on continuous fire time. If you don't let it cool down all the way before you fire again you don't start at a higher DPS than if you did. Otherwise you could just pulse fire at the high end of the scale and melt people endlessly. This is also why a faster rate of cooldown is one of the skill bonuses.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Rowdy Railgunner
Turalyon 514 Turalyon Alliance
289
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Posted - 2013.12.21 06:34:00 -
[22] - Quote
Laser rifle should just be removed and changed to the Amarr heavy weapon with a bonus against vehicles. Scrambler rifle is like the pulse lasers and laser rifle can be like the beams. Increase its range to about 150-200m optimal, 350m falloff and give it a bonus towards vehicles. BOOM, Amarr heavy AV weapon.
Now for Amarr heavy weapon against infantry I think they should do a kaleidoscope. Think old school slide viewer, where you have the disk with Scooby Doo or Mickey Mouse in another 12 picture adventure. You pull down the lever to change to the next picture. Yeah, now imagine if that viewer was spinning a lens for your intermittent pulses of plasma coming off of the battery in your viewer. Reload would be for when your lenses are burnt up, and they are the longest lasting clips in game because they don't burn up fast. HMG has what 450 in the clip and 3 reloads. Now imagine it has 1000 in the clip with 1 reload. And it reloads the fastest because all you need to do is pull out the lens disk and put a new one in. 2000 rounds of death incarnate. With ammo pro 5 that would be 1200 per clip for 2400 total in 1 reload. Yeah that is a badass Amarr heavy infantry killer. Add heat buildup so it jams about every 350 rounds, 600 with Amarr sentinel 5. Yeah, that is a badass weapon I thought up. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
757
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Posted - 2013.12.21 06:51:00 -
[23] - Quote
Rowdy Railgunner wrote:Laser rifle should just be removed and changed to the Amarr heavy weapon with a bonus against vehicles. Scrambler rifle is like the pulse lasers and laser rifle can be like the beams. Increase its range to about 150-200m optimal, 350m falloff and give it a bonus towards vehicles. BOOM, Amarr heavy AV weapon.
Now for Amarr heavy weapon against infantry I think they should do a kaleidoscope. Think old school slide viewer, where you have the disk with Scooby Doo or Mickey Mouse in another 12 picture adventure. You pull down the lever to change to the next picture. Yeah, now imagine if that viewer was spinning a lens for your intermittent pulses of plasma coming off of the battery in your viewer. Reload would be for when your lenses are burnt up, and they are the longest lasting clips in game because they don't burn up fast. HMG has what 450 in the clip and 3 reloads. Now imagine it has 1000 in the clip with 1 reload. And it reloads the fastest because all you need to do is pull out the lens disk and put a new one in. 2000 rounds of death incarnate. With ammo pro 5 that would be 1200 per clip for 2400 total in 1 reload. Yeah that is a badass Amarr heavy infantry killer. Add heat buildup so it jams about every 350 rounds, 600 with Amarr sentinel 5. Yeah, that is a badass weapon I thought up.
What? There's so little variety already, we are constantly begging CCP to add more content are we not? Why on earth would we want to remove a very unique and fun weapon? Crazy talk!
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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ladwar
Death by Disassociation Zero-Day
1930
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Posted - 2013.12.22 20:52:00 -
[24] - Quote
nice, anyone else have any thoughts?
Level 2 Forum Warrior, retired vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
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The Robot Devil
Molon Labe. Public Disorder.
1339
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Posted - 2013.12.22 20:56:00 -
[25] - Quote
I use the LR a lot and all it needs is a wider optimal and maybe a little more range. Lower the heat build up a little on the upper tiers might make it more fun
No sympathy for the devil; keep that in mind. Buy the ticket, take the ride.
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Denchlad 7
The Unholy Legion Of DarkStar DARKSTAR ARMY
39
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Posted - 2013.12.22 21:08:00 -
[26] - Quote
I sometimes look at my good old Viziam fit. Then I shed a tear after I remember how mercilessly a RR took down all 800 of its hit points.
I wish I used I could use it again... I mean I could but RR... >_<
If you can't accept change, you will fail in this world.
Adapt or die.
Now a heavy again!!! :D
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Miko Ray
Scions of Athra
17
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Posted - 2013.12.22 21:31:00 -
[27] - Quote
I was expecting CCP to use crystals with LRs so we could modify the range ourselves ... Radio's for sniper range / multifreq for close up damage etc ...
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