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3521. Vehicle Turrests - in Technical Support/Bugs [original thread]
fix it
- by ladwar - at 2013.05.07 23:36:00
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3522. Faulty Logistics LAVs - in Technical Support/Bugs [original thread]
i have made tons of post and repeated bring this up. they removed it for being OP as temp fix to be rework. and i fear the surya and its shield version are going to be lost forever by the removed for a temp fix to be reworked..
- by ladwar - at 2013.05.07 23:18:00
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3523. Faulty Logistics LAVs - in Technical Support/Bugs [original thread]
dude the was a big problem with the LLAV before uprising for over 3 months, chances of this getting fixed is 1%
- by ladwar - at 2013.05.07 22:43:00
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3524. Hey guys true thoughts on Tanks and Heavy here - in General Discussions [original thread]
Lurchasaurus wrote: DeathwindRising wrote: vehicle armor skill doesnt work either Not sure i'd believe that. My maddy has like 2900 armor or something like that, plus a 60mm plate giving it at most 800 extra armor. with just those two thi...
- by ladwar - at 2013.05.07 18:50:00
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3525. Didn't get aurum refund on Sever - in Technical Support/Bugs [original thread]
you should still have your sever suit.
- by ladwar - at 2013.05.07 18:25:00
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3526. Is AFKing fixed? - in General Discussions [original thread]
that's your console kicking you... and its not new either.
- by ladwar - at 2013.05.07 10:33:00
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3527. Ask me anything - in Rookie Training Grounds [original thread]
why do heavies complain they are too slow and scouts complain they don't have enough HP?
- by ladwar - at 2013.05.07 10:30:00
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3528. Vehicle Turrests - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: ladwar wrote: this was actually there worse but it was an old issue but it is 10x worse now. can not shoot anything above level with the main turret. you can aim but it fire at main turret level instead of where you aim....
- by ladwar - at 2013.05.07 10:25:00
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3529. Is AFKing fixed? - in General Discussions [original thread]
Deadeye Dic wrote: I don't know about AFK fixes, but I do know that they put in an Idle Timer. I got booted for being idle in my quarters, so I'm sure it will probably apply to matches, but that doesn't actually solve anything, as long as the A...
- by ladwar - at 2013.05.07 09:48:00
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3530. Is AFKing fixed? - in General Discussions [original thread]
not fixed, just less AFKers because the 3x sp just wait we will come back.
- by ladwar - at 2013.05.07 09:45:00
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3531. Sniper Distance - in Feedback/Requests [original thread]
Heavenly Daughter wrote: Has been cut to much, I managed a kill at 407 m for a sniper rifle - YOU ARE JOKING RIGHT ! It was over 800 before, and so much for the 2,500 m/s , this really is a joke HAHA. H.D it was 600m before.
- by ladwar - at 2013.05.07 09:39:00
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3532. Vehicle Turrests - in Technical Support/Bugs [original thread]
bump this is not on the bug list is and it is a huge game breaking bug on turrets.
- by ladwar - at 2013.05.07 09:37:00
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3533. Vehicle core skills not being applied - in Technical Support/Bugs [original thread]
fix this
- by ladwar - at 2013.05.07 07:47:00
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3534. [BUG] Hacked EX-0 anti-vehicle grenades. - in Technical Support/Bugs [original thread]
no you can carry 3 so they are not different
- by ladwar - at 2013.05.07 05:09:00
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3535. Bojo's School of the Trades: The Attack Methana (LAV) - in Rookie Training Grounds [original thread]
LLAV can still be tanked, well once they fix the pg skill. scout LAV is a joke.
- by ladwar - at 2013.05.07 04:17:00
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3536. [BUG] Hacked EX-0 anti-vehicle grenades. - in Technical Support/Bugs [original thread]
yea.. it does seem wrong.
- by ladwar - at 2013.05.07 04:13:00
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3537. Hey guys true thoughts on Tanks and Heavy here - in General Discussions [original thread]
Zion Shad wrote: ladwar wrote: its all large turrets. any degree high then 10 degrees it shoot straight the way you are facing(IE if you turn 90 degrees to the left it shoots in line with the tracks(tank) not the actually turret which is of...
- by ladwar - at 2013.05.07 04:06:00
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3538. Hey guys true thoughts on Tanks and Heavy here - in General Discussions [original thread]
shoot a dropship at 563m which is near the max range of 599m
- by ladwar - at 2013.05.07 03:52:00
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3539. Hey guys true thoughts on Tanks and Heavy here - in General Discussions [original thread]
Lurchasaurus wrote: #3 Railgun range has been reduced, possibly leading tankers to wonder why they are shooting ghost rounds. Splash radius also seems to not be at 2.5 meters. It is closer to 1.5 meters ingame. i can say the rail tanks do ...
- by ladwar - at 2013.05.07 03:47:00
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3540. Hey guys true thoughts on Tanks and Heavy here - in General Discussions [original thread]
Zion Shad wrote: Tanks : Ok looking through some post I see Railgun Scopes are not lining up with Shots and that the scope goes higher then the gun dose. How that happen? CPU/PG Issues making Glass cannons Heavys : HMG Range to low. What ...
- by ladwar - at 2013.05.07 03:44:00
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