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ladwar
Dead Six Initiative Lokun Listamenn
343
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Posted - 2013.05.08 04:15:00 -
[1] - Quote
stole |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
30
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Posted - 2013.05.08 04:20:00 -
[2] - Quote
LOL thought it got posted twice and deleted the previous one, TY for that |
Ydubbs81 RND
Ahrendee Mercenaries
1183
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Posted - 2013.05.08 04:27:00 -
[3] - Quote
I wouldnt say limit the weapons of a logi suit (although it seems "logi"cal to do so). But I'm thinking they should be a bigger target like they were in the last build. And the number of high and low power slots should be cut down. I dont understand the need dfor a support class to have all of those slots.
****, the minmatar proto has 5 highs but the downfall is that you only get 2 lows. So, why does the logi get to have 4? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
218
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Posted - 2013.05.08 04:29:00 -
[4] - Quote
And? No one said they can't act as "slayers" if they feel like it.
As for their slot count, that sidearm is apparently worth 2 slots. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
30
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Posted - 2013.05.08 04:33:00 -
[5] - Quote
NeoWraith Acedia wrote:And? No one said they can't act as "slayers" if they feel like it.
As for their slot count, that sidearm is apparently worth 2 slots.
Well i know that Heavies cant act as infiltrators even if they wanted to. Scouts wont be able to play as Tanks even if they wanted to... So Logis should, same as Heavies and Scout, STICK TO THEIR ROLE.
Want to be a slayer, play assault.
''As for their slot count, that sidearm is apparently worth 2 slots'' I know, doesnt mean this isnt stupid. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
218
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Posted - 2013.05.08 04:37:00 -
[6] - Quote
KING CHECKMATE wrote:
''As for their slot count, that sidearm is apparently worth 2 slots'' I know, doesnt mean this isnt stupid.
Frankly I would make 7 slots the max for logis, turn those 5s into 4s, not sure what to take from the Minmatar suit... Keep them at 8 and cut even more HP |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
30
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Posted - 2013.05.08 04:43:00 -
[7] - Quote
NeoWraith Acedia wrote:KING CHECKMATE wrote:
''As for their slot count, that sidearm is apparently worth 2 slots'' I know, doesnt mean this isnt stupid.
Frankly I would make 7 slots the max for logis, turn those 5s into 4s, not sure what to take from the Minmatar suit... Keep them at 8 and cut even more HP
I wouldn't mind if they stayed with their current stats, is the abuse of CPU/PG to empower already powerful weapons that are supposed to be used with little support for assault roles is what bothers me.
If you have an Proto assault rifle and 2-3 complex damage mods and you see an enemy running 15-30mts away from you,or you have the chance to revive a fallen teammate, the mere fact that 95%+ of the logis will go for the kill means that something is wrong with these ''Support'' drop suits. |
Medic 1879
The Tritan Industries RISE of LEGION
230
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Posted - 2013.05.08 10:39:00 -
[8] - Quote
KING CHECKMATE wrote:NeoWraith Acedia wrote:KING CHECKMATE wrote:
''As for their slot count, that sidearm is apparently worth 2 slots'' I know, doesnt mean this isnt stupid.
Frankly I would make 7 slots the max for logis, turn those 5s into 4s, not sure what to take from the Minmatar suit... Keep them at 8 and cut even more HP I wouldn't mind if they stayed with their current stats, is the abuse of CPU/PG to empower already powerful weapons that are supposed to be used with little support for assault roles is what bothers me. If you have an Proto assault rifle and 2-3 complex damage mods and you see an enemy running 15-30mts away from you,or you have the chance to revive a fallen teammate, the mere fact that 95%+ of the logis will go for the kill means that something is wrong with these ''Support'' drop suits.
Speaking as a logi if there is a downed teammate at the moment its almost impossible to tell as not many people realise we cant see you if you dont call for help and even when you do we sometimes still cant see you add that to the invisible body bug and reviving is stupidly hard now.
Also killing before reviving is situational if there are a few walls/obstacles between me and the enemy I rev and repair to give the guy a fighting chance however if the enemy knows where I am you bet I am killing him first for two reasons. 1. So he doesn't kill me while I am defenceless trying to find the sweet spot where I can actually get a revive. And 2. Stop him from downing the guy I rez'd the second I bring them back, apparently most people dont enjoy being revived to die instantly because the logi didn't clear the area. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
553
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Posted - 2013.05.08 10:43:00 -
[9] - Quote
I can equip two weapons, but a field medic has more HP than me. QQ
HTFU!
This is why everything is nerfed in this game now. If you didn't QQ about heavies and their HMG, there wouldn't be so many logis running around. You made your bed, ****ing lay in it. |
Jack McReady
DUST University Ivy League
147
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Posted - 2013.05.08 10:55:00 -
[10] - Quote
KING CHECKMATE wrote:NeoWraith Acedia wrote:KING CHECKMATE wrote:
''As for their slot count, that sidearm is apparently worth 2 slots'' I know, doesnt mean this isnt stupid.
Frankly I would make 7 slots the max for logis, turn those 5s into 4s, not sure what to take from the Minmatar suit... Keep them at 8 and cut even more HP I wouldn't mind if they stayed with their current stats, is the abuse of CPU/PG to empower already powerful weapons that are supposed to be used with little support for assault roles is what bothers me. If you have an Proto assault rifle and 2-3 complex damage mods and you see an enemy running 15-30mts away from you,or you have the chance to revive a fallen teammate, the mere fact that 95%+ of the logis will go for the kill means that something is wrong with these ''Support'' drop suits. if you dont kill the enemy first, you and your teammate will get killed during revive. in short your post indicates that you are a terrible logi. |
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Yay Adski
Imperfects Negative-Feedback
229
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Posted - 2013.05.08 11:13:00 -
[11] - Quote
So by limiting their roles you want this to become even less sandbox then it already is? ******* carebears on this game, "oh no a logi isn't being a logi or a scout isn't sitting on a hill sniping" |
RydogV
Shadow Company HQ
118
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Posted - 2013.05.08 15:10:00 -
[12] - Quote
Here we go again. "Please CCP tie the hands of all the players so everything is super duper fair, everytime I come around the corner and see a bad man."
And just for the record, US Army medics carry what weapon? Yup, you guessed it...the M4 Rifle...and he/she is generally expected to kill the enemy as needed in addition to preforming battlefield triage. What a bold concept. But maybe you should write the Pentagon a letter about the "fairness" of such a policy to our nation's enemies. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
227
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Posted - 2013.05.08 15:25:00 -
[13] - Quote
RydogV wrote:Here we go again. "Please CCP tie the hands of all the players so everything is super duper fair, everytime I come around the corner and see a bad man." And just for the record, US Army medics carry what weapon? Yup, you guessed it...the M4 Rifle...and he/she is generally expected to kill the enemy as needed in addition to preforming battlefield triage. What a bold concept. But maybe you should write the Pentagon a letter about the "fairness" of such a policy to our nation's enemies.
Lulz |
Delirium Inferno
Edoras Corporation
151
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Posted - 2013.05.08 15:37:00 -
[14] - Quote
Yay Adski wrote:So by limiting their roles you want this to become even less sandbox then it already is? ******* carebears on this game, "oh no a logi isn't being a logi or a scout isn't sitting on a hill sniping" Scouts aren't even supposed to be sitting on a hill sniping, they're supposed to be scouting. I'm sure later down the road there will be a Marksman specialization for light suits.
Anyways that's besides the point. The point is it's stupid how a logistics suit can do a better job of assaulting than an assault suit. |
Dazereth the 2nd
Stoned Kloned Killers
4
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Posted - 2013.05.08 15:45:00 -
[15] - Quote
Delirium Inferno wrote:Yay Adski wrote:So by limiting their roles you want this to become even less sandbox then it already is? ******* carebears on this game, "oh no a logi isn't being a logi or a scout isn't sitting on a hill sniping" Scouts aren't even supposed to be sitting on a hill sniping, they're supposed to be scouting. I'm sure later down the road there will be a Marksman specialization for light suits. Anyways that's besides the point. The point is it's stupid how a logistics suit can do a better job of assaulting than an assault suit. Scouting in this game serves no real function besides getting rolled in that light ass armor. Scouts=Snipers in this game. Cut and dry. |
achiever
pigs with fricken lazer beams
29
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Posted - 2013.05.08 15:45:00 -
[16] - Quote
logi are not op nuff said
why don't you ***** about what is broken like getting stuck everything on wall by the ground hell even out in open space I know the rock are grabing me
p.s when e war get in too the game there going too be more mods and all of them will be hi slots like all the scaning mods are atm so they will have too use some of them slots for e war and not shield or dmg mods and min have 5 low how come there not op oooo that right you cant fit dmg or shield mods in low slot but you still can fit a good tank on a min same slot layout as before that patch I know that what I ran all last patch
hi slots 3 10% 1 shield exe low slots 2 of the avd armor 1 baics armor plate and a 5% armore rep
dam near 800 ehp
ran that all last patch is this op nope
so just stop pls or go too the doc and get your head remove from your ass |
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