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3441. The HMG is overpowered now - in General Discussions [original thread]
J-Lewis wrote: Acnologia X wrote: The problem is the 10% added dmg to ARs and AVs Std & Militia HAVs - 25% more hp Enforcer HAVs - 60% more hp Militia LAVs - 60% more hp Std & Scout LAVs - 50% more hp Charybdis Logistics LAV - 70%...
- by ladwar - at 2013.05.10 16:25:00
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3442. CCP do you not fully look at your **** before you do it. - in General Discussions [original thread]
hp doesn't help when I have to chose between using a heavy booster or a blaster.
- by ladwar - at 2013.05.10 16:21:00
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3443. [request] nerf dropsuit electronics skill - in Feedback/Requests [original thread]
the only way to balance out the PG nerf on all vehicles. make sense right just do a stealth nerf without telling anyone and wait that's what you guys love doing anyways. ground troops shouldn't be able to stack complex mods without trouble if vehi...
- by ladwar - at 2013.05.10 16:06:00
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3444. CCP do you not fully look at your **** before you do it. - in General Discussions [original thread]
Dazereth the 2nd wrote: NOT slap26 wrote: Everyone was saying that the range was the problem, so what does CCP do? They buff damage, where were people complaining about damage. CCP is bad and they should feel bad. This is MAG 1.3 all over a...
- by ladwar - at 2013.05.10 16:02:00
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3445. 10% damage buff. More reason to give tanks their 5% PG back. - in General Discussions [original thread]
Ignoble Son wrote: ImpureMort wrote: Daalzebul Del'Armgo wrote: so for a skill that cost maxed out sp 621,840 both electronics and engineering engineering let's see how much i get outa that many SP Local powergrid expansion unit eat's up...
- by ladwar - at 2013.05.10 16:00:00
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3446. CCP Thanks for the Quick Vehical and Tank Hotfixs But.................. - in Technical Support/Bugs [original thread]
that is if you don't die first. but really fix the PG issue for real and fix the aim mechanic. and FIRE the guy who did all the work on all vehicles. I would suggest taking them out and shooting them so they can't spread there horrible design ide...
- by ladwar - at 2013.05.10 15:50:00
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3447. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
Telleth wrote: How do these stack up when compared to vehicle mounted active scanners? vehicles only have db of 40 but theres is clearly seen with about the same range as most scanner but they do a 360 degree scan. how does it sound like they...
- by ladwar - at 2013.05.10 15:43:00
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3448. question about the caldari LLAV - in General Discussions [original thread]
shield
- by ladwar - at 2013.05.10 15:36:00
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3449. the pg nerf with tanks, and why it makes some sense. - in General Discussions [original thread]
Skittles McDuckett wrote: JW v Weingarten wrote: Scramble Scrub wrote: Why should you be able to stack proto mods on a standard tank? That's just silly. Once, or if we ever get our proto tanks back they will fill the roll of being the mov...
- by ladwar - at 2013.05.10 15:35:00
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3450. Tanks have no more PG then they did yesterday. - in General Discussions [original thread]
yea I seen this. CCP you are brain dead zombies making this into a CoD copy stop it now before you lose to much more face and lose all your player base.
- by ladwar - at 2013.05.10 15:25:00
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3451. the pg nerf with tanks, and why it makes some sense. - in General Discussions [original thread]
proto tanks have even less pg... so HTFU
- by ladwar - at 2013.05.10 15:06:00
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3452. Bojo's School of the Trades: The Attack Methana (LAV) - in Rookie Training Grounds [original thread]
works on boths.. driving is weird thou when you have that module active, it lets you pan without force facing forward when driving so it is nice when stopped but has a bit of lock on timer. haven't got to test the effective ness but has a long act...
- by ladwar - at 2013.05.09 23:03:00
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3453. how much profile dampening is "enough"? - in General Discussions [original thread]
Dominus Fatali wrote: What I'm wondering is how it will work if you have 4 Complex Dampeners 9-25% x 4) on a Proto Scout, full skills (-25%), full Dampening skill (-10%). If you strictly add the percentages, it is a 135% reduction, but I don't ...
- by ladwar - at 2013.05.09 21:46:00
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3454. how much profile dampening is "enough"? - in General Discussions [original thread]
aim for lower then 28, lower than 15 is meh as that scanner has a 30 second cooldown and likely not to be as highly used.
- by ladwar - at 2013.05.09 21:43:00
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3455. New WP rewards you want to see - in Feedback/Requests [original thread]
some are just lol like the logi one. in short do post for each one and some may get picked up but posting with bad ideas its likely none get used.
- by ladwar - at 2013.05.09 07:41:00
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3456. Vehicle issues. - in Feedback/Requests [original thread]
getting fixed https://forums.dust514.com/default.aspx?g=posts&t=74876&find=unread
- by ladwar - at 2013.05.09 07:31:00
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3457. So, The Duvolle Tactical Assault Rifle... - in General Discussions [original thread]
if the RoF was fixed it would fix the modded controller issue and not get the back door treatment it had before. people don't like it because of the modded controllers once that's fixed it'll be fine have it's uses without being OP.
- by ladwar - at 2013.05.09 07:11:00
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3458. Faulty Logistics LAVs - in Technical Support/Bugs [original thread]
woah just seen this.. limbus fix, not the charbdis CCP Frame wrote: GÇó Fixed bug where Limbus logistics LAV was missing default repair module the limbus is not the only LLAV so what gives.. really CCP?
- by ladwar - at 2013.05.09 07:08:00
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3459. So, The Duvolle Tactical Assault Rifle... - in General Discussions [original thread]
Kane Fyea wrote: ladwar wrote: its called a modded controller.. basically the controller mashes the button for you at beyond human ability allowing you to have a higher RoF then the full auto version. oh and with the modded controllers run a...
- by ladwar - at 2013.05.09 07:02:00
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3460. So, The Duvolle Tactical Assault Rifle... - in General Discussions [original thread]
CASHERN X2 wrote: ladwar wrote: its called a modded controller.. basically the controller mashes the button for you at beyond human ability allowing you to have a higher RoF then the full auto version. You serious? Are nerds seriously sto...
- by ladwar - at 2013.05.09 06:57:00
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