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![Halador Osiris Halador Osiris](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Halador Osiris
Dead Six Initiative Lokun Listamenn
490
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Posted - 2013.07.24 12:52:00 -
[1] - Quote
Every now and then when I'm in a tank, I think, "I wish I could get that guy behind cover." Well, a mass driver turret mounted on top of the tank would be great for that. Then, make it so it can't aim down very far, which keeps it from shooting near the tank, and it's got a solid weakness. |
![Mobius Wyvern Mobius Wyvern](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Wyvern
BetaMax. CRONOS.
2668
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Posted - 2013.07.24 13:03:00 -
[2] - Quote
Halador Osiris wrote:Every now and then when I'm in a tank, I think, "I wish I could get that guy behind cover." Well, a mass driver turret mounted on top of the tank would be great for that. Then, make it so it can't aim down very far, which keeps it from shooting near the tank, and it's got a solid weakness. I would imagine that Minmatar Artillery Turrets would fill this role quite well when we get them. |
![Harpyja Harpyja](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Harpyja
DUST University Ivy League
368
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Posted - 2013.07.24 15:16:00 -
[3] - Quote
Uhm we already have missile turrets. Which still suck at their intended roles. |
![ladwar ladwar](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
ladwar
Dead Six Initiative Lokun Listamenn
970
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Posted - 2013.07.24 15:27:00 -
[4] - Quote
missiles should do that but the splash & aim is so bad you can't |
![Cosgar Cosgar](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Cosgar
ParagonX
3157
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Posted - 2013.07.24 15:50:00 -
[5] - Quote
That would be interesting and **** off a lot of infantry that like to rambo with AV grenades... Go for it! |
![Halador Osiris Halador Osiris](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Halador Osiris
Dead Six Initiative Lokun Listamenn
493
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Posted - 2013.07.25 12:15:00 -
[6] - Quote
Cosgar wrote:That would be interesting and **** off a lot of infantry that like to rambo with AV grenades... Go for it! Yeah, plus with them only being able to aim so close to the tank, there is a definite weakness to it. |
![Skihids Skihids](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Skihids
Bullet Cluster
1750
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Posted - 2013.07.25 13:02:00 -
[7] - Quote
Small turrets have been crap for a long time now. Hand held weapons are much better than those that require a vehicle mount. |
![Cosgar Cosgar](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Cosgar
ParagonX
3175
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Posted - 2013.07.25 13:13:00 -
[8] - Quote
Skihids wrote:Small turrets have been crap for a long time now. Hand held weapons are much better than those that require a vehicle mount. Not really crappy, but improperly balanced. Blaster turrets are all around balanced and missile turrets require prototype. Rails under perform though. I can probably count on one hand how many times I've died to one- including beta. |
![Halador Osiris Halador Osiris](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Halador Osiris
Dead Six Initiative Lokun Listamenn
493
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Posted - 2013.07.25 13:59:00 -
[9] - Quote
Cosgar wrote:Skihids wrote:Small turrets have been crap for a long time now. Hand held weapons are much better than those that require a vehicle mount. Not really crappy, but improperly balanced. Blaster turrets are all around balanced and missile turrets require prototype. Rails under perform though. I can probably count on one hand how many times I've died to one- including beta. Yeah, railguns have never been attractive. The only use I've seen for them that's effective is scaring off dropships, because the small rails offer the same knockback as a large rail. They aren't effective at killing them, just area denial. |
![Cosgar Cosgar](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Cosgar
ParagonX
3177
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Posted - 2013.07.25 14:01:00 -
[10] - Quote
Halador Osiris wrote:Cosgar wrote:Skihids wrote:Small turrets have been crap for a long time now. Hand held weapons are much better than those that require a vehicle mount. Not really crappy, but improperly balanced. Blaster turrets are all around balanced and missile turrets require prototype. Rails under perform though. I can probably count on one hand how many times I've died to one- including beta. Yeah, railguns have never been attractive. The only use I've seen for them that's effective is scaring off dropships, because the small rails offer the same knockback as a large rail. They aren't effective at killing them, just area denial. I think all the small turrets need a splash damage adjustment, they're just awkward to use compared to the larger ones. If they were more effective, we'd have more people spec into LAVs to do more than play GTA: New Eden. |
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![Harpyja Harpyja](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Harpyja
DUST University Ivy League
374
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Posted - 2013.07.25 14:09:00 -
[11] - Quote
I think small turret aim should be fixed while moving. It should fire where you're aiming at. Missiles suffer the most because it is just too obvious that you can't even fire straight. I've had many first time gunners in my HAV and when my small turrets are missiles (mostly for fitting purposes), I hear them complain about the fact they can't shoot straight so they take it on themselves. I have to explain them the awkward mechanics that throw off their shots even during the slightest of movement from the vehicle (even a small adjustment on the large turret throws off the shot on the top small turret).
But they still get discouraged and sometimes hop out as they are more effective with an AR, but for me this hurts because I'm left without any gunners to support me in tight situations. |
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