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361. Small blaster turrets - in Feedback/Requests [original thread]
richiesutie 2 wrote: Correct me if i'm wrong but aren't compressed blasters suppose to have higher dmg/dps than scattered blasters because right now the the stats do not reflect that. Compressed has 39 dmg @ 714 rpm w/ 25 heat cost where as the...
- by ladwar - at 2013.08.09 11:32:00
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362. Explosion camera shake. Reduce it or get rid of it. - in Feedback/Requests [original thread]
Marlin Kirby wrote: ladwar wrote: WeapondigitX V7 wrote: ladwar wrote: MLT AR has a DPS of 425 so in less then 2 second it can kill most suits the MD has a direct shot DPS of best MD is 270 and getting a direct shot is much harder the...
- by ladwar - at 2013.08.09 11:09:00
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363. [Feedback]Increase charge time for Assault Forge Gun - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: Vicious Minotaur wrote: I'd be fine with a damage nerf in lieu of a charge-time nerf (provided one shot still one-shots dropsuits on a direct hit, and can still deter vehicles). As it stands, I have basical...
- by ladwar - at 2013.08.09 08:42:00
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364. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
Talos Alomar wrote: Rail guns are supposed to have massive range. This isn't a ball of electricity - It's a physical slug. Besides, you didn't establish WHY this is problem, instead of just being something that you don't like. Rail guns ar...
- by ladwar - at 2013.08.09 08:25:00
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365. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
SponkSponkSponk wrote: LMAO U DIED wrote: U can't hit anything from across the map so ur argument is unvalid I regularly get forge-sniped at ranges of 130m+, especially this one guy from nyain san. i think i know him.. i FG sniped him a...
- by ladwar - at 2013.08.09 08:01:00
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366. [Feedback]Increase charge time for Assault Forge Gun - in Feedback/Requests [original thread]
FATPrincess - XOXO wrote: Interplanetary Insanitarium wrote: There are reasons to use the other types of Forge guns. Use the breach for heavy damage, use the standard for mobility with the ability to conserve ammo, use the assault to asaul...
- by ladwar - at 2013.08.09 07:55:00
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367. [Feedback]Increase charge time for Assault Forge Gun - in Feedback/Requests [original thread]
its not the speed that is the biggest issue on it vs infantry its splash range. btw the assault has 300 more DPS then other forges and its higher then rails. normal proto forge have a dps around 550(includes breach as well) while the assault has 8...
- by ladwar - at 2013.08.09 07:05:00
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368. Explosion camera shake. Reduce it or get rid of it. - in Feedback/Requests [original thread]
Marlin Kirby wrote: ladwar wrote: WeapondigitX V7 wrote: Marlin Kirby wrote: I don't normally come here because this forum format makes me QQ, but this this must be addressed! The camera shake in this game is outrageous and too exagg...
- by ladwar - at 2013.08.08 22:37:00
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369. Explosion camera shake. Reduce it or get rid of it. - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: Marlin Kirby wrote: I don't normally come here because this forum format makes me QQ, but this this must be addressed! The camera shake in this game is outrageous and too exaggerated. With so many explosive weapons i...
- by ladwar - at 2013.08.08 10:09:00
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370. What players should earn War Points for.... - in Feedback/Requests [original thread]
scanning
- by ladwar - at 2013.08.07 10:29:00
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371. Explosion camera shake. Reduce it or get rid of it. - in Feedback/Requests [original thread]
im sorry to break this to you but 6 round at 60RoF is over 6 seconds not 4. plus it help MD with their lower DPS compared to other CQC and mid range rifles so its not going away.
- by ladwar - at 2013.08.07 04:06:00
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372. Tell me how this makes sense. - in Feedback/Requests [original thread]
all suits are that way besides the commando
- by ladwar - at 2013.08.06 16:22:00
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373. [Idea] New module. Armour/shields resistance modules, - in Feedback/Requests [original thread]
i think your on crack..
- by ladwar - at 2013.08.05 22:14:00
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374. ScR Tweaking/Additions. - in Feedback/Requests [original thread]
Meeko Fent wrote: ladwar wrote: lol no, its fine. overheat works to limit damage and DPS which the TAR didn't have. only change would be to add more heat per shot so fewer shots till overheat but only slightly. 12 is a good number(non amarr ...
- by ladwar - at 2013.08.05 21:10:00
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375. Request - Need long-range active scanner - in Feedback/Requests [original thread]
broonfondle majikthies wrote: The 200 M on the Proto scanner not long enough for you? guess not..
- by ladwar - at 2013.08.05 17:25:00
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376. ScR Tweaking/Additions. - in Feedback/Requests [original thread]
lol no, its fine. overheat works to limit damage and DPS which the TAR didn't have. only change would be to add more heat per shot so fewer shots till overheat but only slightly. 12 is a good number(non amarr suit bonus)
- by ladwar - at 2013.08.05 04:40:00
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377. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Timothy Reaper wrote: RINON114 wrote: Give me a single building in existence that has no ground access. My house doesn't have a ladder or staircase to the roof. And I used to live in a two story house that didn't either. my dog house doe...
- by ladwar - at 2013.08.05 02:12:00
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378. [Demand] Temporary Shield Booster Buff - in Feedback/Requests [original thread]
while i lol at the numbers just make them work like they are intended would be better. over 5second not 15seconds.
- by ladwar - at 2013.08.05 01:00:00
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379. Heavy range and officer weapons - in Feedback/Requests [original thread]
Canaan Knute wrote: ladwar wrote: and has a higher DPS then other full auto weapons. Not really. Factor in dispersion and it's actually much lower. factor in hipfire then.... GTFO. its not a rifle, stop asking for range. its the big broth...
- by ladwar - at 2013.08.05 00:53:00
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380. Gunlogi vs Charybdis - in Feedback/Requests [original thread]
Shattered Mirage wrote: Defy Gravity wrote: Problem? - I was looking at both my vehicles shield resistances.. My gunlogi has 3 supplemental shield amplifires & my Charybdis has 2. But the thing is... I have 47.04% resistance on my charyb...
- by ladwar - at 2013.08.05 00:41:00
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