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21. Synergy bonus - in Feedback/Requests [original thread]
Terry Webber wrote: I think you misread what Banjo wrote, korrah. He's proposing to have DIFFERENT modules in the same fitting to give bonuses to the suit, like having armor plates and shield extenders give a extra bonus to overall HP. "The b...
- by korrah silain - at 2015.11.25 06:22:00
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22. Synergy bonus - in Feedback/Requests [original thread]
I love this idea! Like, adding all biotic modules increases the effectiveness of each by like...1-3%...jump height being a special exception...yeah I'm on board +1
- by korrah silain - at 2015.11.25 04:24:00
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23. [ IDEA ] Give All Vehicles Passive Armor Repair - in Feedback/Requests [original thread]
Garcon lyfe wrote: Sooo lets add more reps to the tanks and give them more survivability! No atm you almost always have a rep o your tanks anyways I don't really have a dog in this fight, so I'm just gonna point out that he was referring to ...
- by korrah silain - at 2015.11.24 18:41:00
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24. Vehicle rep tool. - in Feedback/Requests [original thread]
So first off let me preface this by stating that I joined up after logi vehicles were dropped so I don't know the specifics of why they were dropped, or why they were op, buuuut I had an idea related to them, and a post I saw complaining about veh...
- by korrah silain - at 2015.11.24 17:50:00
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25. [ IDEA ] Assault Heavy Machine Gun With Charge - in Feedback/Requests [original thread]
Honestly I like the idea of a fire rate mechanic for the hmgs(except burst). Where when you start firing its fire rate is like 1/4 normal rate, then it creeps up until at about half max heat(before skills) it is firing at full bore. Stopping firin...
- by korrah silain - at 2015.11.22 22:44:00
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26. Gallente Logistics, Scanners, and Warpoints. - in Feedback/Requests [original thread]
Nirwanda Vaughns wrote: 15wps may be a bit too high just for gettign a positive scan but 5-10wps per enemy highlighted and i don't think it'd get farmed too much. i always thought the scanner bonus needed tweaking. perhaps a bonus per level to...
- by korrah silain - at 2015.11.22 22:41:00
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27. Gallente Logistics, Scanners, and Warpoints. - in Feedback/Requests [original thread]
Lol yeah, OK so...right now scanners are op as it is, but just rewarding a flat 15 for scanning will lead to farms with the op equipment choice of the moment. On top of that it makes the gallente logi no better (from a wp perspective) at gaining w...
- by korrah silain - at 2015.11.22 21:06:00
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28. New Player Experience. Removal of passive skills - in Feedback/Requests [original thread]
Varoth Drac wrote: Garcon lyfe wrote: Hahah no.....you mus not play eve because they get all the same advantages on their over new players, Limit gear an call it good, and f you call me one of the proto stompers i swear to god, i have to pla...
- by korrah silain - at 2015.11.22 19:29:00
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29. Factional Strongboxes - in Feedback/Requests [original thread]
Summa Militum wrote: Genral69 death wrote: It's a good idea but I think it could do with some tweaks, rather than choosing a fraction for the box itsself how about, say u play gal fw you would receive (idk 2 boxes) but however to actually be...
- by korrah silain - at 2015.11.15 23:30:00
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30. Factional Strongboxes - in Feedback/Requests [original thread]
Why not factional decryptor keys that make any box give that factions gear, and you get them as rewards for winning fw matches?
- by korrah silain - at 2015.11.15 20:28:00
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31. HIGHER SENSITIVTY!!!!!!!!!!! - in Feedback/Requests [original thread]
Athos Nova wrote: This games sensitivty is SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO SLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW EVEN AT 100!!!!...on both axis....i think this game is gay just because of it...it has a crap ...
- by korrah silain - at 2015.11.13 08:19:00
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32. (Request)spawn uplinks. - in Feedback/Requests [original thread]
XxBlazikenxX wrote: korrah silain wrote: XxBlazikenxX wrote: *cough cough new UI in 1.3 cough cough* Have you actually heard such rumblings blaze? And if so where? http://dust514.com/news/blog/2015/11/developer-spotlight-sean-wang-cc...
- by korrah silain - at 2015.11.10 19:01:00
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33. (Request)spawn uplinks. - in Feedback/Requests [original thread]
XxBlazikenxX wrote: *cough cough new UI in 1.3 cough cough* Have you actually heard such rumblings blaze? And if so where?
- by korrah silain - at 2015.11.10 18:10:00
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34. [Idea] Vehicles vs AV (yes another one...) - in Feedback/Requests [original thread]
Tebu Gan wrote: korrah silain wrote: 1. Not convinced it's needed 2. Why should the sniper weapon be given dispersion? No. 3. Yes agreed. Has been needed for a long time. 4. In my experiences gardeners are now at a good place considering ...
- by korrah silain - at 2015.11.10 17:42:00
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35. [Idea] Vehicles vs AV (yes another one...) - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: Tebu Gan wrote: Text Grant wrote: Just got 1 shoted by militia railgun on a sica, sorry, but this isn't enough 1. Buff swarm range 2 add railgun dispertion 3 slow down acceleration on tanks 4 reduce hardeners to 30%...
- by korrah silain - at 2015.11.10 17:37:00
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36. Caldari Assault Bonus BUFF - in Feedback/Requests [original thread]
Zan Azikuchi wrote: Ah sorry, I didn't just mean a threat, I meant actually viable for an FPS game standard, actually capable of doing what vet's tell ever you to do, PTFOs, Cal's never going to be competitive, not going to happen. Ever. Again....
- by korrah silain - at 2015.11.10 07:12:00
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37. Caldari Assault Bonus BUFF - in Feedback/Requests [original thread]
Zan Azikuchi wrote: Cause, nobody wants cal's to be an actual threat, that's why. i do....
- by korrah silain - at 2015.11.10 05:21:00
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38. Improving RE AV capability - in Feedback/Requests [original thread]
Jackkkkkkkkkkkkkkky jack wrote: theres a thing called proximity re.... re is designed for killing ppl not tank..... so why have all the nerf re threads been from an anti infantry context?
- by korrah silain - at 2015.11.10 04:53:00
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39. New Bonus (Role) to the Caldari Logistics - in Feedback/Requests [original thread]
DeathwindRising wrote: korrah silain wrote: too many quotes... the cal logi issue to me is that nanohives are too easily destroyed. id like to see their bonus also include nanohive HP and radius so that you can drop a nanohive with some ...
- by korrah silain - at 2015.11.09 21:10:00
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40. Immersion and EOM screens - in Feedback/Requests [original thread]
Yes I would love to have a bit of time to meet the team and maybe squad up of I'm feeling up to it.
- by korrah silain - at 2015.11.09 19:02:00
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