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181. [Suggestion for Community, CPM, and CCP consideration] EWAR System S... - in Feedback/Requests [original thread]
Jathniel wrote: Still putting pictures together. Is the proposal hard to understand? I believe I understand it, but am still concerned about the infinite range on remote hacking you proposed, I believe it should be limited in some way, not ...
- by korrah silain - at 2014.11.21 09:36:00
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182. equipment spam and my solution. - in Feedback/Requests [original thread]
John Demonsbane wrote: Tebu Gan wrote: Ku Shala wrote: this will just leave pubs without uplinks and hives more equipment less usage is the solution example: 20 uplinks can be carried that allow 3 spawns only, same restrictions we cu...
- by korrah silain - at 2014.11.21 09:09:00
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183. [Suggestion for Community, CPM, and CCP consideration] EWAR System S... - in Feedback/Requests [original thread]
Soraya Xel wrote: Flux grenades are basically EMPs. And I know they're already quite powerful, and there's hesitation to add additional power/functionality to them. Remote hacking seems troublesome, particularly if it applies to existing hacka...
- by korrah silain - at 2014.11.19 21:19:00
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184. [Suggestion for Community, CPM, and CCP consideration] EWAR System S... - in Feedback/Requests [original thread]
ok so my .02 isk on expanding ewar i dont think i had anything to add into part one remote hacking: i propose limiting range smoehow to prevent redliners from abusing this with little to no risk, my initial suggestion being we have alternate code ...
- by korrah silain - at 2014.11.19 21:04:00
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185. Give Modules a Bit More Flavor. - in Feedback/Requests [original thread]
True Adamance wrote: Perhaps a Tracking or Locking Disruption Layer Field or some such. High Slot module that increases lock on time for AV and reduces turret Aggro. Incredibly short duration with a long cool down. that could be a good idea,...
- by korrah silain - at 2014.11.19 20:47:00
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186. [Feedback & Suggestion] EWAR 3 - EMP Grenades. - in Feedback/Requests [original thread]
Atiim wrote: Flux Grenades already are the EMP Grenades. IIRC they also belong to a Damage Profile called "EMP" which is 100/0. ...so? relabel it as flux damage and make an emp grenade with suggested effects. keeps good balance without oping...
- by korrah silain - at 2014.11.19 20:18:00
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187. [Feedback & Suggestion] EWAR 2 - Remote line-of-sight hacking. - in Feedback/Requests [original thread]
Fox Gaden wrote: I would prefer a Hack Relay. You place it on an Objective terminal, and then can hack the terminal remotely from up to 30m away. The Hack Relay can be destroyed to stop the hack, or the hacker can be killed to stop the hack. It...
- by korrah silain - at 2014.11.19 20:15:00
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188. [Feedback & Suggestion] EWAR 2 - Remote line-of-sight hacking. - in Feedback/Requests [original thread]
Jathniel wrote: Ku Shala wrote: module alchemy would be cool too like add 2 modules divide base stats by two example: complex profile dampener + complex kinetic catalyzer = complex kinetic profile dampener costs 30 cpu 8 pg gains -13%db and...
- by korrah silain - at 2014.11.19 20:09:00
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189. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
sabre prime wrote: Couple of logi threads yesterday, where I ventured the idea of going as high as five equipment slots; and making it sytematics between tiers (i.e. 3/4/5 for all logis). Combat effectiveness also needs to be (should be?) re-wo...
- by korrah silain - at 2014.11.19 19:29:00
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190. [Feedback & Suggestion] EWAR 3 - EMP Grenades. - in Feedback/Requests [original thread]
Terry Webber wrote: I personally believe that fluxes should be able to do all of the things listed and disable shields. I know this might sound OP but I'm not sure how to avoid that. Any suggestions? yes, make a distinct emp grenade that does...
- by korrah silain - at 2014.11.19 19:27:00
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191. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
Quick opinion: start all races at 3eq, and 4 mods, no sidearm. Ga:1/3 Min/amarr:2/2 Cal:3/1
- by korrah silain - at 2014.11.19 19:05:00
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192. [Feedback & Suggestion] EWAR 3 - EMP Grenades. - in Feedback/Requests [original thread]
To the op Might I suggest rolling all of your 3 threads into one because I like the ideas by feel that within a single thread we could more effectivly highlight cross play and counterplay ideas to deepen the wear game beyond scans.
- by korrah silain - at 2014.11.19 19:01:00
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193. [Feedback & Suggestion] EWAR 2 - Remote line-of-sight hacking. - in Feedback/Requests [original thread]
Jathniel wrote: korrah silain wrote: I believe so, and I like the idea of jammers, as well as the emp grenade (which I have expanded on in a reply in that flux thread) my only caveat is the idea of remote hacking. While "cool" I believe it ...
- by korrah silain - at 2014.11.19 18:26:00
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194. Problems that need fixing. - in Feedback/Requests [original thread]
] Double post
- by korrah silain - at 2014.11.19 18:19:00
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195. equipment spam and my solution. - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: . logi, second lowest ehp of all the suits.. end up being much slower to compensate for the ehp gap.. all logi (excluding amarr) only have 1 light weapon slot for what ever weapon they choose.. most all logi cannot fi...
- by korrah silain - at 2014.11.19 18:15:00
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196. Problems that need fixing. - in Feedback/Requests [original thread]
Dropping quotes off for readability No I don't live off Rex's, and really I have never spawned that close to adjacent to an objective for that to be a problem. The only time I've ever fallen victim to a remote explosive on an objective is because ...
- by korrah silain - at 2014.11.19 18:09:00
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197. [Feedback & Suggestion] EWAR 3 - EMP Grenades. - in Feedback/Requests [original thread]
Jathniel wrote: Kensai Dragon wrote: I vote a temporary disconnect from TACNET on both vehicle and infantry. Otherwise, 'like' Okay, I'll update it. I would prefer permanent disconnection, because that would make repair tools even mo...
- by korrah silain - at 2014.11.19 17:48:00
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198. Problems that need fixing. - in Feedback/Requests [original thread]
jett it wrote: korrah silain wrote: jett it wrote: Chief-Shotty wrote: Did anybody read the fine print before buying an APEX suit? Another fool, another dollar One of my corp-mates bought 3 of them....3 OF THEM of course he bought th...
- by korrah silain - at 2014.11.19 17:44:00
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199. Sentinels are a problem! - in Feedback/Requests [original thread]
Kensai Dragon wrote: Wow! Ok, so Sentinels are not the problem, HMG's in their current state are the problem. Where to begin? Sound an alarm when Heavies are inbound. Really? Because no other suits can kill you fast (*cough* shotgun *cough*)....
- by korrah silain - at 2014.11.19 11:25:00
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200. Bolt Rifle - in Feedback/Requests [original thread]
Hector Carson wrote: Here it is best light weapon to match with its counter part the Bolt Pistol The Bolt Rifle is a state of the art weapon of its class with high recoil rate it does massive damage from a distance, and has a 1 second charge u...
- by korrah silain - at 2014.11.19 11:07:00
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