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1. Injectors - in Feedback/Requests [original thread]
Let me start off by saying that while I appreciate that you are trying to engender politeness in your openings, and closings, the fact that they are identicle, and really just a form letter makes them seem as genuine as a politicians auto penned, ...
- by korrah silain - at 2016.01.06 08:43:00
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2. Stopping people from leaving battle - in Feedback/Requests [original thread]
Black Eagle495 wrote: I don't like this idea because i think this would just make things worse for the community as a whole and it doesn't solve the real problem which isn't people leaving matches it's people not wanting to fight against the o...
- by korrah silain - at 2016.01.06 08:27:00
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3. Stopping people from leaving battle - in Feedback/Requests [original thread]
Yeah, no the "stick" for not leaving the match is no exp and money for whatever time or isk investment you have given. Your stick idea is terrible because it has the potential to punish people for leaving for legitimate reasons(also it arbitrarily...
- by korrah silain - at 2016.01.02 21:59:00
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4. Killing bunny hopping without removing high jumps - in Feedback/Requests [original thread]
Francois Sanchez wrote: korrah silain wrote: Agree except for the arbitrary "kills entire stamina bar" no. You need stamina for SO much if you are speed tanking, it should cost just the same ammount of stamina. Actually it's not arbitrary...
- by korrah silain - at 2015.12.14 19:50:00
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5. Scout vehicles? - in Feedback/Requests [original thread]
sizwe sizzle wrote: aussy sledge wrote: How about smaller than an lav? Like a one or two person speeder bike that one can use their primary weapon on, or the operator can have a simple infantry gun on the front. Maybe a scout tank? Very ligh...
- by korrah silain - at 2015.12.14 19:39:00
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6. Killing bunny hopping without removing high jumps - in Feedback/Requests [original thread]
Agree except for the arbitrary "kills entire stamina bar" no. You need stamina for SO much if you are speed tanking, it should cost just the same ammount of stamina.
- by korrah silain - at 2015.12.11 20:00:00
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7. request for heavy armored troop transport - in Feedback/Requests [original thread]
Justice Darling wrote: When i say heavy armory, I'm talking the amount of armory a clone reanimation unit has, wouldn't even mind not having a turret with that amount of armor. oh also up the dang WP on them 50 wp is way to low for the amount o...
- by korrah silain - at 2015.12.09 21:45:00
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8. Blacklist planet or maps per character - in Feedback/Requests [original thread]
Macon Floosh wrote: I'd like to avoid some maps, but I don't see the options to opt out when I realize the battle will be on a map that is not conducive to my play style. Is there any way to blacklist those so I'm not wasting other players tim...
- by korrah silain - at 2015.12.09 21:44:00
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9. Request to up WP's given for a clone reanimation unit - in Feedback/Requests [original thread]
Justice Darling wrote: korrah silain wrote: Justice Darling wrote: korrah silain wrote: Destroying any installation (except perhaps guns) should be 25 wp if capturing them is 50, because capturing both denys the enemy the tactical adva...
- by korrah silain - at 2015.12.09 21:43:00
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10. Request to up WP's given for a clone reanimation unit - in Feedback/Requests [original thread]
Justice Darling wrote: korrah silain wrote: Destroying any installation (except perhaps guns) should be 25 wp if capturing them is 50, because capturing both denys the enemy the tactical advantage given, and gives your team the advantage. S...
- by korrah silain - at 2015.12.09 21:26:00
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11. Request to up WP's given for a clone reanimation unit - in Feedback/Requests [original thread]
Destroying any installation (except perhaps guns) should be 25 wp if capturing them is 50, because capturing both denys the enemy the tactical advantage given, and gives your team the advantage. Suntzu says that a captured cart of grain is worth ...
- by korrah silain - at 2015.12.09 21:18:00
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12. [SUGGESTION:] Add 'Charge-for-jump' mechanic for jumping! - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: korrah silain wrote: Been suggesting this since day 1. Glad it's catching on Sorry it seems I missed your thread. Feel free to link the old one, so we can see older arguments for and against. Never made a thread, w...
- by korrah silain - at 2015.12.09 21:15:00
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13. [SUGGESTION:] Add 'Charge-for-jump' mechanic for jumping! - in Feedback/Requests [original thread]
Been suggesting this since day 1. Glad it's catching on
- by korrah silain - at 2015.12.09 05:58:00
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14. Proposal: Trade in Commando equipment slot for grenade slot - in Feedback/Requests [original thread]
Terry Webber wrote: That doesn't seem like a really good argument to me, korrah. IMO, it's not a commando's job to provide support. They're supposed to be the heavy assaults/light sentinels of DUST. its not anyone's role to provide support ex...
- by korrah silain - at 2015.12.02 00:04:00
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15. bazuca please - in Feedback/Requests [original thread]
1) spelled bazooka 2) the plasma cannon, like it or not is the bazooka/rpg in this game. Deal
- by korrah silain - at 2015.12.01 00:48:00
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16. Proposal: Trade in Commando equipment slot for grenade slot - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: After all, they are the main damage dealers when it comes to light weapons and light AV, giving them AV grenades and such would be a buff they deserve. Nope. I like needles and hives for the big guys, persona...
- by korrah silain - at 2015.11.30 18:13:00
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17. Vehicle rep tool. - in Feedback/Requests [original thread]
Godin Thekiller wrote: I still disagree with this idea to change the reps into turrets. The only thing it helps with is making the infantry presence lower to still do spider tanking (the only thing people actually complained about that was some...
- by korrah silain - at 2015.11.30 18:11:00
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18. [Idea] Customizing Suit Sensitvity - in Feedback/Requests [original thread]
The concern that pops into my head immediately is things like lag mitigation and memory problems...odk how realistic seeing those problems would be, but it seems like a factor worth considering
- by korrah silain - at 2015.11.25 06:58:00
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19. Synergy bonus - in Feedback/Requests [original thread]
tritan abbattere wrote: korrah silain wrote: tritan abbattere wrote: I disagree with this. Reason being if you have this kinda system then it will lower the number of effective loadouts. If someone wants to specialize in lots of armor let...
- by korrah silain - at 2015.11.25 06:56:00
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20. Synergy bonus - in Feedback/Requests [original thread]
tritan abbattere wrote: I disagree with this. Reason being if you have this kinda system then it will lower the number of effective loadouts. If someone wants to specialize in lots of armor let them its part of being able to customize. Stacking...
- by korrah silain - at 2015.11.25 06:39:00
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