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81. fix the ******* default spawning - in Feedback/Requests [original thread]
there are like a dozen topics already started on this. the fix should come next build they experimented in fixing it last build and it didn't work. spawning is to big to do effectively in a hotfix so be patient.
- by knight of 6 - at 2012.09.24 21:12:00
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82. probaly too late or not able but - in Feedback/Requests [original thread]
this would be cool. but only in merc quarters not anywhere else (too distracting)
- by knight of 6 - at 2012.09.24 21:07:00
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83. [request] more militia gear. - in Feedback/Requests [original thread]
or the militia variation could be like militia vehicles were you still have to buy every one you use but you don't need any skills...
- by knight of 6 - at 2012.09.24 21:03:00
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84. [request] more militia gear. - in Feedback/Requests [original thread]
I'd like to try out the forge gun. but I don't want to skill in it just to find out I don't like it. every gun in the game should have a militia variation to encourage players to experiment with them and find awesome unique fits that match their p...
- by knight of 6 - at 2012.09.24 01:02:00
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85. Sandboxing(More customization) guns and character models. - in Feedback/Requests [original thread]
Draza Bloodshade wrote: Why couldn't you have your own ship? on your own planet. Lets give the power to the players. There is no reason y there cant be this option after a certain level. because we're playing dust not EVE. people pay mont...
- by knight of 6 - at 2012.09.23 16:28:00
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86. SPAWNING RETARDATION - in Feedback/Requests [original thread]
Typo Name wrote: today, at the start of the match, 4 players on the enemy team spawned in a circle around me when everyone spawned. would you like a cookie? I got spawned in the red zone.
- by knight of 6 - at 2012.09.23 02:22:00
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87. Sandboxing(More customization) guns and character models. - in Feedback/Requests [original thread]
Odiain Suliis wrote: My thoughts on this matter is that OP is referring to more customisation of ones items. It is not by my understanding a attempt ot create or meke this game more sandbox type of gameplay. A sandbox is where ones choises and...
- by knight of 6 - at 2012.09.23 02:19:00
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88. Stealth Play - in Feedback/Requests [original thread]
I'd like to see a stealth drop suit: a stripped down blacked out logistics suit that removes the red dot on the mini map and red Shevat over your head at the expense of shields and armour (removed due to the space needed for electronics)
- by knight of 6 - at 2012.09.23 02:06:00
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89. Minor Aesthetic [Request]: More Visual Signs of Progression - in Feedback/Requests [original thread]
Draza Bloodshade wrote: Tarn Adari wrote: Any sign of rank just paints a target on the back of your head. How so? simple you walk home to find a cobra and a spider in your living room. which do you kill first?
- by knight of 6 - at 2012.09.23 01:48:00
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90. Minor Aesthetic [Request]: More Visual Signs of Progression - in Feedback/Requests [original thread]
I agree completely there needs to be something visually different about higher tier equip. but not flashy shoulder pads, that's tacky. something more subtle that carries a tone of authority and seniority something imposing but quiet enough to blen...
- by knight of 6 - at 2012.09.23 01:45:00
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91. CCP plz! - in Feedback/Requests [original thread]
I like this idea. there would have to be more ascetic differences between dropsuits (it'd be sorta boring right now).
- by knight of 6 - at 2012.09.23 01:38:00
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92. Siege Mode on maps - in Feedback/Requests [original thread]
It has potential but I wouldn't expect anything this big pre-open beta; to few people.
- by knight of 6 - at 2012.09.23 01:33:00
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93. Salvage! - in Feedback/Requests [original thread]
+1 would like to see implemented
- by knight of 6 - at 2012.09.22 20:56:00
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94. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
what about a localized EMP that deactivates enemy shields (but not modules and other suit functions then it would be OP) in an area? I sorta like the Idea and perhaps a module that provides shielding from the blast? for thermal a module that insu...
- by knight of 6 - at 2012.09.21 19:15:00
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95. [ Request] Chemical Warfare - in Feedback/Requests [original thread]
Grenwal Hiesenberg wrote: Any other ideas out there that involve chems? what about a localized EMP that deactivates enemy shields (but not modules and other suit functions then it would be OP) in an area? I sorta like the Idea and perhaps a ...
- by knight of 6 - at 2012.09.21 01:04:00
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96. [Request] Decreasing Points for using aim assist - in Feedback/Requests [original thread]
don't think of it as a handicap, i don't like aim assist because it often snaps to the wrong target. so in my case using the "handicap" would negatively affect my gameplay. in which case aim assist off would be a "handicap" because it boosts my ef...
- by knight of 6 - at 2012.09.18 20:13:00
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97. Free-for-all AKA Deathmatch mode!!! - in Feedback/Requests [original thread]
dislike. earn sp without spending money? sounds like an easy grind to me.
- by knight of 6 - at 2012.09.17 21:23:00
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98. Spawning is bad, bad, bad. - in Feedback/Requests [original thread]
my favourite of all time was when i spawned into an LAV. to this day I still want to see it from the drivers view point. *spawn onto battle field* thump dead.
- by knight of 6 - at 2012.09.17 21:20:00
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99. POINT SYSTEM over K/D ratio - in Feedback/Requests [original thread]
KDR sets the focus on the individual instead of the group. a system that compares how much you did for the group in comparison with others would be great. or simply publishing WP instead of KDR. at the end of the battle.
- by knight of 6 - at 2012.09.16 20:13:00
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100. [Request] Rename Gunlogi - in Feedback/Requests [original thread]
Dislike -10 RE: dislike button, found it?
- by knight of 6 - at 2012.09.16 20:03:00
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