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1. tank turrets need a fix (not about balance) - in Feedback/Requests [original thread]
like I said in the title this thread is not about the current tank balance or lack there of. I don't care if tanks burned your village, killed your family, or even if that tank stole your baby. tank turrets currently maintain an angle of elevatio...
- by knight of 6 - at 2014.03.12 12:32:00
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2. [Request] make the grenade a piece of equipment (please read op) - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: No. Only because of the Proposed Grenadier suit. valid, but the Grenadier has it's own unique set of problems like how you pick which nade you want if you choose to pack AV and Locus nades or something. and in that vein ...
- by knight of 6 - at 2014.02.01 03:29:00
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3. [Request] make the grenade a piece of equipment (please read op) - in Feedback/Requests [original thread]
Asha Starwind wrote: Wouldn't be simpler change the function of the 'throw grenade' key to 'use bound equipment.' or simply 'use equipment' To bind something to that key, you pull up the radial and hit the 'use equipment' key from then on unt...
- by knight of 6 - at 2014.02.01 02:17:00
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4. [Request] make the grenade a piece of equipment (please read op) - in Feedback/Requests [original thread]
Meee One wrote: knight of 6 wrote: Meee One is sexy. Thank you. You're so kind. I agree with all of it but the cloak part. In 1.8 cloaks have to be held to be active,switching deactivates it. EDIT: for rep tools it might be a bad idea...se...
- by knight of 6 - at 2014.02.01 02:13:00
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5. [Request] make the grenade a piece of equipment (please read op) - in Feedback/Requests [original thread]
I don't use grenades often however i do use hives, REs, uplinks and soon enough cloaking units. currently the grenade gets it's own slot that is bound to the left bumper I want that button for other things. my solution is to make grenades a piece...
- by knight of 6 - at 2014.01.31 20:42:00
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6. The foolish assumption CCP has made with scout suit redesign - in Feedback/Requests [original thread]
... so you made an advanced gallente assault with a slightly smaller hit box, slightly larger scan radius and 2 equipment instead of one. making no use of the scout's built in bonuses. wouldn't you be better served with the assault's higher ehp an...
- by knight of 6 - at 2014.01.18 02:08:00
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7. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Gallente scout! I <3 U could we maybe get the final renders on the new suits? Pretty please?
- by knight of 6 - at 2014.01.17 15:10:00
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8. [request] corporate salary mechanic - in Feedback/Requests [original thread]
let's say Corp 'A' is a wealthy PC corp with that wants to support a specific faction in FW. they say to their members for every match you win for [faction] the corp will pay you [isk amount] on top of your normal earnings. I want a mechanic that ...
- by knight of 6 - at 2014.01.16 16:39:00
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9. [feedback] Gallente scout nerf (please don't let this happen CCP) - in Feedback/Requests [original thread]
I approve of this message.
- by knight of 6 - at 2014.01.09 15:20:00
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10. The Vehicle Revamp, Pt.1 - Capacitor - in Feedback/Requests [original thread]
Ulysses Knapse wrote: knight of 6 wrote: *clip* It's not my fault that the control scheme is godawful. Also, you wouldn't have to worry about managing cooldowns. Misclick? Not a problem, no heavy cooldown associated with it, just some min...
- by knight of 6 - at 2014.01.06 16:37:00
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11. Request: Evil - in Feedback/Requests [original thread]
and that was when BPO fits became scary...
- by knight of 6 - at 2014.01.01 23:19:00
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12. The Vehicle Revamp, Pt.1 - Capacitor - in Feedback/Requests [original thread]
no. vehicle combat is too fast for a capacitor to be a viable balancing tool, cool thingy/what have you. honestly I question how much time everyone who suggests this has spent in a vehicle(you aren't the first and undoubtedly wont be the last). ...
- by knight of 6 - at 2014.01.01 22:34:00
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13. [request] a larger scan radius for tanks - in Feedback/Requests [original thread]
TheEnd762 wrote: No to ANY vehicle buff (regardless of whether it would affect infantry or not) until AV is fixed. that isn't vindictive at all...
- by knight of 6 - at 2013.12.20 03:19:00
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14. [request] a larger scan radius for tanks - in Feedback/Requests [original thread]
RED FARM wrote: knight of 6 wrote: increase the passive scan radius of tanks but lower their precision so they don't pick up dropsuits, only other tanks and installations. these are the main targets for tanks it would make sense that their s...
- by knight of 6 - at 2013.12.20 02:04:00
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15. [request] a larger scan radius for tanks - in Feedback/Requests [original thread]
increase the passive scan radius of tanks but lower their precision so they don't pick up dropsuits, only other tanks and installations. these are the main targets for tanks it would make sense that their sensors would be able to pick them up at s...
- by knight of 6 - at 2013.12.20 01:54:00
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16. [Request] Bring Aura (EVE "Announcer" AI) Back to Dust - in Feedback/Requests [original thread]
I miss the AR scope, I really liked it. it was a bit wonky at first but once you got used to it it was good.
- by knight of 6 - at 2013.12.18 20:14:00
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17. [request] aur cosmetic skins - in Feedback/Requests [original thread]
so I found myself thinking last night that I would totally buy a guristas gunnlogi (it would be my first ever aur purchase in game having played for over a year now) but then I thought, "meh I'll never use it and nobody will ever see it." BPOs wer...
- by knight of 6 - at 2013.12.18 18:15:00
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18. [request] side arm shotgun - in Feedback/Requests [original thread]
Roger Cordill wrote: Message from Godin: and I get ignored........ it's okay, this thread was supposed to be about buffing the shotty so it's more useful. I only offered the sidearm shotty because it wouldn't really need anything to make a go...
- by knight of 6 - at 2013.11.30 21:30:00
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19. [request] side arm shotgun - in Feedback/Requests [original thread]
Cosgar wrote: You mean the Ion Pistol? Supposedly it's going to be exactly what you want. a¦á_a¦á
- by knight of 6 - at 2013.11.30 16:40:00
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20. [request] side arm shotgun - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: Blaster pistol perhaps :D the lack of a high alpha side arm isn't the problem, it's that I love the shotgun but it's so hard to use and so underpowered even at close range it struggles to beat the AR.
- by knight of 6 - at 2013.11.30 03:21:00
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