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41. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Dis Cord wrote: knight of 6 wrote: you should add bullet spread as one of your factors long range: low spread assault: medium spread HMG/smg: high spread Bullet spread is determined by the amount of kick. I do not endorse random bulle...
- by knight of 6 - at 2013.05.07 21:25:00
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42. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
you should add bullet spread as one of your factors long range: low spread assault: medium spread HMG/smg: high spread
- by knight of 6 - at 2013.05.07 19:53:00
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43. fixing the bleed out screen - in Feedback/Requests [original thread]
okay, i like the new features with regard to bleed out (medic distance, and the timer) but can you move them to the "who killed you" screen? firstly - trying to see the font colors against the map isn't fun. the skull icon and timer are almost in...
- by knight of 6 - at 2013.05.07 19:23:00
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44. [sugestion] A titanic idea - in Feedback/Requests [original thread]
your alliance has a titan in system, you get to pick the attack time regardless of reinforce timer provided 24 hours notice is given before the first battle and 24 hours elapses between battles. edit 1: titan OB kills everyone on the district bat...
- by knight of 6 - at 2013.04.30 02:28:00
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45. new game mode...twist...thingy. - in Feedback/Requests [original thread]
so, right now match making is nonexistent and matches typically end 0-64ish. the team with the 4 man protobear squad wins and the other team gets so utterly crushed that its more profitable just to leave the match. my proposal: a variation of ...
- by knight of 6 - at 2013.04.30 02:13:00
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46. [request] not having the same map more than twice in a row - in Feedback/Requests [original thread]
when playing/grinding games of of the same type it is possible to play the same map 6-7 times in a row (the max i've counted is 10) and it's really quite annoying.
- by knight of 6 - at 2013.04.28 03:13:00
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47. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
real time damage calculation. offensive damage(dps) listed in the stats of a fitting that takes into account your skills and damage mods.
- by knight of 6 - at 2013.04.27 16:31:00
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48. [Request] Remove Turrets from the MCC! - in Feedback/Requests [original thread]
it used to be that you could man and operate the turret... you could also drive the mcc.
- by knight of 6 - at 2013.04.25 01:26:00
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49. Orbital Strikes EVE-Only Interactions - in Feedback/Requests [original thread]
The Black Jackal wrote: knight of 6 wrote: both teams have phantom barges, why have eve pilots at all? do capsuleer strikes do more damage or something? Why have an escalation reward in a game based on self-escalation? And yes, player-co...
- by knight of 6 - at 2013.04.24 23:27:00
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50. Orbital Strikes EVE-Only Interactions - in Feedback/Requests [original thread]
both teams have phantom barges, why have eve pilots at all? do capsuleer strikes do more damage or something?
- by knight of 6 - at 2013.04.24 22:46:00
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51. [REQUEST] - Image Boxes for Corp Logo on Vehicles/Suits - in Feedback/Requests [original thread]
ew no, ztcd logo is cool and all but if your painting up my tank please let it be my emblem not the corp's.
- by knight of 6 - at 2013.04.23 19:34:00
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52. [Request] Only Tank Mode - in Feedback/Requests [original thread]
though obvious troll 8/10 would play
- by knight of 6 - at 2013.04.23 19:30:00
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53. [suggestion] [discussion] lets talk armor. - in Feedback/Requests [original thread]
when i say "tank" it means primary defense(shield, armor, speed ect.) not HAV Amarr & gallente = armor tanks caldari & minmatar = shield tanks (at least in EvE... minmatar is sorta dps) the 2 armor tanks currently available are the galle...
- by knight of 6 - at 2013.04.23 01:29:00
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54. The Caldari assault suit - in Feedback/Requests [original thread]
the caldari are shield tanks, i wouldn't expect anything in the way of armor slots for them, ever. if you want armor tank in uprising go amarr or gallente (sometimes minmitar). how it works Pure armor: Amarr Pure shield: Caldari mostly armor b...
- by knight of 6 - at 2013.04.21 19:19:00
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55. Not the tank nerf thread you were expecting. - in Feedback/Requests [original thread]
Quote: So, you're just as difficult to kill but not as many people will be out to kill you. how do you propose less people will try to kill us? and why not just buff DS and LAV defense? tankers want an av nerf because people with sub proto...
- by knight of 6 - at 2013.04.19 20:14:00
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56. carrying fallen comrades - in Feedback/Requests [original thread]
as a logi (on a different toon) i consistently find that the animation for reviving teammates gets me murdered and the revive-ee. as a solution/really awesome thing i think it would see implemented is picking up fallen comrades and putting them do...
- by knight of 6 - at 2013.04.15 23:52:00
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57. {Request} Please look into Shield Tanks - in Feedback/Requests [original thread]
though i think shield tanks could use some love, it would only be a little love. they're: 1.) faster 2.) higher DAM 3.) passively heal 4.) boosters take 0 time to warm up (seems petty until your in an armor tank) i don't care what you heard ...
- by knight of 6 - at 2013.04.03 22:41:00
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58. Corp stock - in Feedback/Requests [original thread]
very few corps (at least that you'd want stock in) would be willing to post stock it would make hostile ake overs far too easy. even owning 10%of a corp is enouh in many cases to force it into undesireable situations. please excuse spelling and ot...
- by knight of 6 - at 2013.04.02 02:59:00
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59. [Feedback] Clocking Blog and vehicles - in Feedback/Requests [original thread]
one option would be to allow the removal of turrets from vehicles all together. i mean it's our vehicles shouldn't we be able to arm it as we see fit?
- by knight of 6 - at 2013.03.25 16:31:00
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60. [Suggestion] Put the "Mobile" into MCC - in Feedback/Requests [original thread]
i wanna be an MCC pilot, we used to be able to drive 'em. *gets all nostalgic* mmmm back in the day not only could you fly the MCC but they had gunners too. we had attackers and defenders the defenders started out all the null cannons. yep them wa...
- by knight of 6 - at 2013.03.25 16:14:00
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