Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
641. crutch type of player - in General Discussions [original thread]
people who are brick tanked scouts or the so called "hunter scouts" who THINK they NEED passive scans at all times to hunt other scouts or suits. it just annoys me that people like that are amazed at the thing like its an "i see you at all times, ...
- by knight guard fury - at 2014.07.14 21:57:00
|
642. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Atiim wrote: Death Shadow117 wrote: Atiim go back to GD where you belong. Or, since you seem to be incapable of forming a valid argument pertaining to item balance, how about you leave the Features and Ideas Discussions sub-forum? Also ...
- by knight guard fury - at 2014.07.14 21:36:00
|
643. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Atiim wrote: Death Shadow117 wrote: Atiim go back to GD where you belong. Or, since you seem to be incapable of forming a valid argument pertaining to item balance, how about you leave the Features and Ideas Discussions sub-forum? Also ...
- by knight guard fury - at 2014.07.14 21:35:00
|
644. Hotfix Charlie - Update - in Feedback/Requests [original thread]
heres an idea, since Nanite injectors inject nanite's into you. it is very unreasonable and un-lore like for nanites to be fully loaded back into the nanite injector. so, what if N.I had a cool down of 5-10 seconds, so if you are being farmed, it ...
- by knight guard fury - at 2014.07.14 18:38:00
|
645. i cant believe I'm saying this but... - in Feedback/Requests [original thread]
currently it takes 2-3 seconds depending on your reaction time to detonate them. it makes a beep sound when you throw them and that takes 1 second and it takes another second to activate. if the timer to activate was 2.5 seconds i wouldnt mind si...
- by knight guard fury - at 2014.07.14 12:21:00
|
646. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: JLAVs were introduced in 1.7 as an apparently unintended byproduct of the change to REs. At the time the vehicle armour hardeners all but prevented dangerous damage being dealt to HAVs; this left the JLAV, usually stack...
- by knight guard fury - at 2014.07.14 01:19:00
|
647. Amarr/Minmatar vehicle place-holders - in Feedback/Requests [original thread]
what if CCP allowed us to think of the art work and stuff like that instead of place holders
- by knight guard fury - at 2014.07.14 01:06:00
|
648. Hotfix Charlie - Update - in Feedback/Requests [original thread]
(as i read the last 3-4 pages and so on, i think im gonna say something about how i feel towards some of this stuff) Logi's i agree with some of you that the logi's shouldn't be all the same and that the amarr logi should at the least have 1 l...
- by knight guard fury - at 2014.07.14 01:02:00
|
649. just gonna leave this here - in General Discussions [original thread]
Amarr/Minmatar turrets planned/former/current vehicles unheard of modules
- by knight guard fury - at 2014.07.13 20:46:00
|
650. i found eve's tiercide thread - in General Discussions [original thread]
fixed
- by knight guard fury - at 2014.07.13 16:54:00
|
651. plasma carnage channel join us - in General Discussions [original thread]
reserved
- by knight guard fury - at 2014.07.13 16:45:00
|
652. The Official Vehicle Re-introduction Petition - in General Discussions [original thread]
reserved
- by knight guard fury - at 2014.07.13 16:43:00
|
653. i found eve's tiercide thread - in General Discussions [original thread]
go to THIS and go to comment number 10 and click on her sig
- by knight guard fury - at 2014.07.13 16:38:00
|
654. i found eve's tiercide thread - in General Discussions [original thread]
as i was looking at the eve forums, just readin i found a person who claimed to have invented tiercide for eve online http://oldforums.eveonline.com/?a=topic&threadID=1469347&page=1#1 i thought it was very interesting and its in the ol...
- by knight guard fury - at 2014.07.13 16:24:00
|
655. so ive had a few ideas. (CCP come look) - in General Discussions [original thread]
reserved
- by knight guard fury - at 2014.07.13 16:18:00
|
656. Minmatar Assault - in General Discussions [original thread]
ResistanceGTA wrote: TechMechMeds wrote: I use 4 shields, 1 energizer, 1 reactive plate and 1 shield regulator. Yea, an Energizer is needed on this build. Its a nice amount of tank, but, if you get into armor, it takes nearly 27 seconds t...
- by knight guard fury - at 2014.07.13 16:08:00
|
657. Minmatar Assault - in General Discussions [original thread]
its a great suit to have and it has many advantages like speed, higer clip size, a great weapon, and great stamina recovery. the downsides are being kind of weak, and a very caldari like slot lay out, but thats about it IMO. its worth skilling in...
- by knight guard fury - at 2014.07.13 16:05:00
|
658. Assaults dont work because - in General Discussions [original thread]
also i almost always use my minmatar assaults. they are mostly used for killing and not much else. you cant really complain about the assault having one role if that's whats they are best at, killing, and also assaulting places, but the 2nd or 3rd...
- by knight guard fury - at 2014.07.13 15:37:00
|
659. A real solution to Brick Tanking. (Ratatti) - in General Discussions [original thread]
Louis Domi wrote: Fizzer94 wrote: m621 zma wrote: Fizzer94 wrote: More Armor=Less Shields More Shields= Less Armor Basic Extender Penalty: -5% Total Armor HP Enhanced Extended Penalty: -10% Total Armor HP Complex Extender Penalty: -15...
- by knight guard fury - at 2014.07.13 15:29:00
|
660. Assaults dont work because - in General Discussions [original thread]
the commandos were never supposed to be here, CCP added them in just because and they act as a "heavy-assault" and are a bit better than assaults in some situations. getting rid of the commando's could solve A problem.
- by knight guard fury - at 2014.07.13 15:23:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |