| Pages: [1]  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Fizzer94
 Fatal Absolution
 General Tso's Alliance
 
 2894
 
 
      | Posted - 2014.07.13 01:07:00 -
          [1] - Quote 
 More Armor=Less Shields
 More Shields= Less Armor
 
 Basic Extender Penalty: -5% Total Armor HP
 Enhanced Extended Penalty: -10% Total Armor HP
 Complex Extender Penalty: -15% Total Armor HP
 *
 
 Basic Armor Plate Penalty: -5% Total Shield HP
 Enhanced Armor Plate Penalty: -10% Total Shield HP
 Complex Armor Plate Penalty: -15% Total Shield HP
 **
 
 *This could be explained by saying that Shield Field generators take up precious space on the hull of a suit, therefore leaving less room for armor and providing weak spots.
 
 ** This could be explainable by saying that stronger,denser and more complicated Armor Plating dampens the Field that Shield Extenders create.
 
 Overall, this would heavily disincentivize dual tanking, and therefore brick tanking.
 
 
 My best match on Dust, 23/6/4 Placon. Please unnerf ScPs and fix IoPs...  | 
      
      
        |  Leeroy Gannarsein
 Legio DXIV
 
 440
 
 
      | Posted - 2014.07.13 01:10:00 -
          [2] - Quote 
 Me likey.
 
 Now give me something to use in my highs instead of shield extenders and we're golden.
 
 It would seem like wisdom, but for the warning in my heart... CCP BLOWOUT FOR CPM1 | 
      
      
        |  knight guard fury
 Carbon 7
 Iron Oxide.
 
 1100
 
 
      | Posted - 2014.07.13 01:24:00 -
          [3] - Quote 
 
 Fizzer94 wrote:More Armor=Less ShieldsMore Shields= Less Armor
 
 Basic Extender Penalty: -5% Total Armor HP
 Enhanced Extended Penalty: -10% Total Armor HP
 Complex Extender Penalty: -15% Total Armor HP
 *
 
 Basic Armor Plate Penalty: -5% Total Shield HP
 Enhanced Armor Plate Penalty: -10% Total Shield HP
 Complex Armor Plate Penalty: -15% Total Shield HP
 **
 
 *This could be explained by saying that Shield Field generators take up precious space on the hull of a suit, therefore leaving less room for armor and providing weak spots.
 
 ** This could be explainable by saying that stronger,denser and more complicated Armor Plating dampens the Field that Shield Extenders create.
 
 Overall, this would heavily disincentivize dual tanking, and therefore brick tanking.
 
 
 do you mean that for every armor/shield you put on you loose armor/shield or you just get less of the ones you put on?
 
 also, what about the minmatar since they are the only ones truly allowed to dual tank
 
 NOLifing Dust for the Officer Combat rifle Vherokior assassin I fight for the Republic and my life is for the Elders | 
      
      
        |  Fizzer94
 Fatal Absolution
 General Tso's Alliance
 
 2894
 
 
      | Posted - 2014.07.13 01:28:00 -
          [4] - Quote 
 
 knight guard fury wrote:Fizzer94 wrote:More Armor=Less ShieldsMore Shields= Less Armor
 
 Basic Extender Penalty: -5% Total Armor HP
 Enhanced Extended Penalty: -10% Total Armor HP
 Complex Extender Penalty: -15% Total Armor HP
 *
 
 Basic Armor Plate Penalty: -5% Total Shield HP
 Enhanced Armor Plate Penalty: -10% Total Shield HP
 Complex Armor Plate Penalty: -15% Total Shield HP
 **
 
 *This could be explained by saying that Shield Field generators take up precious space on the hull of a suit, therefore leaving less room for armor and providing weak spots.
 
 ** This could be explainable by saying that stronger,denser and more complicated Armor Plating dampens the Field that Shield Extenders create.
 
 Overall, this would heavily disincentivize dual tanking, and therefore brick tanking.
 
 do you mean that for every armor/shield you put on you loose armor/shield or you just get less of the ones you put on? also, what about the minmatar since they are the only ones truly allowed to dual tank You get less out of the ones you put on.
 Minmatar aren't supposed to be very tanky anyway.qqaaAqqaaA EW QQAAA
 
 My best match on Dust, 23/6/4 Placon. Please unnerf ScPs and fix IoPs...  | 
      
      
        |  Iron Wolf Saber
 Den of Swords
 
 15911
 
 
      | Posted - 2014.07.13 01:37:00 -
          [5] - Quote 
 meh move damps to high slots and amps to low slots. keep range in tops.
 
 CPM 0 Secretary Omni-Soldier, Forum Warrior, Annoying Artist \\= Advanced Minmatar Sentinel =// Unlocked | 
      
      
        |  Yeeeuuuupppp
 uptown456
 Dark Taboo
 
 445
 
 
      | Posted - 2014.07.13 02:20:00 -
          [6] - Quote 
 Do not approve. I would say make it so the amount of total hp you have effects your scan profile.
 
 Assuming you're talking about brick tanked scouts
 
 Rage Proficiency V Mic status: Muted Storage Wars Champion. | 
      
      
        |  Fizzer94
 Fatal Absolution
 General Tso's Alliance
 
 2894
 
 
      | Posted - 2014.07.13 02:23:00 -
          [7] - Quote 
 
 Yeeeuuuupppp wrote:Do not approve. I would say make it so the amount of total hp you have effects your scan profile.
 Assuming you're talking about brick tanked scouts
 I'm talking about brick tanking. Not just for scouts.
 
 My best match on Dust, 23/6/4 Placon. Please unnerf ScPs and fix IoPs...  | 
      
      
        |  Atiim
 Fooly Cooly.
 Anime Empire.
 
 10417
 
 
      | Posted - 2014.07.13 02:24:00 -
          [8] - Quote 
 Or, we could simply make running anything other than HP Modules worth it.
 
 The Snack That Smiles Back, Tankers!  -HAND | 
      
      
        |  Louis Domi
 Pradox One
 Proficiency V.
 
 505
 
 
      | Posted - 2014.07.13 02:24:00 -
          [9] - Quote 
 
 Iron Wolf Saber wrote:meh move damps to high slots and amps to low slots. keep range in tops.  
 Wouldn't moving damps to high slots actually encourage brick tanks? I mean a gal with 2 damps can get under most everything. 2 damps in highs, in the lows all armor?
 | 
      
      
        |  Hakyou Brutor
 G0DS AM0NG MEN
 
 869
 
 
      | Posted - 2014.07.13 02:24:00 -
          [10] - Quote 
 
 Iron Wolf Saber wrote:meh move damps to high slots and amps to low slots. keep range in tops.  nopenopenope
 
 have you ever ran the cal scout?
 
 in PC you NEED damps, and you also NEED precision mods, shields are a nice thing to have as well.
 
 Gal Scout has a good layout for damps and armor/agility mods now, with this change Gal Scout would be ridiculously OP.
 
 "I never pull out" ~Ace Boone, 2014. | 
      
      
        |  m621 zma
 Seraphim Initiative..
 
 169
 
 
      | Posted - 2014.07.13 02:30:00 -
          [11] - Quote 
 
 Iron Wolf Saber wrote:meh move damps to high slots and amps to low slots. keep range in tops.  No. Go away.
 | 
      
      
        |  m621 zma
 Seraphim Initiative..
 
 169
 
 
      | Posted - 2014.07.13 02:36:00 -
          [12] - Quote 
 
 Fizzer94 wrote:More Armor=Less ShieldsMore Shields= Less Armor
 
 Basic Extender Penalty: -5% Total Armor HP
 Enhanced Extended Penalty: -10% Total Armor HP
 Complex Extender Penalty: -15% Total Armor HP
 *
 
 Basic Armor Plate Penalty: -5% Total Shield HP
 Enhanced Armor Plate Penalty: -10% Total Shield HP
 Complex Armor Plate Penalty: -15% Total Shield HP
 **
 
 *This could be explained by saying that Shield Field generators take up precious space on the hull of a suit, therefore leaving less room for armor and providing weak spots.
 
 ** This could be explainable by saying that stronger,denser and more complicated Armor Plating dampens the Field that Shield Extenders create.
 
 Overall, this would heavily disincentivize dual tanking, and therefore brick tanking.
 
 
 Your figures are totally biased towards armour tankers. Most people only use basic plates (except heavies) whereas most shield tankers run complex extenders.
 | 
      
      
        |  Fizzer94
 Fatal Absolution
 General Tso's Alliance
 
 2894
 
 
      | Posted - 2014.07.13 02:40:00 -
          [13] - Quote 
 
 m621 zma wrote:Fizzer94 wrote:More Armor=Less ShieldsMore Shields= Less Armor
 
 Basic Extender Penalty: -5% Total Armor HP
 Enhanced Extended Penalty: -10% Total Armor HP
 Complex Extender Penalty: -15% Total Armor HP
 *
 
 Basic Armor Plate Penalty: -5% Total Shield HP
 Enhanced Armor Plate Penalty: -10% Total Shield HP
 Complex Armor Plate Penalty: -15% Total Shield HP
 **
 
 *This could be explained by saying that Shield Field generators take up precious space on the hull of a suit, therefore leaving less room for armor and providing weak spots.
 
 ** This could be explainable by saying that stronger,denser and more complicated Armor Plating dampens the Field that Shield Extenders create.
 
 Overall, this would heavily disincentivize dual tanking, and therefore brick tanking.
 
 Your figures are totally biased towards armour tankers. Most people only use basic plates (except heavies) whereas most shield tankers run complex extenders. They are identical.
 Also, I would say that since the shield extender buff, the use of STD and ADV plates has probably gone WAY up.
 
 My best match on Dust, 23/6/4 Placon. Please unnerf ScPs and fix IoPs...  | 
      
      
        |  Louis Domi
 Pradox One
 Proficiency V.
 
 507
 
 
      | Posted - 2014.07.13 02:58:00 -
          [14] - Quote 
 
 Fizzer94 wrote:m621 zma wrote:Fizzer94 wrote:More Armor=Less ShieldsMore Shields= Less Armor
 
 Basic Extender Penalty: -5% Total Armor HP
 Enhanced Extended Penalty: -10% Total Armor HP
 Complex Extender Penalty: -15% Total Armor HP
 *
 
 Basic Armor Plate Penalty: -5% Total Shield HP
 Enhanced Armor Plate Penalty: -10% Total Shield HP
 Complex Armor Plate Penalty: -15% Total Shield HP
 **
 
 *This could be explained by saying that Shield Field generators take up precious space on the hull of a suit, therefore leaving less room for armor and providing weak spots.
 
 ** This could be explainable by saying that stronger,denser and more complicated Armor Plating dampens the Field that Shield Extenders create.
 
 Overall, this would heavily disincentivize dual tanking, and therefore brick tanking.
 
 Your figures are totally biased towards armour tankers. Most people only use basic plates (except heavies) whereas most shield tankers run complex extenders. They are identical. Also, I would say that since the shield extender buff, the use of STD and ADV plates has probably gone WAY up. 
 No one should use std shields, 33 extra hp? that basically one shot from an AR. Alot of people though use basic plates, but mostly alot of scouts that are a bit tanky use ferroscale and reactive. So they don't get a penalty? Also what about the people that do shield tank, and use all of the shield mods? I'll use one of my suits for example: adv Cal medium frame 2 shield extenders with a energizer in the lows, 1 regulator and armor reps. It has only about 380 shields and 140 armor, with this penalty it would be at 100 armor or less. Now look at an armor tanker. In the highs are 2 damage mods(Nothing else really to put there) in the lows 2 armor plates and 1 rep. About 550 armor, and 100 shields.... I mean unless this guy REALLY cares about his shields, then it wouldn't really effect him. of course though for the shield tanker it just means less ehp to the already low ehp.
 | 
      
      
        |  Bojo The Mighty
 Spaceman Drug Cartel-Uno
 
 4108
 
 
      | Posted - 2014.07.13 03:02:00 -
          [15] - Quote 
 Wouldn't work out for heavies who have far more shield HP than a scout. Scouts would profit as they would gain far more armor/shields than they lose
 
 Smell the burning flesh. Taste the tangy sulfur air. Volcano Season - Moltar's Haiku : SGC2C | 
      
      
        |  Jacques Cayton II
 Fatal Absolution
 General Tso's Alliance
 
 861
 
 
      | Posted - 2014.07.13 09:31:00 -
          [16] - Quote 
 
 Fizzer94 wrote:m621 zma wrote:Fizzer94 wrote:More Armor=Less ShieldsMore Shields= Less Armor
 
 Basic Extender Penalty: -5% Total Armor HP
 Enhanced Extended Penalty: -10% Total Armor HP
 Complex Extender Penalty: -15% Total Armor HP
 *
 
 Basic Armor Plate Penalty: -5% Total Shield HP
 Enhanced Armor Plate Penalty: -10% Total Shield HP
 Complex Armor Plate Penalty: -15% Total Shield HP
 **
 
 *This could be explained by saying that Shield Field generators take up precious space on the hull of a suit, therefore leaving less room for armor and providing weak spots.
 
 ** This could be explainable by saying that stronger,denser and more complicated Armor Plating dampens the Field that Shield Extenders create.
 
 Overall, this would heavily disincentivize dual tanking, and therefore brick tanking.
 
 Your figures are totally biased towards armour tankers. Most people only use basic plates (except heavies) whereas most shield tankers run complex extenders. They are identical. Also, I would say that since the shield extender buff, the use of STD and ADV plates has probably gone WAY up. No shield extender buff btw they only brung adv ext up. Ext still are poop
 
 We fight for the future of the State not our 
personal goals | 
      
      
        |  Justice Prevails
 
 287
 
 
      | Posted - 2014.07.13 12:01:00 -
          [17] - Quote 
 Don't understand why brick tanking needs a solution. If a merc wants that much HP, let them have it. Only thing you're getting out of "solving it" will be more heavy suits with light weapons.
 
 Embracing my inner scrub since 2013. | 
      
      
        |  ADAM-OF-EVE
 Dead Man's Game
 Dark Taboo
 
 1556
 
 
      | Posted - 2014.07.13 12:29:00 -
          [18] - Quote 
 move all tank modules to low slots and all repair modules to highs or viceversa. this way you only have limited slots for tank while still allowing for mixed tanking options
 
 All Hail Legion | 
      
      
        |  Rynoceros
 Rise Of Old Dudes
 
 4294
 
 
      | Posted - 2014.07.13 12:42:00 -
          [19] - Quote 
 
 Atiim wrote:Or, we could simply make running anything other than HP Modules worth it. That.
 
 PSN: The_Rynoceros Destiny beta SoonGäó Console Master Race | 
      
      
        |  The dark cloud
 The Rainbow Effect
 
 3521
 
 
      | Posted - 2014.07.13 12:56:00 -
          [20] - Quote 
 
 Iron Wolf Saber wrote:meh move damps to high slots and amps to low slots. keep range in tops.  Are you mad? Do you even know how insane that would be on a gallente scout? Full armor tank+100% stealth? Thats just insane.
 | 
      
      
        |  knight guard fury
 Carbon 7
 Iron Oxide.
 
 1101
 
 
      | Posted - 2014.07.13 15:29:00 -
          [21] - Quote 
 
 Louis Domi wrote:Fizzer94 wrote:m621 zma wrote:Fizzer94 wrote:More Armor=Less ShieldsMore Shields= Less Armor
 
 Basic Extender Penalty: -5% Total Armor HP
 Enhanced Extended Penalty: -10% Total Armor HP
 Complex Extender Penalty: -15% Total Armor HP
 *
 
 Basic Armor Plate Penalty: -5% Total Shield HP
 Enhanced Armor Plate Penalty: -10% Total Shield HP
 Complex Armor Plate Penalty: -15% Total Shield HP
 **
 
 *This could be explained by saying that Shield Field generators take up precious space on the hull of a suit, therefore leaving less room for armor and providing weak spots.
 
 ** This could be explainable by saying that stronger,denser and more complicated Armor Plating dampens the Field that Shield Extenders create.
 
 Overall, this would heavily disincentivize dual tanking, and therefore brick tanking.
 
 Your figures are totally biased towards armour tankers. Most people only use basic plates (except heavies) whereas most shield tankers run complex extenders. They are identical. Also, I would say that since the shield extender buff, the use of STD and ADV plates has probably gone WAY up. No one should use std shields, 33 extra hp? that basically one shot from an AR. Alot of people though use basic plates, but mostly alot of scouts that are a bit tanky use ferroscale and reactive. So they don't get a penalty? Also what about the people that do shield tank, and use all of the shield mods? I'll use one of my suits for example: adv Cal medium frame 2 shield extenders with a energizer in the lows, 1 regulator and armor reps. It has only about 380 shields and 140 armor, with this penalty it would be at 100 armor or less. Now look at an armor tanker. In the highs are 2 damage mods(Nothing else really to put there) in the lows 2 armor plates and 1 rep. About 550 armor, and 100 shields.... I mean unless this guy REALLY cares about his shields, then it wouldn't really effect him. of course though for the shield tanker it just means less ehp to the already low ehp. 
 thats not totally accurate. lots of peopole use STD shields, i use them for all my STD suits so i will still have enough cpu/pg.
 i almost always use STD with STD, ADV with ADV and Complex with Proto it just makes more since and i still survive more often than even if its just STD or ADV. its not always about having the highest EHP you know.
 
 NOLifing Dust for the Officer Combat rifle Vherokior assassin I fight for the Republic and my life is for the Elders | 
      
      
        |  Midas Fool
 Prophets of the Velocirapture
 
 506
 
 
      | Posted - 2014.07.13 16:03:00 -
          [22] - Quote 
 
 Leeroy Gannarsein wrote:Me likey.
 Now give me something to use in my highs instead of shield extenders and we're golden.
 
 
 CCP Rattati wrote:Possibly moving Codebreakers to High slot. PG increase. 
 ADV/PRO: 'Bishop' AmrLogistics, 'Commissar' CalSentinel, 'Rodelero' AmrScout, 'Legionnaire' CalAssault | 
      
        |  |  | 
      
      
        | Pages: [1]  :: one page | 
      
      
        | First page | Previous page | Next page | Last page |