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61. "I'm not sure what the question is, but the answer is fisti... - in General Discussions [original thread]
sacrifices to our all mighty DethKkok must be satisfied! more death and agony must be had till everyone is fisted!
- by knight guard fury - at 2015.08.06 10:07:00
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62. Dust 514 Congratulations - in General Discussions [original thread]
well we are dust bunnies we populate quickly
- by knight guard fury - at 2015.08.06 09:46:00
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63. PSA: Check your trade targets! - in General Discussions [original thread]
Soldner VonKuechle wrote: One Eyed King wrote: Sicerly Yaw wrote: Joel II X wrote: Yeeeaaahhhh, we know already.
- by knight guard fury - at 2015.08.03 01:59:00
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64. [Feedback] Lore - in Feedback/Requests [original thread]
a few cool names i had in mind for the minmatar: - Vorentar (or Vorrentar) Vo Ren Tar // Vor Ren Tar - chief combat shamans or CCS?? (doesnt so so bad as* but it was just a thought) - talon strike warrior - blade hunters - temper fates?? - g...
- by knight guard fury - at 2015.07.31 07:12:00
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65. replacing our passive subsystems - manufacturing and reprocessing - in Feedback/Requests [original thread]
DRT 99 wrote: knight guard fury wrote: Broken Optronic Sight - Probably caldari because range Crushed Magazine Housing - Minmatar because bullethoses Mangled Coil Assembly - Caldari Because Railguns Melted Heat Sink - Amarr because laser ...
- by knight guard fury - at 2015.07.31 07:04:00
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66. [Feedback] Lore - in Feedback/Requests [original thread]
Mina Longstrike wrote: Preferably not completely fabricated I dont think, frames of reference and context are important. i wouldn't say completely, but just enough so that it sounds like the race im referring to.
- by knight guard fury - at 2015.07.31 06:58:00
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67. [Feedback] Lore - in Feedback/Requests [original thread]
Mina Longstrike wrote: Not quite. Read the thread. i understand now. but just to be sure, for lore, purposes can the names be slightly made up to make it sound cool? i had Vorentar (Vo - Ren - Tar) and a few others in mind for the minmatar
- by knight guard fury - at 2015.07.31 06:49:00
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68. [Feedback] Lore - in Feedback/Requests [original thread]
Mina Longstrike wrote: knight guard fury wrote: Mina Longstrike wrote: knight guard fury wrote: i can think of some pretty good names for the minmatar ranks... give me some time and ill list them It's not ranks, it's like... paramil...
- by knight guard fury - at 2015.07.31 06:43:00
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69. [Feedback] Lore - in Feedback/Requests [original thread]
Mina Longstrike wrote: knight guard fury wrote: i can think of some pretty good names for the minmatar ranks... give me some time and ill list them It's not ranks, it's like... paramilitary elites. So State peacekeepers -> Rasetsu Pea...
- by knight guard fury - at 2015.07.31 06:36:00
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70. [Feedback] Lore - in Feedback/Requests [original thread]
i can think of some pretty good names for the minmatar ranks... give me some time and ill list them
- by knight guard fury - at 2015.07.31 06:31:00
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71. DUST514 is an awful title. - in General Discussions [original thread]
isnt dust just relating to us turning into dust when we die and 514 relates to the lore about Templar one
- by knight guard fury - at 2015.07.31 06:19:00
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72. replacing our passive subsystems - manufacturing and reprocessing - in Feedback/Requests [original thread]
Reserved I would like to bring this back up as an idea, as it does prove to be a potential for our warbarges and provide us with this beneficial way of a small-large income for those that find industry to be there thing. and if you have the lacki...
- by knight guard fury - at 2015.07.30 17:12:00
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73. DUST514 is an awful title. - in General Discussions [original thread]
i like the name... plus we already have lore for all of it and its quiet interesting once you get to know why its named like that and all. also because when we die, it looks like we become dust, but really its just the nanites taking care of that.
- by knight guard fury - at 2015.07.30 15:27:00
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74. Why Don't Maps Spawn Vehicles? - in Feedback/Requests [original thread]
DiablosMajora wrote: @Maken Tosch I would wholly support such a training area for things like tanks. I do still think, though, that having turret installations drop to reinforce an area (obviously in a balanced manner) would help shake some thi...
- by knight guard fury - at 2015.07.27 12:30:00
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75. Why Don't Maps Spawn Vehicles? - in Feedback/Requests [original thread]
DiablosMajora wrote: knight guard fury wrote: Avallo Kantor wrote: Free assets on the field really undermines the whole point of fielding your OWN assets with your own funds. A central aspect of DUST is that everything you are deploying...
- by knight guard fury - at 2015.07.27 06:20:00
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76. Why Don't Maps Spawn Vehicles? - in Feedback/Requests [original thread]
DiablosMajora wrote: knight guard fury wrote: Avallo Kantor wrote: Free assets on the field really undermines the whole point of fielding your OWN assets with your own funds. A central aspect of DUST is that everything you are deploying...
- by knight guard fury - at 2015.07.27 06:19:00
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77. Why Don't Maps Spawn Vehicles? - in Feedback/Requests [original thread]
Avallo Kantor wrote: Free assets on the field really undermines the whole point of fielding your OWN assets with your own funds. A central aspect of DUST is that everything you are deploying are things you set up ahead of time, you paid for, ...
- by knight guard fury - at 2015.07.27 00:56:00
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78. penalized for leaving to many battles?? - in General Discussions [original thread]
its not really a player, but it is a player. just not dustplayer. im not sure on how it does things exactly but when someone leaves the match, im guessing at the beginning of the game, it just says "dust player" but really its an actual player (...
- by knight guard fury - at 2015.07.26 22:11:00
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79. Opinions on this Assault Mk.0 build - in General Discussions [original thread]
if you want high regen for both tanks try 3 complex repairs 1 regulator 2 extenders 2 enrergizers decent tank, high regen, and your still can survive most fights that arent too dangerous or prolonged.
- by knight guard fury - at 2015.07.26 22:07:00
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80. Opinions on this Assault Mk.0 build - in General Discussions [original thread]
I-Shayz-I wrote: Why are you using two armor reps with no plates? For a glass tank setup like this you might as well just use a scout with its already high base regen, speed, and e-war You're basically making an assault a scout, which is inef...
- by knight guard fury - at 2015.07.26 22:00:00
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