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41. Make shields on par with armor - in Feedback/Requests [original thread]
Cody Sietz wrote: Then buff Armour suits base shields. Since a shield suit can get nearly as much armour a armour based suit, but not vise versa. really? lol I have seem amarr & gal assault with over 1000 armor and high slots damage mod...
- by jace silencerww - at 2014.11.30 09:11:00
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42. What to buff, What to Nerf & What to Get Rid of :D - in Feedback/Requests [original thread]
Apocalyptic Destroyer wrote: What To Nerf The Shotgun (nerf damage or reduce the amount of pellets it shoots, currently more viable than the breach)
The Breach AR (outdoes every AR ATM, a slight nerf will do)
Nova Knives (ever so ...
- by jace silencerww - at 2014.11.27 06:44:00
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43. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Jadd Hatchen wrote: jace silencerww wrote: CCP Rattati what about proximity mines? if I throw them out (lets say 10 total-3 basic, 3 adv, 4 proto) and change off my logi to an Minnie assault to protect an objective near my prox mines.. what ...
- by jace silencerww - at 2014.11.26 10:20:00
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44. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
CCP Rattati I looked but could not find it if you covered it already but can you answer this please what about proximity mines? if I throw them out (lets say 10 total-3 basic, 3 adv, 4 proto) and change off my logi to an Minnie assault to prote...
- by jace silencerww - at 2014.11.23 06:12:00
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45. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
CCP Rattati what about proximity mines? if I throw them out (lets say 10 total-3 basic, 3 adv, 4 proto) and change off my logi to an Minnie assault to protect an objective near my prox mines.. what happens to them?
- by jace silencerww - at 2014.11.23 01:09:00
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46. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
One Eyed King wrote: Gavr1lo Pr1nc1p wrote: CCP Rattati wrote: In DUST, not EVE, why would shield power generators not have weight/mass, even though the shield, being energy, would be weightless? The idea would be to normalize the strafe...
- by jace silencerww - at 2014.11.23 00:30:00
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47. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Vitantur Nothus wrote: jace silencerww wrote: I like it. how about the shield delay to both recharge when partly & depleted being the same & scan profile goes up? I am of the opinion that Sig Penalties on Shield Extenders would d...
- by jace silencerww - at 2014.11.22 03:30:00
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48. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Why not? Strafe 90% of base movement ---> 80% of base movement (demotes the wiggle) Backpedal 100% of base movement ---> 90% of base movement (demotes the heavy) Regular Plates +2% movement penalty (discour...
- by jace silencerww - at 2014.11.21 21:17:00
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49. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
ok I do not like this at all to shields. armor getting movement sure... however shields should make your scan profile go up. that is the point of shields to keep your speed while giving you half the ehp of armor. ferroscales should be the same as ...
- by jace silencerww - at 2014.11.21 05:57:00
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50. How to fix AFking - in Feedback/Requests [original thread]
Sequal Rise wrote: Her Chosen wrote: 1. Pubs don't matter. 2. Most 0/0/0 players are late comers from junk matchmaking 3. Sorry that not everyone can be as good and as tryhard as you and play the game how you think it should be played. 4. Th...
- by jace silencerww - at 2014.11.14 00:10:00
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51. @rattati Forge Guns - in Feedback/Requests [original thread]
cool & good for you.
- by jace silencerww - at 2014.11.13 23:46:00
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52. @rattati Forge Guns - in Feedback/Requests [original thread]
Breakin Stuff wrote: Ok I'm going to get flamed to hell and back for this, but right now the most viable Forge Gun for AV and AI is the Assault Forge Gun with some situational exceptions. AFG: at the advanced tier and proto the charge time is ...
- by jace silencerww - at 2014.11.13 18:49:00
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53. RE changes idea - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Her Chosen wrote: An RE is a OHK. Getting 3 of them, and being able to toss them 20+ meters is unbalanced. Forge guns do less splash, are harder to hit and can only be wielded on heavy suits. But an RE does the same damag...
- by jace silencerww - at 2014.11.12 20:59:00
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54. RE changes idea - in Feedback/Requests [original thread]
One Eyed King wrote: Her Chosen wrote: An RE is a OHK. Getting 3 of them, and being able to toss them 20+ meters is unbalanced. Forge guns do less splash, are harder to hit and can only be wielded on heavy suits. But an RE does the same dama...
- by jace silencerww - at 2014.11.12 20:57:00
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55. RE changes idea - in Feedback/Requests [original thread]
DDx77 wrote: The only thing that needs to be changed is the ability to frisbee throw the damn things & also whatever makes them invisible at hacking stations ( or have they fixed that?) It should be a OHK, that is the point ccp has fix...
- by jace silencerww - at 2014.11.12 20:51:00
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56. RE changes idea - in Feedback/Requests [original thread]
Her Chosen wrote: An RE is a OHK. Getting 3 of them, and being able to toss them 20+ meters is unbalanced. Forge guns do less splash, are harder to hit and can only be wielded on heavy suits. But an RE does the same damage, has a 12m diameter, ...
- by jace silencerww - at 2014.11.12 20:46:00
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57. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Because you completely missed the reason why dampeners are being fitted >.> [/quote] ok then what about the rest of what I said? here is food for thought. you can use any suit for anything you wish however (wthin game seting) if you are not ...
- by jace silencerww - at 2014.11.10 11:50:00
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58. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
BL4CKST4R wrote: jace silencerww wrote: Cat Merc wrote: http://www.protofits.com/fittings/shared/136/8953 - Dual Dampened Gallente Assault http://www.protofits.com/fittings/shared/136/9001 - Dual Dampened Caldari Assault Caldari Assa...
- by jace silencerww - at 2014.11.07 05:26:00
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59. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Cat Merc wrote: http://www.protofits.com/fittings/shared/136/8953 - Dual Dampened Gallente Assault http://www.protofits.com/fittings/shared/136/9001 - Dual Dampened Caldari Assault Caldari Assault advantages and disadvantages: +50HP +3x re...
- by jace silencerww - at 2014.11.06 20:18:00
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60. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
can you please also fix the scr pistol carrying ammo. look at this CCP Rattati -militia has 60, -normal one has 72, -breach has 48. -wolfman scr pistol, 48 an officer weapon & it has the same as a breach? -assault has 56, low for assault, i...
- by jace silencerww - at 2014.11.06 14:07:00
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