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1. HAV Cost - in Feedback/Requests [original thread]
Chinduko wrote: My main issue is that when there is a well equipped HAV in a pub match of skirmish or ambush, the opposing team seems outmatched and unable to recover in many matches. I wouldn't want to hinder anyone that has spent large am...
- by immortal ironhide - at 2013.03.07 19:45:00
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2. HAV Cost - in Feedback/Requests [original thread]
tanks are OP?
- by immortal ironhide - at 2013.03.06 19:43:00
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3. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: Mavado V Noriega wrote: Just stop breathing. Srsly. u are not a tanker and if u are u are a newbie who only was around from the current broken mechanics and not from before so u dont know anything other than this curre...
- by immortal ironhide - at 2013.03.06 13:53:00
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4. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=46184&find=unread
- by immortal ironhide - at 2013.03.06 02:58:00
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5. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: immortal ironhide wrote: i run shield tanks...try again bud. i can 2-3 shot ANY tank right now...that is not right. And i have taken out blaster madrugars in CQC with my railgun since i can land 2-3 shots faster than...
- by immortal ironhide - at 2013.03.06 01:27:00
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6. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: immortal ironhide wrote: EVERY tank will be better once the rail damage is fixed and taken down to where it SHOULD be. A 300% increase in damage is absolutely ********. Should reread ALL of Mavado's threads then ret...
- by immortal ironhide - at 2013.03.06 00:45:00
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7. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: Not necessarily. If i equip 2-3 PowerGrid Upgrade units on a shield tank, i'd be able to use much better defensive modules while sacrificing some of my offensive capabilities (damage mods). Also, I think you're overlook...
- by immortal ironhide - at 2013.03.05 23:31:00
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8. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
lolprotoheavy..such a joke of a suit. but in regards to balancing anything and saying something is OP....how bout we stop balancing stuff in pub matches? Everyone knows that a lot of the new players right now are ridiculously easy to kill with an...
- by immortal ironhide - at 2013.01.27 18:03:00
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9. There should be extra damage for aiming down sights - in Feedback/Requests [original thread]
not sure if srs....
- by immortal ironhide - at 2013.01.22 05:48:00
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10. Readjusting Heavies - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Mavado V Noriega wrote: Ydubbs81 RND wrote: 4 high powered slots? Really? Heavies are hard to deal with as they are now. Especially when you have heavy squads loading up in a LAV and hopping out and wiping out entire o...
- by immortal ironhide - at 2012.12.02 23:01:00
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11. Readjusting Heavies - in Feedback/Requests [original thread]
This thread has been a long time in the making, just been to lazy to sit down and type it out. The hp nerf that was added how ever many builds ago was good as it took away the huge gap between suits, and made suits better depending on the modules...
- by immortal ironhide - at 2012.12.01 15:39:00
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12. Having to restart... - in Feedback/Requests [original thread]
dont have to restart the ps3 unless you freeze. just quit and restart the game
- by immortal ironhide - at 2012.11.11 16:13:00
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13. [Request] PTSD Groud For Dropship Victims - in Feedback/Requests [original thread]
Jariel Manton wrote: knight of 6 wrote: the advanced forge takes 2 shots, 3 on occasion (shield intensive builds). I've taken out like 15 dropships this build with forges. they work just fine. EDIT: I was just thinking about your post and I...
- by immortal ironhide - at 2012.11.09 16:04:00
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14. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
Ops Fox wrote: Reimus Klinsman wrote: Accuracy on Forge guns is total crap. Not only that, but they seem to have poor range too. Not only that, but speed and mobility and steal are all crap because you have to be a heavy. Not only that, b...
- by immortal ironhide - at 2012.11.09 15:33:00
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15. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
Noc Tempre wrote: The issue is the perfect accuracy when crouched. If it even had slight dispersion, it could not snipe infantry at any real range. perfect accuracy when crouched? whatttt? pretty sure at any range the blast goes in the gene...
- by immortal ironhide - at 2012.11.09 01:48:00
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16. Character creation - prevalence of 'broadside' HMG - in Feedback/Requests [original thread]
Tiel Syysch wrote: immortal ironhide wrote: Tiel Syysch wrote: Prevalence of broadside comes from it having prototype level damage stats with only advanced level fitting costs. That's supposedly getting fixed. then they need to fix AL...
- by immortal ironhide - at 2012.11.08 04:40:00
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17. Character creation - prevalence of 'broadside' HMG - in Feedback/Requests [original thread]
Tiel Syysch wrote: Prevalence of broadside comes from it having prototype level damage stats with only advanced level fitting costs. That's supposedly getting fixed. then they need to fix ALL the AUR weapons in the game. All advanced AUR we...
- by immortal ironhide - at 2012.11.08 04:01:00
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18. Request: Slight tweak to Forge Guns - in Feedback/Requests [original thread]
as i said in the thread i made that has been buried on here, forge guns would benefit most from a skill to reduce the screen shake. other than that they are fine as is. as free beers said, a skilled forge gunner will hit a dropship with relative ...
- by immortal ironhide - at 2012.11.06 01:14:00
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19. Dropship = Transport ship - in Feedback/Requests [original thread]
EnglishSnake wrote: Phantom Cheshire wrote: 2-3 decent forges can pin dropships with no problems. It just requires teamwork and decent aim. Pure BS, ive seen them try and do it rarely-never works even so it reps itself back up and restart...
- by immortal ironhide - at 2012.11.02 18:17:00
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20. forge guns 2 hit gunnlogis WTF? - in Feedback/Requests [original thread]
Average Joe81 wrote: Shijima Kuraimaru wrote: Average Joe81 wrote: Shijima Kuraimaru wrote: One of the other things you have to look at as to why people hunt tanks, when they show up, is because a tank is a significant threat that we w...
- by immortal ironhide - at 2012.10.25 02:48:00
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