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21. [FEEDBACK]Heavy suit balancing, specifically the advanced suit. - in Feedback/Requests [original thread]
Herpn Derpidus wrote: Altina McAlterson wrote: Herpn Derpidus wrote: Altina McAlterson wrote: Why can't you do the same for the shielded suits? Not to mention armor is more vulnerable to explosive damage and they're slower. I must be r...
- by immortal ironhide - at 2012.10.23 18:36:00
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22. [FEEDBACK]Heavy suit balancing, specifically the advanced suit. - in Feedback/Requests [original thread]
Nah cant get rid of armor heavies. They are good for av as you can fill high slots with damage mods. If we only had hybrid, tje high slots would be filled with shield extenders, thus reducing how effective the forge gun can truly be. Just my .02 ...
- by immortal ironhide - at 2012.10.23 16:19:00
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23. Forge Gun Accuracy - in Feedback/Requests [original thread]
Average Joe81 wrote: ever heard of bullet drop? I have to use it a lot when i drive a rail gun tank so since forge guns are just a stronger version of railguns i dont thinnk it would have any acception. perhaps this is one reason why you dont n...
- by immortal ironhide - at 2012.10.23 02:51:00
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24. Forge Gun Accuracy - in Feedback/Requests [original thread]
Korio Jin wrote: As I posted in another thread just now, I've been seeing similar issues with shots going wide at slightly longer ranges. I was wondering, have you trained sharpshooting to any reasonable level and tried to compare how the shot...
- by immortal ironhide - at 2012.10.22 23:11:00
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25. Forge Gun Accuracy - in Feedback/Requests [original thread]
to clarify: i am not saying forge guns are terribly inaccurate just misleading in the way the crosshair works. as kleaner said you can have a stationary vehicle and aim at it and the crosshair will be red, but the shot doesnt hit it. Shaking isnt ...
- by immortal ironhide - at 2012.10.22 19:07:00
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26. Forge Gun Accuracy - in Feedback/Requests [original thread]
from what ive seen there is no skill for accuracy. just the ones for range, capacity, reload, and cpu usage.
- by immortal ironhide - at 2012.10.22 05:26:00
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27. Forge Gun Accuracy - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: I'd perfer a shake reducing skill over a damage increasing one but I can't remember the operation and proficiency passive skills, could someone please remind me? operation gives a 5% charge time reduction per level pr...
- by immortal ironhide - at 2012.10.22 04:42:00
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28. Forge Gun Accuracy - in Feedback/Requests [original thread]
As a dedicated heavy specd mostly into the Forge Gun I have noticed only one real issue with the forge guns. The accuracy. Hitting a tank anywhere other than close range is not a guaranteed success. The crosshair for the forge is large enough th...
- by immortal ironhide - at 2012.10.22 04:37:00
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29. [Feedback/Request] - Vehicle/AV balancing - in Feedback/Requests [original thread]
shield tanks are caldari...which gets a bonus to missiles. missiles do explosive damage...armor is weak to explosive. so a shield tank will do EXTRA damage to an armor tank that already is at a disadvantage?
- by immortal ironhide - at 2012.10.20 16:56:00
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30. forge guns 2 hit gunnlogis WTF? - in Feedback/Requests [original thread]
The dark cloud wrote: you only lost 350000 isk. i lost a tank worth of 740.000ISK to a proto breach forgegun. You can be happy that your tank didnt cost that much. yea that tank took awhile to take down. had my assault forge but wasnt doing...
- by immortal ironhide - at 2012.10.20 06:04:00
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31. [Request] Forge Gun - in Feedback/Requests [original thread]
assault forge is best forge imo only possible downside is not being able to hold the charge
- by immortal ironhide - at 2012.09.23 00:51:00
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32. Social/Trade/Corp Skills - in Feedback/Requests [original thread]
http://dustoffnews.blogspot.com/2012/09/things-to-come-aeon-amadi-original.html#more
- by immortal ironhide - at 2012.09.21 02:22:00
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33. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Maximus Stryker wrote: immortal ironhide wrote: just reread OP..it takes load of teamwork to take a tank down...yet i took out a sagaris solo.. by this logic it should take 2 ppl to operate the forge gun then, since it can solo any vehicle ...
- by immortal ironhide - at 2012.09.20 22:04:00
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34. weapon balance (feedback) - in Feedback/Requests [original thread]
Evane Sa'edi wrote: Avenger 245 wrote: Are you crazy? Milita swarms can solo tanks now Only if the tank is a level zero, otherwise you get shot before you get the next salvo in to kill it. then dont stay in the same spot after you sho...
- by immortal ironhide - at 2012.09.20 19:53:00
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35. Rebalance armor and shields - in Feedback/Requests [original thread]
heavies are the only suit imo that need a rebalance of armor and shields. slow speed and turn plus less armor after the 'balancing nerf' made heavies ridiculously squishy. imo heavies should have base of 800 armor perhaps. 200 points isnt much o...
- by immortal ironhide - at 2012.09.20 19:46:00
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36. Rise of the power of the Heavy Machine Gun - in Feedback/Requests [original thread]
hmg is fine as is. i can constantly **** people with it. just not useful on every map, mostly the large maps it is terrible on. get in a game in a compound and pull out the hmg. this is where its best. tight quarters = hmg fun. if you lost to ...
- by immortal ironhide - at 2012.09.20 19:42:00
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37. [Request] Skills for improving vehicle's CPU and PG - in Feedback/Requests [original thread]
already confirmed for next build. electronics and engineering will work for both vehicles and dropsuits
- by immortal ironhide - at 2012.09.20 19:24:00
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38. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
just reread OP..it takes load of teamwork to take a tank down...yet i took out a sagaris solo.. by this logic it should take 2 ppl to operate the forge gun then, since it can solo any vehicle in the game and demolishes infantry. also the hmg sho...
- by immortal ironhide - at 2012.09.20 19:19:00
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39. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
the other major problem is look at how ppl use dropships..sit on a tower or hill and just spam missiles. i see some tankers just doing this if they seperate the turret from driver..adn contrary to believe you cant hit a tank across the map with a ...
- by immortal ironhide - at 2012.09.19 04:52:00
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40. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
while that works the major problem i see is ppl wont call in a tank becuae they cost 1+ mil for a good fit plus they arent guarenteed to have good gunners so it will be a rolling death trap
- by immortal ironhide - at 2012.09.19 04:12:00
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