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21. Delta Null Cannons - in Feedback/Requests [original thread]
If possible make it so that each map has more variations of null cannon locations. For example, on the Cargo Hub with the bridge, each homepoint might have nullcannons on the roof of the garage-like structure. On the production facility, you might...
- by iliel - at 2014.08.17 23:37:00
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22. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: NextDark Knight wrote: Putting down my drink again : Would CCP Rattati or the Community be against putting in a AUR/LP variant of the Caldari Heavy Suit with the proposed 3 High and 2 Low Caldari Sentinel CK.0? I know it...
- by iliel - at 2014.08.10 00:23:00
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23. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
The dark cloud wrote: Assaults using dampeners are just silly cause they can be picked up by proto scanners on gal logis every day. Cause regular proto scanners have a precision of 28DB then you add precision bonus from gal. logi skill which ge...
- by iliel - at 2014.08.07 21:56:00
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24. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
Let me repeat this here just in case someone important is listening: The Cal Scout will be useless and quickly replaced by the Amarr - - at least in competitive matches. As for the Cal's dampening, as Rattati has said, the only reason the Cal ge...
- by iliel - at 2014.08.07 20:56:00
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25. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
Ares 514 wrote: Mr Hakyou wrote: Ares 514 wrote: I run SG. :) Haven't done the math but I doubt many assaults will be willing to loose the tank and put enough dampeners on to avoid a scouts precision. Anyone know how many it would take? ...
- by iliel - at 2014.08.07 20:52:00
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26. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
Ares 514 wrote: iliel wrote: Ares 514 wrote: iliel wrote: Please return precision to the Caldari scout. This bonus was the reason why people chose the suit. Moreover, CCP knew this when they reduced and then erased the Cal Scout's rang...
- by iliel - at 2014.08.07 20:03:00
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27. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
Ares 514 wrote: iliel wrote: Please return precision to the Caldari scout. This bonus was the reason why people chose the suit. Moreover, CCP knew this when they reduced and then erased the Cal Scout's range bonus in Hotfixes Alpha and Bravo...
- by iliel - at 2014.08.07 19:27:00
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28. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
Please return precision to the Caldari scout. This bonus was the reason why people chose the suit. Moreover, CCP knew this when they reduced and then erased the Cal Scout's range bonus in Hotfixes Alpha and Bravo. The ability to scan suits othe...
- by iliel - at 2014.08.07 19:09:00
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29. LP standings - in Feedback/Requests [original thread]
CCP Rattati wrote: I am negotiating with some inhouse people to make this a reality. Don't know yet how possible/feasible this is. This is why you'd be better off as Amarr . . . wouldn't have to negotiate.
- by iliel - at 2014.08.01 22:48:00
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30. Ey yo Rattati - in Feedback/Requests [original thread]
Regis Blackbird wrote: While I agree with the OP that one sided matches that continues forever is boring for both sides, wouldn't it be better to introduce mechanics that help a "under-dog team" to pull themselfs back up? Most outcomes can be ...
- by iliel - at 2014.08.01 13:51:00
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31. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: Point: A common complaint is that Dropships boost out of trouble and are hard to kill. Counterpoint: Dropships have no other viable way of tanking damage, and are very easily killed if not incredibly careful. We can change ...
- by iliel - at 2014.06.10 22:08:00
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32. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
CCP Logibro wrote: No actually, I'm pushing the Nova Knives back from Bravo. I'm going to unsticky this thread, but I'll make a new one when I'm ready to make some changes. At least give us some color options - - say, in addition to blue, re...
- by iliel - at 2014.06.09 14:53:00
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33. vehicles are definitely not fine - in Feedback/Requests [original thread]
CCP Rattati wrote: "Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few hmgs...
- by iliel - at 2014.05.28 18:19:00
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34. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
The-Errorist wrote: CCP Rattati wrote: The-Errorist wrote: Stuff Thanks, we are very much aligned on this proposal actually. Keep an eye out for our next formal communication. I really wish that you and the other awesome devs were in...
- by iliel - at 2014.05.22 03:48:00
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35. [Suggestion] Flux drains Cloak - in Feedback/Requests [original thread]
CCP Rattati wrote: I have asked for this before, and there is no elegant way to do this. We will keep it on the "figure out" list, not immediate. Hmm, if you really want flux to drain cloak, might as well just give Gallente scout invincibili...
- by iliel - at 2014.05.18 15:04:00
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36. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
CCP Rattati wrote: This will be interesting. First I would like to get relative parity or usage between the racial variants, within each class (std, adv, pro) and leave the gallente variants and other race full auto variants out of the picture...
- by iliel - at 2014.05.16 17:17:00
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37. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
CCP Rattati wrote: We need a lively discussion on this one. Status update (yes I know you know) Plates are being used to stack EHP in over abundance. There is little drawback to that strategy and the other options are not competitive/viable. ...
- by iliel - at 2014.05.16 17:05:00
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38. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
Cat Merc wrote: According to Iron Wolf Saber, the role of the Assault Suit is to constantly push forward, constantly keep the enemy suppressed, just all around make their lives a living hell. In order to do that, Assault suits need to be regene...
- by iliel - at 2014.04.22 22:15:00
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39. [Idea] Balance Matchmaking by Skill Levels - in Feedback/Requests [original thread]
Odigos Ellinas wrote: You can't do this by SP its a skill tree not a lvl based character. If someone spends his SP in one direction and the other all across the skill tree its not balanced. I agree. The skill point balancing won't work. One'...
- by iliel - at 2014.04.07 08:29:00
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40. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: iliel wrote: Items 1-5 are perfect. Item 6 seems like it could introduce a new form of district locking (for example, a corp transfers its district to an ally the moment that district comes online). Therefore, it is prob...
- by iliel - at 2014.04.06 07:26:00
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