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1. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
CCP Rattati wrote: The Delta tweaks are as follows 14% dmg increase of Gallente Breach Assault Rifles 2% dmg increase of Gallente Burst Assault Rifles 4% dmg increase of Assault Combat Rifles (but also increasing dispersion to counter long r...
- by iliel - at 2014.09.04 14:51:00
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2. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Symbioticforks wrote: CCP Rattati . . . While I disagree that snipers cannot one shot suits (I've been one shot killed to the body plenty of times by Thales), I agree with the gist of this. In a nutshell, the problem isn't the current sni...
- by iliel - at 2014.09.01 15:41:00
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3. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
How is it that there will be a buff to ARs and a nerf to CRs in the same hotfix?
- by iliel - at 2014.08.31 23:16:00
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4. Redline - in Feedback/Requests [original thread]
Jonny D Buelle wrote: iliel wrote: Add a countdown timer in ally redline for players to leave it - - otherwise kick 'em from the battle. Make the countdown something like 30 seconds. While this won't fix redline snipers, it'll help. No. A...
- by iliel - at 2014.08.29 04:23:00
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5. Redline - in Feedback/Requests [original thread]
Breakin Stuff wrote: . . . engage brain . . . glad we're on the same page.
- by iliel - at 2014.08.29 04:21:00
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6. [Feedback]- Rattati, this is why the Gallante Assault Rifles are UP - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks. We went through a range pass in Bravo and i would prefer not to change those this time around. My preferred options are simply increase damage of all AR's, GA, they are sacrificing range for power increase hip fire...
- by iliel - at 2014.08.29 02:33:00
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7. Sticky:[Feedback] Ambush vs Ambush OMS - in Feedback/Requests [original thread]
CCP Rattati wrote: Greetings now is the time to get some feedback on this experience as was promised. I will post a few possibilities, please "like" the combination you prefer. Having 2 queues is not an option right now. Feel free to reply ...
- by iliel - at 2014.08.29 02:26:00
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8. Redline - in Feedback/Requests [original thread]
alias lycan wrote: I had an idea to make it so enemies won't render for redline snipers but I'm not sure if it's possible or if it would even work properly. Would also work. Still, I don't think people should be able to camp in redline to av...
- by iliel - at 2014.08.29 01:31:00
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9. Redline - in Feedback/Requests [original thread]
Pokey Dravon wrote: Yeah, no. So ever suit that isn't a scout should be waiting? Aside from Scouts, pretty much every suit class calls in some form of a vehicle in order to make the initial push simply because it's the fastest means to get t...
- by iliel - at 2014.08.29 01:28:00
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10. Redline - in Feedback/Requests [original thread]
KalOfTheRathi wrote: iliel wrote: Add a countdown timer in ally redline for players to leave it - - otherwise kick 'em from the battle. Make the countdown something like 30 seconds. While this won't fix redline snipers, it'll help. Ah isn'...
- by iliel - at 2014.08.29 01:26:00
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11. Redline - in Feedback/Requests [original thread]
Pokey Dravon wrote: iliel wrote: Pokey Dravon wrote: iliel wrote: Add a countdown timer in ally redline for players to leave it - - otherwise kick 'em from the battle. Make the countdown something like 30 seconds. While this won't fix ...
- by iliel - at 2014.08.28 22:16:00
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12. Redline - in Feedback/Requests [original thread]
Pokey Dravon wrote: iliel wrote: Add a countdown timer in ally redline for players to leave it - - otherwise kick 'em from the battle. Make the countdown something like 30 seconds. While this won't fix redline snipers, it'll help. You got...
- by iliel - at 2014.08.28 22:10:00
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13. Redline - in Feedback/Requests [original thread]
Breakin Stuff wrote: You can't even RUN any of the fatsuits out of a starter area fast enough to adhere to this deadline. Eh, while I doubt that it takes a Heavy 30 seconds to get out of the redline, you may still change the number but agree...
- by iliel - at 2014.08.28 22:08:00
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14. Redline - in Feedback/Requests [original thread]
Add a countdown timer in ally redline for players to leave it - - otherwise kick 'em from the battle. Make the countdown something like 30 seconds. While this won't fix redline snipers, it'll help.
- by iliel - at 2014.08.28 20:39:00
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15. [request] Fix the Assault Scrambler Rifle - in Feedback/Requests [original thread]
Luna McDuffing wrote: . . . Or maybe another 2 to 3% damage boost or a slight increase in rate of fire . . . Please no. Perhaps some of us may recall what happened when Bravo hit and the LP store ARs had 1000 rpm. The AR already destroys s...
- by iliel - at 2014.08.28 01:57:00
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16. [request] Fix the Assault Scrambler Rifle - in Feedback/Requests [original thread]
For rifles other than AScR, just balance the damage profile of the AR - - give it the opposite of the CR or +10% to shield, - 5% to armor. Other balance issues with the gun have to do not with the rifles themselves but rather with the Dropsuit me...
- by iliel - at 2014.08.24 16:26:00
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17. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: iliel wrote: Just thought of a question (not sure if it's been answered): what are you going to do about stat padders - - that is, players who join current battles and quit if the opposing team is stacked? I'm hoping peopl...
- by iliel - at 2014.08.21 01:24:00
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18. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Just thought of a question (not sure if it's been answered): what are you going to do about stat padders - - that is, players who join current battles and quit if the opposing team is stacked? I'm hoping people's Mu will decrease automatically whe...
- by iliel - at 2014.08.20 22:41:00
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19. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Vell0cet wrote: CCP Rattati wrote: Vell0cet wrote: This is awesome. Thanks for sharing this! How is each team made up? In other words, say you have 32 players with similar Mu scores, how does it determine which 16 players are on which si...
- by iliel - at 2014.08.20 04:55:00
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20. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: Hey players, this is more of a chat and sharing session than anything else, so please treat it as such. To recap some of the things I have shared in the past. We actively calculate each players rank based on the result of ...
- by iliel - at 2014.08.20 04:02:00
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