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21. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
o7 Ontachi' STD CA-H Kikuichi' STD CA-H Samurai' PRO CA-H Totsuka' ADV CA-H Kusanagi' ADV CA-H Otenta' PRO CA-H Muramasa' PRO CA-H It's replace with do-ji STD CA-H japanese sword "Do-ji giri" "long sword" odenta STD CA-H japanese sword "Odenta...
- by idlerowl - at 2015.06.22 14:48:00
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22. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
CCP Rattati wrote: USSHI wrote: What is the "Otenta"? I couldn't find such Japanese sword. If it's not famous enough or cool, feel free to propose another :) But it's actually one of the famous five swords, also written as Odenta. o7...
- by idlerowl - at 2015.06.19 17:54:00
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23. Any New Heavy Weapons yet? - in General Discussions [original thread]
CCP Rattati wrote: DJIPS wrote: CCP Rattati wrote: I was actually testing an idea, a scrambler rifle (heavy) that shot approximately 5-7 shots in a very quick burst, but only had the same amount of shots in the clip, so needed a long relo...
- by idlerowl - at 2015.06.11 15:08:00
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24. [suggestion] Caldari assult bonus - in General Discussions [original thread]
Thanks reply! I like reload speed reduction too. ex) mediium role bonus 5% reload reduction assult role bonus 5% light , side,and grenade CPU,PG reduction .(acturly now same bonus) AND fuction bounus Amarr 5% heat reduction /per level minmata...
- by idlerowl - at 2015.04.04 21:08:00
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25. [suggestion] Caldari assult bonus - in General Discussions [original thread]
I suggest " Caldari assult bonus " "Kick reduction 3% per level , and increase RoF 2% per level , to hybrid weapon ." Amarr and minmatar is increase or reduction 5% per level . So I think total of the bonus may become 5%. Caldari assult need mor...
- by idlerowl - at 2015.03.31 18:30:00
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26. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
CCP Rattati wrote: The weapon obviously works too well in CQC. I see three ways Increase heat cost, so that you have less followup shots to spam increase hip fire kick, with compounding so the 3rd shot in succession is way off Increase charge...
- by idlerowl - at 2015.03.31 18:03:00
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27. Announcement:Consolidated Outposts Feedback! - in Outposts [original thread]
Gallente Research FacilitypÇÇstill lag and lag ... Not comfortable
- by idlerowl - at 2014.12.10 18:58:00
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28. Petition to fix the RR - in General Discussions [original thread]
CCP Rattati wrote: This is happening charge 0.45 a wider kick angle in hip fire kisk direction kick "length" and buildup between tweak 1 and 2 (2 being current) ARR will not inherit these numbers and be more accurate in hip fire, charge at 0....
- by idlerowl - at 2014.11.25 19:15:00
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29. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
CCP Rattati wrote: Many of these changes will be implemented on Tuesday, with the rest. ARR keeps it's chargeup at old value, Damage increased to 40 and 42, and something else I can't remember, writing this from a hotel room in Bejing. T...
- by idlerowl - at 2014.10.25 20:57:00
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30. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Rail Rifle Hipfire Kick per shot multiplierpÇÇpÇÇ0.05 GåÆ0.2 Rail Rifle Charge up pÇÇpÇÇpÇÇpÇÇpÇÇ0.3 GåÆ0.5 OMG Charge up TOO LONG ! 0.35 will be proper at least. Rail Rifle is very useful weapon,right now . But, It is not good to let plural it...
- by idlerowl - at 2014.10.23 18:43:00
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31. Hey CCP, time to make a quick buck! - in General Discussions [original thread]
Luk Manag wrote: idlerowl wrote: Standard weapon BPO is not good. I fear that Standard weapon BPO stop fluidity of the economy. And it can very easy Zombie attack . Because they do not have to worry to be worn out .(they should not mind K/...
- by idlerowl - at 2014.10.22 15:18:00
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32. Hey CCP, time to make a quick buck! - in General Discussions [original thread]
Standard weapon BPO is not good. I fear that Standard weapon BPO stop fluidity of the economy. And it can very easy Zombie attack . Because they do not have to worry to be worn out .(they should not mind K/R) But I think good that increase kind...
- by idlerowl - at 2014.10.19 11:13:00
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33. BPO Request - in General Discussions [original thread]
Alena Ventrallis wrote: Is it possible to get standard weapon BPOs again? I'd really like a raven rail rifle to go with my raven assault suit. ummmmmm Standard BPO is very powerful. It's Over powered. Weapons are Expendable supplies bette...
- by idlerowl - at 2014.10.15 16:33:00
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34. Hotfix Delta - Known Issues - in Technical Support/Bugs [original thread]
[quote=CCP Rattati]Please post any issues or discrepancies from the Hotfix Delta spreadsheet. ---snip----- Quote: Bolt Pistol Fire Interval to 0.5 from 0.44444 ---snip---- It's nice And reduce damage about 10%. Quote: Rail Rifle Hip ...
- by idlerowl - at 2014.09.26 19:42:00
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35. Hotfix Delta - Known Issues - in Technical Support/Bugs [original thread]
Dear CCP Dev's Hotfix Delta spread theet https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1965124183 sidearm DPS of Bolt pistol spread theet F11 & AM32 : Prop Boltpistol DPS is " 388 " I think t...
- by idlerowl - at 2014.09.25 15:03:00
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36. Is MU showed somewhere in game? - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: Instead of Mu showing or telling us the calculation what about showing tier rank. Alpha: top tier Beta: next Charlie: next lower Etc. No further information should be provided. Basically a merc rank...
- by idlerowl - at 2014.09.18 16:33:00
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37. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
Breach SMG !! I look forward to using it In Flaylock likewisepÇÇ
- by idlerowl - at 2014.09.16 18:32:00
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38. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
MIL sniper Rifle headshot 300% Huumm... I think MIL sniper Rifle headshot unnecessary change MIL sniper Rifle 194.50% headshot . It's enough
- by idlerowl - at 2014.09.15 10:30:00
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39. Complex Shield Rechargers / Enigizers - in Feedback/Requests [original thread]
CPU reduction is good. And about a number of Energizer. When I make Assault ck.0 an example,(All Skill MAX) < Shield Recharge Rate > basic [42.08] HP/s ADV [48.98] HP/s PRO [52.43] HP/s The differences between ADV and PRO are 3.5 for 6...
- by idlerowl - at 2014.08.22 18:21:00
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40. Charlie is the closest to true balance I've seen since Chrome... - in General Discussions [original thread]
CCP Rattati wrote: I would say we are definitely heading in the right direction. Sidearms are not balanced enough, planned for Delta. Modules used to be unbalanced, but with all three hotfixes, players are choosing way more versatile fits and...
- by idlerowl - at 2014.08.17 12:16:00
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