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1. [ Suggest ] Planetary conquest revision - in Feedback/Requests [original thread]
o7 I'm back. We get first district two weeks ago ,and lost yesterday. By 'unite serious players' . We challenge again and again. We wanna very serious players. But we feel some point should be improved. 1.Big corporation are in strain state e...
- by idlerowl - at 2015.11.23 12:11:00
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2. Warbarge Components And Faction Warfare - in Feedback/Requests [original thread]
Agree,nice topic
- by idlerowl - at 2015.11.22 13:18:00
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3. [ Suggest ] Planetary conquest revision - in Feedback/Requests [original thread]
Thanks replies. PC is highest contents and elite can get the district. Yes I think so ,too. But some of many district holders are too many it and cannot manage it. And some of many district holders are unsuitable for the number of people. It i...
- by idlerowl - at 2015.11.10 17:44:00
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4. [ Suggest ] Planetary conquest revision - in Feedback/Requests [original thread]
o7 Mercs! Districts holder are no risks . To hold Many district ,it become easy to protect it and becomes without being frightened by danger. I want to do suggestion to make the cost that district maintenance costs. Cost is CP. The barrier of...
- by idlerowl - at 2015.11.09 17:08:00
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5. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
XxBlazikenxX wrote: idlerowl wrote: Hothix is comming!! It's good . But I have a question , "ARR is not affected Cal-assault reduction bonus ? " Particularly remarkable ADS. It's do not change at all other suits. I want you to give an e...
- by idlerowl - at 2015.10.14 18:02:00
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6. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Hothix is comming!! It's good . But I have a question , "ARR is not affected Cal-assault reduction bonus ? " Particularly remarkable ADS. It's do not change at all other suits. I want you to give an effect if possible that Cal-assault reducti...
- by idlerowl - at 2015.10.13 15:54:00
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7. Simple Crafting Proposal - in Feedback/Requests [original thread]
Nice ! I agree this idea . If warbarge make uncommon gear , and craft skill (per weapon and suit ) .... Can't wait for warloads ! DUST road map here => DUST514 roadmap
- by idlerowl - at 2015.08.23 10:53:00
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8. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
Nice topic Need shield repair and triage point for repair tool . Now triage point and repair to armor only. It's not fair In a squad in particular. I want to wear Caldari assault suit . But now I wear amarr assault suit , to won the watch . A...
- by idlerowl - at 2015.07.15 19:01:00
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9. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
bump
- by idlerowl - at 2015.07.15 18:44:00
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10. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
Bright Cloud wrote: idlerowl wrote: Sir Dukey wrote: CCP Rattati wrote: ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low? keep damage mods in high because it helps us Caldari Commandos snipe! It's v...
- by idlerowl - at 2015.07.09 11:53:00
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11. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
Sir Dukey wrote: CCP Rattati wrote: ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low? keep damage mods in high because it helps us Caldari Commandos snipe! It's very interesting !! And I remember Rattati ...
- by idlerowl - at 2015.07.08 16:57:00
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12. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
o7 Ontachi' STD CA-H Kikuichi' STD CA-H Samurai' PRO CA-H Totsuka' ADV CA-H Kusanagi' ADV CA-H Otenta' PRO CA-H Muramasa' PRO CA-H It's replace with do-ji STD CA-H japanese sword "Do-ji giri" "long sword" odenta STD CA-H japanese sword "Odenta...
- by idlerowl - at 2015.06.22 14:48:00
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13. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
CCP Rattati wrote: USSHI wrote: What is the "Otenta"? I couldn't find such Japanese sword. If it's not famous enough or cool, feel free to propose another :) But it's actually one of the famous five swords, also written as Odenta. o7...
- by idlerowl - at 2015.06.19 17:54:00
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14. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
CCP Rattati wrote: The weapon obviously works too well in CQC. I see three ways Increase heat cost, so that you have less followup shots to spam increase hip fire kick, with compounding so the 3rd shot in succession is way off Increase charge...
- by idlerowl - at 2015.03.31 18:03:00
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15. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
CCP Rattati wrote: Many of these changes will be implemented on Tuesday, with the rest. ARR keeps it's chargeup at old value, Damage increased to 40 and 42, and something else I can't remember, writing this from a hotel room in Bejing. T...
- by idlerowl - at 2014.10.25 20:57:00
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16. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Rail Rifle Hipfire Kick per shot multiplierpÇÇpÇÇ0.05 GåÆ0.2 Rail Rifle Charge up pÇÇpÇÇpÇÇpÇÇpÇÇ0.3 GåÆ0.5 OMG Charge up TOO LONG ! 0.35 will be proper at least. Rail Rifle is very useful weapon,right now . But, It is not good to let plural it...
- by idlerowl - at 2014.10.23 18:43:00
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17. Is MU showed somewhere in game? - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: Instead of Mu showing or telling us the calculation what about showing tier rank. Alpha: top tier Beta: next Charlie: next lower Etc. No further information should be provided. Basically a merc rank...
- by idlerowl - at 2014.09.18 16:33:00
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18. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
Breach SMG !! I look forward to using it In Flaylock likewisepÇÇ
- by idlerowl - at 2014.09.16 18:32:00
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19. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
MIL sniper Rifle headshot 300% Huumm... I think MIL sniper Rifle headshot unnecessary change MIL sniper Rifle 194.50% headshot . It's enough
- by idlerowl - at 2014.09.15 10:30:00
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20. Complex Shield Rechargers / Enigizers - in Feedback/Requests [original thread]
CPU reduction is good. And about a number of Energizer. When I make Assault ck.0 an example,(All Skill MAX) < Shield Recharge Rate > basic [42.08] HP/s ADV [48.98] HP/s PRO [52.43] HP/s The differences between ADV and PRO are 3.5 for 6...
- by idlerowl - at 2014.08.22 18:21:00
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