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21. Possible "fix" to heavies - in Feedback/Requests [original thread]
Sloth9230 wrote: Cody Sietz wrote: I'm not saying its a good idea, just that if you were going to add bonus dmg to heavys and the like(as the OP suggested) then it should be to the already imposed weakspot instead of adding a whole new one t...
- by fred orpaul - at 2013.02.12 02:56:00
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22. Possible "fix" to heavies - in Feedback/Requests [original thread]
out of curiosity does every one here understand that ARs suck against armor?? an almost 600DPS(AR) weapon will be beat out by a 450dps(im not telling) weapon every time in armor.
- by fred orpaul - at 2013.02.11 03:06:00
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23. Possible "fix" to heavies - in Feedback/Requests [original thread]
Brigitte Newt wrote: I dont see a problem with heavies and their longevity. We do die, and we will die even more often as players get their better dropsuits and modules, since heavies have worst adv/proto dropsuits. As for taking more damage ...
- by fred orpaul - at 2013.02.11 02:58:00
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24. We need redline sniping fixed. - in Feedback/Requests [original thread]
137H4RGIC wrote: Primarily, I am a tank pilot. I love driving me tanks. And in the map where there's mountains everywhere and rock formations in the middle (Not sure what it's called) One of two things are happening on that map. Sniper Swarm La...
- by fred orpaul - at 2013.02.11 02:02:00
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25. We need redline sniping fixed. - in Feedback/Requests [original thread]
Nightbird Aeon wrote: You know why people snipe from the redline? Higher ground... simple as that. I played a game on Manus Peak last night, when I was lucky enough to have a *giant* building spawn right near the B objective. I climbed up the...
- by fred orpaul - at 2013.02.11 01:53:00
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26. Request, remove the redline completely - in Feedback/Requests [original thread]
okay Im bumping this because, as much as its said, its not said enough. Red line sniping needs to go away, frankly I'm not completely for removing the redline, I would rather see that anything done in the redline gets no WP/SP/ISK and it does no...
- by fred orpaul - at 2013.02.11 01:46:00
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27. [suggestion] Mass Drivers - in Feedback/Requests [original thread]
{sarcasm} (just for you zitro)well don't you know according to THE DUST MASTER! mr zitro,{/sarcasm} some one hitting you in your optimal and you not being able to hit back immediately means the weapon they are using is broken and OP.
- by fred orpaul - at 2013.02.11 01:32:00
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28. [suggestion] Mass Drivers - in Feedback/Requests [original thread]
Rachoi wrote: i was looking for Dev discussion and i get jerks.... man alive. i am only suggesting, and you guys are so freaking agressive over a small tweak to how they fly over a distance. there is no reason to be so agressive over a smal...
- by fred orpaul - at 2013.02.10 12:14:00
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29. a second skill to get damage mods - in Feedback/Requests [original thread]
currently day one you can use complex damage mods due to the fact that they are on a times one skill. to fit the equivalent tank is almost impossible for several weeks into the game. granted this sorts its self out in the long run why not have a...
- by fred orpaul - at 2013.02.06 16:41:00
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30. Voting:Removing < 1k kills from KDR leaderboard - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Vaerana Myshtana wrote: I'm not sure about removing them entirely, but it would be nice to have sort options that could hide those kinds of outliers. Of course, we still need WP per match and WP per death long before we...
- by fred orpaul - at 2013.02.06 13:32:00
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31. Voting:Removing < 1k kills from KDR leaderboard - in Feedback/Requests [original thread]
frankly I would remove any one not on the kill or WP leaderboards. This would mean that only active players can stay on the k/d and w/l boards. As the community grows It can be dynamically shifted to a system where you have to have a certain pe...
- by fred orpaul - at 2013.02.06 13:31:00
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32. We need redline sniping fixed. - in Feedback/Requests [original thread]
no WP/SP/ISK/kills/assists(and you bet deaths will count) for actions taken in the redline! nothing more nothing less. the hit detection bug usually has to do with a clipping problem between you gun and the ground or objects in front of you. .......
- by fred orpaul - at 2013.02.06 12:18:00
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33. The Gek is OP! - in Feedback/Requests [original thread]
DJINN leukoplast wrote: Y0UR NAME HERE wrote: Aaaah so you don't know, let me direct you to a thread, expect edit. Please read the below posts where people have so kindly done the math. https://forums.dust514.com/default.aspx?g=posts&a...
- by fred orpaul - at 2013.02.03 08:04:00
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34. The Gek is OP! - in Feedback/Requests [original thread]
Geth Massredux wrote: Please dont call weapons that actually you have to work for(Skill point wise) OP... Its a ton of skill points to upgrade to the GEK variant. And its supposed to be strong. Its the GEK for crying out loud. Its most defini...
- by fred orpaul - at 2013.02.03 07:55:00
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35. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
NO just **** YOU I AM ******* SICK OF **** OF CIVILLY TELLING PEOPLE LIKE YOU THAT YOU ARE A **** HEADS AND THEN CCP LISTENING TO YOU THE MINORITY OF PLAYERS WHO ARE MIND NUMBINGLY STUPID WHINY LITTLE CUNTS!! Its because of wastes of life like yo...
- by fred orpaul - at 2013.01.27 11:10:00
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36. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
Breakin Stuff wrote: Omnipotent lilmamaj wrote: The solution is getting good and not dying. you are living proof that the world is not getting any smarter. Your troll post gets a 1/10 from being so very unoriginal and tired that I heard ...
- by fred orpaul - at 2013.01.27 10:51:00
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37. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
I do this same thing with an assault and I can run away(and yes I regularly do that to heavies too). heavies are fine please STFU be for you break the class entirely. You are not suppose to be able to go one on one with a heavy unless you out mane...
- by fred orpaul - at 2013.01.27 10:46:00
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38. value lost/destroyed killboard. - in Feedback/Requests [original thread]
bump
- by fred orpaul - at 2013.01.21 04:06:00
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39. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I still don't see any issue with our current spawning system if its implemented to prefer areas with friendlies and low enemy concentration. As far as spawning on "hard spawns" like Drop Uplinks and CRUs, there should be th...
- by fred orpaul - at 2013.01.20 10:52:00
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40. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Garrett Blacknova wrote: R'ahz Lupo wrote: Alright! Let's get some people behind "sky spawning"!! TM WE WANT TO RAIN DOWN FROM THE SKY LIKE TINY METAL BUNDLES OF DEATH!!!! Drop Uplinks should remain as they are - wormhole-based clone tel...
- by fred orpaul - at 2013.01.20 10:50:00
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