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61. (Request) Poop Driver - in Feedback/Requests [original thread]
what a s#itty dev he doesnt even have a tag
- by fred orpaul - at 2013.01.02 01:40:00
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62. Grenades - in Feedback/Requests [original thread]
this please.
- by fred orpaul - at 2012.12.26 03:27:00
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63. One Pro and One Con of Chromosome - in Feedback/Requests [original thread]
pro:looks and plays amazing con:menus not scrollable with the mouse wheel.
- by fred orpaul - at 2012.12.19 03:30:00
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64. One Pro and One Con of Chromosome - in Feedback/Requests [original thread]
PRO:larger verity of weapons on the field CON::larger verity of weapons on the field
- by fred orpaul - at 2012.12.19 03:29:00
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65. Can no longer use keyboard to send messages - in Feedback/Requests [original thread]
KB been nerfed something fierce this build. kinda anyoed typing and efficency of movement were the only thing that made up for the weird short cuts last build. now the shortcuts are just as esoteric and an efficiency nightmare. hmmm I thought the ...
- by fred orpaul - at 2012.12.19 02:14:00
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66. LR sights blocking target Info intentional??? - in Feedback/Requests [original thread]
I was play around with an LR trying to see what my optimal was only to find that I couldn't see the target info past the glare of the iron sights. just wondering if it was intentional and if not to report it as a bug.
- by fred orpaul - at 2012.12.19 01:46:00
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67. Lasers are magic - in Feedback/Requests [original thread]
most of the kills I get with lasers are from idiots any one that has a clue gets to cover and closes range. The only time I've been taken out by lasers is when I couldn't stay in cover because of the lasers teammates in which case he could of been...
- by fred orpaul - at 2012.12.18 00:30:00
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68. This game WOULD give me a Nerdgasm... - in Feedback/Requests [original thread]
It was an intellectually smart move that's gonna **** em because they didn't appreciate the limitations of the platform. by the numbers there are more shooters on the console. so get the crowd that likes shooters and the one thats an untapped mark...
- by fred orpaul - at 2012.12.12 07:23:00
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69. [Feedback] Assault Rifle CODEX - in Feedback/Requests [original thread]
another possible fix is, if fall off works in dust like it does in eve, shorten optimal to roughly match the SMG but give it a fall off out to its current maxed out optimal.
- by fred orpaul - at 2012.11.10 01:50:00
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70. [Feedback] Assault Rifle CODEX - in Feedback/Requests [original thread]
GIZMO2606 wrote: Thing a lot of players are forgetting about the assault rifle, it's meant to be good in most situations. The weapons on here are pretty blend and CCP has been over nerfing things already so it really just limits you one playsty...
- by fred orpaul - at 2012.11.10 00:32:00
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71. [Feedback] Assault Rifle CODEX - in Feedback/Requests [original thread]
I agree with OP but the over powered AR is the only thing keeping most players from complaining about how op every other weapon is. I am afraid that we are the odd men out.
- by fred orpaul - at 2012.11.10 00:22:00
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72. Mass driver Options - canister changes - in Feedback/Requests [original thread]
Very cool Idea how ever it works out. man what I could do with smoke rounds as a scout. ooohh how bout emp type granades that do no damage but have like a 75m blast radius that disables every minimap in the blast for like 30 sec.
- by fred orpaul - at 2012.11.10 00:13:00
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73. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
PS you know how AV weapons get thru all of that armor??? MASSIVE AMOUNTS OF ENERGY!! => slower firerate, less ammo, lots of noise and and light, god awful fitting requirements, but no they need a nerf because you can be bothered to notice where...
- by fred orpaul - at 2012.11.09 02:59:00
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74. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
go roll with a forge gun and tell me how you fair in anti personnel! I regularly roll forge heavies, trust me heavies don't want to use their forge for anti personnel already but they will, and given the investment and importance to the team that ...
- by fred orpaul - at 2012.11.09 02:54:00
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75. [map suggestions] crashed eve ships - in Feedback/Requests [original thread]
one of the capitols crashing on the planet would be like a nuke going off possible multiple nukes at 13km. But agreed a crashed capitol map would be cool as well as some debree from frigits would be cool
- by fred orpaul - at 2012.09.08 18:31:00
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76. [feedback] Dropships and the AV vs Tanks debate - in Feedback/Requests [original thread]
Patches The Hyena wrote: With all the concern over OP tanks and nerfed AV and the shouting for buffed AV I'm concerned dropships could suffer badly from a potential fix. Currently dropships are fairly squishy and relative to AV weapons seem to ...
- by fred orpaul - at 2012.09.08 18:12:00
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77. Switching characters - in Feedback/Requests [original thread]
doesnt mater right now but yes this +100 before release.
- by fred orpaul - at 2012.09.08 17:32:00
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78. Dropship pickup request. - in Feedback/Requests [original thread]
I love it +1
- by fred orpaul - at 2012.09.07 00:58:00
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79. Your suggestions to improve DUST 514 - in Feedback/Requests [original thread]
Bring back the heavy! Hmg should have as much dmg as the smg at least if not the ar. Forge needs the range restrictions removed now the greatest perpetrator of tower camping, dropships, are untouchable. Heavies can be sniped dropships cannot and s...
- by fred orpaul - at 2012.08.28 03:23:00
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80. Rise of the power of the Heavy Machine Gun - in Feedback/Requests [original thread]
Agreed heavys are so slow their only advantage is ridiculous power. I should not be able to repeatedly **** heavys as a scout(I play as a scout not as a heavy. people worry too much about the gun game which leads to boring repetitive game play bas...
- by fred orpaul - at 2012.08.21 16:54:00
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