Pages: 1 2 [3] 4 5 |
41. Inertial Damper height/ fall damage. - in Feedback/Requests [original thread]
Cpt Murd0ck wrote: I do think we should get to use the dampener more often but they need to fix the fall damage first... the amount of times Ive died from getting stuck on a hillside is annoying to say the least. it seems to care only about fal...
- by fred orpaul - at 2013.01.20 10:44:00
|
42. Inertial Damper height/ fall damage. - in Feedback/Requests [original thread]
cant agree more, shouldn't start to take fall damage until about 1.5 stories(18ft or 6m) and should be leathal at 3stories(36ft or 12m). also shouldn't the lighter suits be able to take falls better not worse???
- by fred orpaul - at 2013.01.20 10:43:00
|
43. Heavies drew the nerf straw - in Feedback/Requests [original thread]
BLUNT SMKR wrote: I agree heavys are just everywhere now its getting annoying. Its just cause to many scrubs are scared of getting killed so they run to the dropsuit with the most hp its just sad god blue berries get dumber by the day, why t...
- by fred orpaul - at 2013.01.20 10:34:00
|
44. value lost/destroyed killboard. - in Feedback/Requests [original thread]
0 Try Harder wrote: I like isk lost part, but the heavy part is stupid. That was a jab at ccp(they have he numbers to prove it) and ill quite happly take votes from people who disagree with me on my balance veiws. I just want my roommate to ...
- by fred orpaul - at 2013.01.20 09:05:00
|
45. value lost/destroyed killboard. - in Feedback/Requests [original thread]
Thranx1231 wrote: Oddly enough this came up in a squad chat earlier this morning. There needs to be a total WP for each side on the main tally at the end of the game. There is no way to do it now unless one has some type of video capture going...
- by fred orpaul - at 2013.01.20 08:44:00
|
46. value lost/destroyed killboard. - in Feedback/Requests [original thread]
137H4RGIC wrote: fred orpaul wrote: Of course this would also display how under powered heavies are . What are you smoking? Nice editing of my post, it takes what I said out of context. But yes heavies are up as **** I am more likly t...
- by fred orpaul - at 2013.01.20 08:41:00
|
47. value lost/destroyed killboard. - in Feedback/Requests [original thread]
There needs to be an isk lost/destroyed killboard, and a wp/isklost kill board. This is a much more meaningful measure of skill In this game then the current methods that place risk aversion, farming, and running op gear above good game play. Alt...
- by fred orpaul - at 2013.01.20 06:25:00
|
48. Grenades - in Feedback/Requests [original thread]
Government CheeseBurger wrote: Free Beers wrote: Government CheeseBurger wrote: Just add this to the pile of other open treads this is already brought up in. "The only thing over powered in Dust is team work and communication" Anon. Edi...
- by fred orpaul - at 2013.01.16 07:05:00
|
49. There should be a flame thrower weapon - in Feedback/Requests [original thread]
I will admit that the thought of a tesla cannon and flame thrower combined gives me a giant nerdgasim its basicaly a giant ligh saber with a plume of hit gas at the end. Not really a flame thrower. As to fire is not hot enough, we are using proje...
- by fred orpaul - at 2013.01.14 10:20:00
|
50. There should be a flame thrower weapon - in Feedback/Requests [original thread]
Dont know if this idea is workable but how about this. The naplam doesn't sick to sheilds but does more damage to shields as well as burns on the ground for 3-5 secs doing damage to anything on that ground including freindly units. The napalm does...
- by fred orpaul - at 2013.01.14 09:42:00
|
51. There should be a flame thrower weapon - in Feedback/Requests [original thread]
not plasma thats a catch all, for scifi and really doesn't work in the flamethrower category. Im thinking a futuristic napalm maybe with some hot burning metal in it or white phos. that way you dont have to catch the suit on fire, you attach fir...
- by fred orpaul - at 2013.01.14 09:16:00
|
52. orbital strikes revisited - in Feedback/Requests [original thread]
Actually blob warfare is a problem that has plagued EVE online and CCP has struggled for years to find some way to fix it inside the constructs of the game with ............some ..........success. Here we have a mechanic built in, but in its cur...
- by fred orpaul - at 2013.01.14 07:26:00
|
53. orbital strikes revisited - in Feedback/Requests [original thread]
ahhhh try harder you don't get it that is resource management, you have to use your units efficiently instead of spamming tanks. Im not asking for ****** teams to have an equal chance of winning I want tactically sound teams to have an avenue to...
- by fred orpaul - at 2013.01.14 07:16:00
|
54. orbital strikes revisited - in Feedback/Requests [original thread]
@Zat Earthshatter not a bad idea, I was trying to come up with something inside the confines of the current system, but that definitely merits talking about. Truthfully I've been puzzling over how to separate the direct connection of WP and the ...
- by fred orpaul - at 2013.01.14 06:38:00
|
55. orbital strikes revisited - in Feedback/Requests [original thread]
ahhh yes the it doesn't affect me argument. well lets take this out of the short sighted and into how this WILL affect you. this game need a lot of people playing it continuously to succeed, that means a lot of new players. If these new players a...
- by fred orpaul - at 2013.01.14 06:30:00
|
56. selecting spawnpoint - in Feedback/Requests [original thread]
This is a giant pet peeve of mine. Every time you chose a direction you skip over one spawn point.
- by fred orpaul - at 2013.01.14 04:43:00
|
57. orbital strikes revisited - in Feedback/Requests [original thread]
I would like to see orbital strikes revised. When I say OS in this post I mean both OS and OB. As it stands now orbital strikes are used by the better team to hammer the losing team further into the ground, and rarely serve as a tacical assitance...
- by fred orpaul - at 2013.01.14 04:33:00
|
58. Yet another SP fix suggestion. - in Feedback/Requests [original thread]
mmm not bad. I still like the daily rollover for a week of past time. Or if thats to hard to do a pool of the past two weeks and every week one week of that is taken way. you have to base it around a week but its good to have something for those w...
- by fred orpaul - at 2013.01.14 03:51:00
|
59. SP Roll Back System - in Feedback/Requests [original thread]
Odiain Suliis wrote: Added this to my above post: And for the argument of what about those players that come 6 moths later or 1 year later to game? My opinion is though luck. And more to the point is this misconstruded opinion that one nee...
- by fred orpaul - at 2013.01.09 10:29:00
|
60. SP Roll Back System - in Feedback/Requests [original thread]
you would still have complaints because those who cant long in the last few days would miss out on sp. that said Ive been saying this for a while with a rolling deletion. So basically you delete one weeks worth of unearned SP, from two weeks ago, ...
- by fred orpaul - at 2013.01.09 10:26:00
|
Pages: 1 2 [3] 4 5 |
First page | Previous page | Next page | Last page |