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Y0UR NAME HERE
Imperfects Negative-Feedback
444
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Posted - 2013.02.03 00:41:00 -
[91] - Quote
Gunner Nightingale wrote:Y0UR NAME HERE wrote:OMG this, this post is soooo right, gek is totally op. Today I went against this kid at my viziams optimal and after at full heat, before I got his shields downed I was dead, But but I have over 300 shield and 200 armor and I has my viziam at max heat....DAMN GEK. Come to find out, kid was stacking damage mods for the mega bonus it gives, nearly 100 damage a shot so OP. Damn glass cannon builds if they only had a weakness.
Not when you armor tank and stack the shield slots.
Derp. |
Patoman Radiant
ZionTCD Legacy Rising
53
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Posted - 2013.02.03 00:57:00 -
[92] - Quote
gek is good because it is basically the standard rifle but with a bit more damage (5-10%) The other rifes you pay for it before it are equal to the millita/standard assault rifle.
Its good because it is basically a standard rifle better |
Heimdallr69
Imperfects Negative-Feedback
130
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Posted - 2013.02.03 01:03:00 -
[93] - Quote
the only good AR, by this i mean one that is different than the others is the Balacs GAR 21...the gek is nothing |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.02.03 01:05:00 -
[94] - Quote
Y0UR NAME HERE wrote:OMG this, this post is soooo right, gek is totally op. Today I went against this kid at my viziams optimal and after at full heat, before I got his shields downed I was dead, But but I have over 300 shield and 200 armor and I has my viziam at max heat....DAMN GEK. Come to find out, kid was stacking damage mods for the mega bonus it gives, nearly 100 damage a shot so OP.
On what crazy suit allows somebody to stack 20 complex damage mods? (the amount needed to get nearly 100 HP per bullet on a Gek)
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Y0UR NAME HERE
Imperfects Negative-Feedback
444
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Posted - 2013.02.03 01:18:00 -
[95] - Quote
DJINN leukoplast wrote:Y0UR NAME HERE wrote:OMG this, this post is soooo right, gek is totally op. Today I went against this kid at my viziams optimal and after at full heat, before I got his shields downed I was dead, But but I have over 300 shield and 200 armor and I has my viziam at max heat....DAMN GEK. Come to find out, kid was stacking damage mods for the mega bonus it gives, nearly 100 damage a shot so OP. On what crazy suit allows somebody to stack 20 complex damage mods? (the amount needed to get nearly 100 HP per bullet on a Gek)
Aaaah so you don't know, let me direct you to a thread, expect edit.
Please read the below posts where people have so kindly done the math.
https://forums.dust514.com/default.aspx?g=posts&m=511836#post511836 |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2013.02.03 07:31:00 -
[96] - Quote
Here is the post you refer to.
Ten-Sidhe wrote:Current damage with 3 damage modes and weaponry level 5 and gun damage skill at lv5 100*1.1*1.1*1.1*1.1*1.15=168.3715%
Percentage bonus are multiplied not added, so it's worse then the 55% people add up by adding bonus together
Honestly, I am not understanding the math here. Why is there a 100 there? Shouldn't it start with a base of 1? Pretty sure all our weapons arent getting a +100% damage boost by default. At 1.0 without any damage mods, a Gek at 32.5 Hp would be a Gek with 32.5 HP. Add a 10% complex damage mod and it is now 1.1
With 3 complex mods, weaponry lv5 and proficiency at lvl5, shouldn't it look like this?
1 * 1.1 * 1.1 * 1.1 * 1.1 * 1.15 = 1.683715 which = roughly 68% above the base damage multiplier of 1
68% makes a whole heck of a lot more sense than 168%. In my current setup, if I stack a Gek with two damage mods + weaponry at lvl5, I get an additional 33%. So my Gek goes from 32.5 HP to 43.225 HP.
If I use Ten's math, my Gek would have a 133% damage multiplier at 75.725 HP (32.5 * 1.33) + (32.5)
Sorry, but I really doubt this. Your saying my Gek should shoot out bullets as damaging as a standard scrambler pistol? I've used the scrambler, and I've used my Gek with two 10% mods many times, and I assure you I am not putting out 75 HP a bullet.
There is not a huge difference difference between using my Gek with two 10% mods vs an alt character with no skills in AR damage at all. Because I am still able to bring down an enemy with a 100% militia frontline suit just about as fast. The difference between 75 HP a bullet vs 31 HP a bullet should be a lot more noticeable, wouldn't you think?
Sorry, to totally debunk your theory. The percentages for the damage mods are definitely broken, but not THAT broken
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fred orpaul
Tritan-Industries Legacy Rising
213
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Posted - 2013.02.03 07:55:00 -
[97] - Quote
Geth Massredux wrote:Please dont call weapons that actually you have to work for(Skill point wise) OP... Its a ton of skill points to upgrade to the GEK variant. And its supposed to be strong. Its the GEK for crying out loud.
Its most definitely not OP. Reason why-
1- It takes a lot of skill points too obtain 2- If the dev's reduce its power then it will basically be the assault rifle, (If this happens I will Rage quit) 3- Its the GEK Variant. It is meant to be powerful, better then the reguler assault rifle variant
Once again please refrain from calling hard to get variant weapons OP... Its annoying
while I agree call for nerfs is a bad habit that we gotta break you can be in a gek day one.
that said if you did that you would be stupid when you could get complex damage mods and a STD on a STD suit day one. with in one week you can be rolling a type 2 with a GEK and two damage mods and be unstoppable by anything on the field short of an advanced with a kill switch and damage mods or two type2/GEK/CDM. so one so forth........
seriously dont bother with any other set up.
oh and your third point is stupid, much like you. |
fred orpaul
Tritan-Industries Legacy Rising
213
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Posted - 2013.02.03 08:04:00 -
[98] - Quote
DJINN leukoplast wrote:Here is the post you refer to. Ten-Sidhe wrote:Current damage with 3 damage modes and weaponry level 5 and gun damage skill at lv5 100*1.1*1.1*1.1*1.1*1.15=168.3715%
Percentage bonus are multiplied not added, so it's worse then the 55% people add up by adding bonus together
Honestly, I am not understanding the math here. Why is there a 100 there? Shouldn't it start with a base of 1? Pretty sure all our weapons arent getting a +100% damage boost by default. At 1.0 without any damage mods, a Gek at 32.5 Hp would be a Gek with 32.5 HP. Add a 10% complex damage mod and it is now 1.1 With 3 complex mods, weaponry lv5 and proficiency at lvl5, shouldn't it look like this? 1 * 1.1 * 1.1 * 1.1 * 1.1 * 1.15 = 1.683715 which = roughly 68% above the base damage multiplier of 1 68% makes a whole heck of a lot more sense than 168%. In my current setup, if I stack a Gek with two damage mods + weaponry at lvl5, I get an additional 33%. So my Gek goes from 32.5 HP to 43.225 HP. If I use Ten's math, my Gek would have a 133% damage multiplier at 75.725 HP (32.5 * 1.33) + (32.5) Sorry, but I really doubt this. Your saying my Gek should shoot out bullets as damaging as a standard scrambler pistol? I've used the scrambler, and I've used my Gek with two 10% mods many times, and I assure you I am not putting out 75 HP a bullet. There is not a huge difference difference between using my Gek with two 10% mods vs an alt character with no skills in AR damage at all. Because I am still able to bring down an enemy with a 100% militia frontline suit just about as fast. The difference between 75 HP a bullet vs 31 HP a bullet should be a lot more noticeable, wouldn't you think? Sorry, to totally debunk your theory. The percentages for the damage mods are definitely broken, but not THAT broken
You are STUPID! you did the same math and came out with the same answer you stupid ****!!!!
TLDR
you are a moron yes its not 160some odd% more its 60someodd% more OR as the guy you were quoting was saying from ONE HUNDRED PERCENT DAMAGE it scales to ONE HUNDED AND SIXTY SOME ODD%
beacuase the gun has 100% and gains 60someodd% = 160someodd%(note not 55%gain or 155%) or instead of it being .6the original......you know what Im just gonna TLDR this |
Gemini Cuspid
Amarr Templars Amarr Empire
3
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Posted - 2013.02.03 08:18:00 -
[99] - Quote
Still think the OP is trolling and Gek-Variant is pretty damn powerful assuming you actually are willing to put he aurum into it. Anything else really is going to be a "depending on *something*" it's overpower and that's a pretty damn dumb argument. If you spec out your AR skills, you're still pretty much a 1 or 2~shot kill from any good shotgun user. And yea you can get snipers at a pretty far range but that's assuming on possibilities.
I can still get 1~shot~killed by a sniper; a good scout user with a shotgun can do me in pretty fast; mass driver and forge guns are quick deaths for me especially if it's a surprise. Doesn't mean the Gek is overpowered but it has a versatility that other weapons don't have the luxury of having; combo of range, power and accuracy.
You can make the "Gek is pretty overpowered" case as much as you want, but I'd say it's because someone invested into it to make it that way. |
zeek1227 zeek1227
Blitzkrieg Co.
147
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Posted - 2013.02.03 08:31:00 -
[100] - Quote
XXVVXX wrote:Wow I use this weapon and I think its way overpowered.
Half a clip to take out most heavies.. nom nom nom Good heavies need to die!!!!! And no I don't think they are op... I just like to see them fall |
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Ruyan Aldent
Planetary Response Organisation Test Friends Please Ignore
49
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Posted - 2013.02.03 10:02:00 -
[101] - Quote
Okay so a GEK can maybe kill a heavy fast is your argument that most people seem to agree with. But a heavy can use a GEK or an HMG so which is more OP an assault or a heavy? |
LIFE RIPPER
Sanmatar Kelkoons Minmatar Republic
103
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Posted - 2013.02.04 04:07:00 -
[102] - Quote
Yes I agree all AR is O P |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
201
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Posted - 2013.02.04 04:11:00 -
[103] - Quote
MODULES |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2013.02.04 05:20:00 -
[104] - Quote
fred orpaul wrote:
You are STUPID! you did the same math and came out with the same answer you stupid ****!!!!
TLDR
you are a moron yes its not 160some odd% more its 60someodd% more OR as the guy you were quoting was saying from ONE HUNDRED PERCENT DAMAGE it scales to ONE HUNDED AND SIXTY SOME ODD%
beacuase the gun has 100% and gains 60someodd% = 160someodd%(note not 55%gain or 155%) or instead of it being .6the original......you know what Im just gonna TLDR this
Hey smarts, how about you follow the bread crumbs of where the conversation started?
I'll link it for you. https://forums.dust514.com/default.aspx?g=posts&m=517769#post517769
YOUR NAME HERE was claiming that somebody had nearly 100 HP a bullet on their Gek due to stacking. I made a reply and basically stated that somebody would need a suit with about 20 high-power slots to accommodate 20 complex damage mods to reach 100 HP per bullet from a Gek.
He then replied and linked to this, pointing out that the math proves it. https://forums.dust514.com/default.aspx?g=posts&m=512176#post512176
So then I replied with the post you haphazardly attacked, showing that it is at most a 68% bonus and NOT a 165% bonus.
Also yes, the gun technically starts at "100%" and gains percent. But 100% is represented by a 1 in a mathematical equation, not 100.
EDIT: Changed a few words to be more precise. |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
201
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Posted - 2013.02.04 05:25:00 -
[105] - Quote
How can you confirm that the posted stats are the actual stats of the gun. Since there is no practice type mode or way to really test this, how do we really know that these numbers in the mathamatical equation are correct? |
Marston VC
SVER True Blood Unclaimed.
92
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Posted - 2013.02.04 05:45:00 -
[106] - Quote
Dr Debo Galaxy wrote:How can you confirm that the posted stats are the actual stats of the gun. Since there is no practice type mode or way to really test this, how do we really know that these numbers in the mathamatical equation are correct?
jesus dude why dont you ask something like "how do you know the earth is round if i cant see it?" If your going to question the stats that the game has to offer then this thread doesn't have a whole lot of point to it IMO. Could it be that CCP slipped up and put the wrong information in?? maybe, but i doubt it. The Gek to me is like any other advanced weapon...... its profficient at killing people in the way it was designed to kill people. thats all there is to it. |
JohnDS Wolf
Exit Wound Heavy Industries
10
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Posted - 2013.02.04 06:14:00 -
[107] - Quote
Marston VC wrote:Dr Debo Galaxy wrote:How can you confirm that the posted stats are the actual stats of the gun. Since there is no practice type mode or way to really test this, how do we really know that these numbers in the mathamatical equation are correct? jesus dude why dont you ask something like "how do you know the earth is round if i cant see it?" If your going to question the stats that the game has to offer then this thread doesn't have a whole lot of point to it IMO. Could it be that CCP slipped up and put the wrong information in?? maybe, but i doubt it. The Gek to me is like any other advanced weapon...... its profficient at killing people in the way it was designed to kill people. thats all there is to it.
a Gek only outshoots, not out damages, it's target that dosn't use a Sniper weapon or another non Advanced tier AR. i thought the GEK was OPed at first....then i got good at the game and swamped most of them with my standard Burst AR. they still out shoot me, but not by much. |
LIFE RIPPER
Sanmatar Kelkoons Minmatar Republic
103
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Posted - 2013.02.04 13:48:00 -
[108] - Quote
So this thread is moved to feedback? Well maybe they are finally going to nerf it then |
Heimdallr69
Imperfects Negative-Feedback
130
|
Posted - 2013.02.04 16:33:00 -
[109] - Quote
LIFE RIPPER wrote:So this thread is moved to feedback? Well maybe they are finally going to nerf it then If they do then they should atleast buff my creo... |
LIFE RIPPER
Sanmatar Kelkoons Minmatar Republic
103
|
Posted - 2013.02.08 03:50:00 -
[110] - Quote
I see more people in general discussion agreeing the geek is op |
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Heimdallr69
Imperfects Negative-Feedback
130
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Posted - 2013.02.08 04:12:00 -
[111] - Quote
LIFE RIPPER wrote:I see more people in general discussion agreeing the geek is op Cuz they run militia gear and expect to beat someone with assault type 2 dropsuit with a gek...sorry guys militia should have disadvantages to advanced stuff |
D Roc43
L.O.T.I.S. Legacy Rising
5
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Posted - 2013.02.08 05:00:00 -
[112] - Quote
Heimdallr69 wrote:LIFE RIPPER wrote:I see more people in general discussion agreeing the geek is op Cuz they run militia gear and expect to beat someone with assault type 2 dropsuit with a gek...sorry guys militia should have disadvantages to advanced stuff
Amen to that. Thought it was stupid that they lowered the proto AR damage in the last go and raised the militia/base lvl versions. The thing people forget at the end of the day it doesn't matter what weapon someone is using, if they're better with it than you are with yours you're dead plain and simple. They all come and jump on here yelling op just because there are guys out there with good gun game that drop you with AR's. |
Heimdallr69
Imperfects Negative-Feedback
130
|
Posted - 2013.02.08 05:02:00 -
[113] - Quote
D Roc43 wrote:Heimdallr69 wrote:LIFE RIPPER wrote:I see more people in general discussion agreeing the geek is op Cuz they run militia gear and expect to beat someone with assault type 2 dropsuit with a gek...sorry guys militia should have disadvantages to advanced stuff Amen to that. Thought it was stupid that they lowered the proto AR damage in the last go and raised the militia/base lvl versions. The thing people forget at the end of the day it doesn't matter what weapon someone is using, if they're better with it than you are with yours you're dead plain and simple. They all come and jump on here yelling op just because there are guys out there with good gun game that drop you with AR's. This is true, +1 |
Atlas Exenthal
mnemonic.
30
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Posted - 2013.02.08 06:34:00 -
[114] - Quote
I wouldn't say the gun is *overpowered* in a traditional sense. I'd say it's a real shame that the generic staple of shooters (the assault rifle) is arguably the best weapon for the job.
- They have no penalizing drawbacks - Theyre effective range overlaps lasers pretty hard - Theyre pretty good from the hip during CQB - They have relatively low fitting requirements - Theyre extremely accurate at long range - They have no penalizing drawbacks (ie: death by overheating)
I see a couple options that I would see as a fair change of pace. 1. Reduce their range to somewhere around the Breach Rifle, leaving the Tactical & Burst Variants as longer range types. 2. Reduce the magazine size of the base-line ARs |
D Roc43
L.O.T.I.S. Legacy Rising
5
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Posted - 2013.02.08 14:41:00 -
[115] - Quote
Atlas Exenthal wrote:I wouldn't say the gun is *overpowered* in a traditional sense. I'd say it's a real shame that the generic staple of shooters (the assault rifle) is arguably the best weapon for the job.
- They have no penalizing drawbacks - Theyre effective range overlaps lasers pretty hard - Theyre pretty good from the hip during CQB - They have relatively low fitting requirements - Theyre extremely accurate at long range - They have no penalizing drawbacks (ie: death by overheating)
I see a couple options that I would see as a fair change of pace. 1. Reduce their range to somewhere around the Breach Rifle, leaving the Tactical & Burst Variants as longer range types. 2. Reduce the magazine size of the base-line ARs
Let us not forget that it is an AR, designed to be the most versatile of all weapons on the battlefield. They're not the best at anything but not bad at anything either. As far as their effective range overlapping lasers, lasers still have an additional effective range on top of an AR's by over 30m, 40m if you compare lvl 1 AR with lvl 1 laser, so I see no issue there for the AR. A person whom ups their light weapon sharpshooter with a laser would see a much larger jump in range than an AR user. As for reducing the range down to the breach equivalent, then the AR's would be only slightly better range wise than scrambler pistols and sub machine guns which is ridiculous. Also, many other weapons already have larger clips than AR's as is. Doing either of these suggested changes would knock down AR's effectiveness past the threshold they were designed to be at.
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Altina McAlterson
TRUE TEA BAGGERS
363
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Posted - 2013.02.08 16:08:00 -
[116] - Quote
It does 4.8% more damage than a standard AR. And it's the advanced version so it's going to be better than the standard model so what exactly is everyone complaining about? Train up the SP and get one yourself.
Honestly the fact that this is even something that people debate amazes me. *Better gear is better.* Find a new game if you don't like it. |
XXVVXX
Amarr Templars Amarr Empire
31
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Posted - 2013.02.17 18:44:00 -
[117] - Quote
Still loving my gek and now the duvolle |
Coleman Gray
Coalition Of Goverments
47
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Posted - 2013.02.17 18:55:00 -
[118] - Quote
TheYou can unlock the gek as soon as you start tho lol so not really hard to get |
YourDeadAgain76
Red Star.
133
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Posted - 2013.02.17 20:29:00 -
[119] - Quote
LOL here we go. OMG |
Panther Alpha
Kirkinen Risk Control Caldari State
44
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Posted - 2013.02.17 23:46:00 -
[120] - Quote
Seriously .... I'm sure i say this in another topic, but never mind, i say it again ;
AR needs to be OP, because all the other weapons are OP.
Autocannon : OP
Shotgun : OP
Sniper rifle : OP
Forge gun : OP
This is discrimination against assault troopers !! We don't are just target practice for you guys ( Easy Kills ), some of us have feelings.... bully's
I'm proud been one of those annoying assault troopers, that you guys hate so much... |
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