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1881. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
One Eyed King wrote: el OPERATOR wrote: Adipem Nothi wrote: For EWAR to work for one class, in favor of one class and to perpetuate gross overall game imbalance all scouts need to be able to beat all scans as well as retain all the othe...
- by el OPERATOR - at 2014.10.13 00:22:00
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1882. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
benandjerrys wrote: BL4CKST4R wrote: This still gives scout a complete monopoly on EWAR. I would, pwrsonally, much rather ewar be split three fold between each suit tier. Medium gets best scans, scout best dampening, and heavy best scan radi...
- by el OPERATOR - at 2014.10.13 00:02:00
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1883. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Adipem Nothi wrote: el OPERATOR wrote: Adipem Nothi wrote: For EWAR to work for one class, in favor of one class and to perpetuate gross overall game imbalance all scouts need to be able to beat all scans as well as retain all the other...
- by el OPERATOR - at 2014.10.12 23:59:00
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1884. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Adipem Nothi wrote: For EWAR to work for one class, in favor of one class and to perpetuate gross overall game imbalance all scouts need to be able to beat all scans as well as retain all the other advantages of the class. FTFY.
- by el OPERATOR - at 2014.10.12 19:54:00
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1885. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I'll need a buff to my arm if my job becomes run around and throw batteries at people.
- by el OPERATOR - at 2014.10.12 19:46:00
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1886. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Magnus Amadeuss wrote: So I put together a few charts as I did before for swarms (4 missiles for all/increasing damage for lower tiers... yep that was me) and the amarr scout bonus issue (was a while ago). This time ...
- by el OPERATOR - at 2014.10.12 17:27:00
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1887. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Adipem Nothi wrote: el OPERATOR wrote: And why did this thread suddenly go from being about expanding ewar access to frames outside of Scouts to being about balancing ewar amongst just Scouts? OP isn't interested in better EWAR interplay ...
- by el OPERATOR - at 2014.10.12 16:28:00
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1888. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
el OPERATOR wrote: The 80hp from sheet 1 I think better serves our survivability purpose than the 40 hp from sheet 2, especially once those hp are divided between shield and armor. 20 extra hp either side isn't enough additional buffer for the ...
- by el OPERATOR - at 2014.10.12 07:47:00
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1889. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
el OPERATOR wrote: So, if the equipment cost is off the table then there's no need for the balancing reductions in cpu and pg correct?
- by el OPERATOR - at 2014.10.12 07:46:00
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1890. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
And why not bring this to the CPM Input Support thread? We've been discussing support roles and logi tweaks for over a month now.
- by el OPERATOR - at 2014.10.12 07:44:00
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1891. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
I'm okay with the slots as they are, Caldari does look like it needs an equipment but there may be some other stat it has that its paying for that with. The Amarr is like that, it's short an equipment and a mod to pay for the sidearm (also slow a ...
- by el OPERATOR - at 2014.10.12 07:41:00
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1892. [Request] Reworking Repair Tools - in Feedback/Requests [original thread]
Hm... Atiim, sorry bro but I'm a no on this one, as the game is and as proposed. BUT, I could be sold on it IF the numbers were adjusted a bit (yes. Longer beamtimes w/shorter cooldowns) AND if there was a separate mechanic for locking on, then...
- by el OPERATOR - at 2014.10.12 07:29:00
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1893. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
And why did this thread suddenly go from being about expanding ewar access to frames outside of Scouts to being about balancing ewar amongst just Scouts?
- by el OPERATOR - at 2014.10.12 07:06:00
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1894. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Breakin Stuff wrote: I got hatemail for driving over a cloak scout. I hope you reminded him that if he doesn't know how to play in the street then he should stay inside.
- by el OPERATOR - at 2014.10.12 07:03:00
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1895. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Since this thread has reached "brass tacks" level with the establishment that only Scouts evidently are to counter Scout prec/damp except for he GalLogi, who if he carries the top protorype scanner can maybe counter for 5seconds, I'd like to run a...
- by el OPERATOR - at 2014.10.11 22:10:00
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1896. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Adipem Nothi wrote: Magnus Amadeuss wrote: Adipem Nothi wrote: Magnus Amadeuss wrote: Can you please quit lying now Adipem? I am getting really tired of you being deceitful. Dude, if I were trying to deceive anyone, I wouldn't be ...
- by el OPERATOR - at 2014.10.11 19:31:00
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1897. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
*popcorn machine begins emitting smoke from uneaten popcorn burning*
- by el OPERATOR - at 2014.10.11 19:15:00
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1898. CPM input request: Commandos - in Feedback/Requests [original thread]
Blueprint For Murder wrote: You guys remember commandos on the game Command and Conquer? How about a crazy epic remote explosive buff they are slow with big hit boxes, but if they make it up to your tank with some explosives your done. I've g...
- by el OPERATOR - at 2014.10.11 19:11:00
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1899. CPM input request: Commandos - in Feedback/Requests [original thread]
Cross Atu wrote: The question is not simply "how can we buff commandos", rather it is "what are commandos lacking to define a specialized role on the field. I think, in my already admitted limited experience, the Commando lacks very l...
- by el OPERATOR - at 2014.10.11 16:48:00
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1900. CPM input request: Commandos - in Feedback/Requests [original thread]
el OPERATOR wrote: Commandos, IMO, should be force-multipliers like Logis. The difference would be that while Logis' multiplicative effect stems primarily from equipment supply/support Commandos' multiplier lies in pure force. More damage, f...
- by el OPERATOR - at 2014.10.11 15:45:00
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