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201. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
The Dark Cloud wrote: Gonna throw this in: Change the cal. logi to be a shield logi and introduce a shield recharger tool to finally fill the gap between armor and shields. Nobody uses the Cal. Logi simply because it has the worst bonus on it a...
- by el OPERATOR - at 2015.03.27 20:09:00
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202. Dust development for ps4 - in Feedback/Requests [original thread]
DJINN Jecture wrote: el OPERATOR wrote: Haven't read the entire thread and probably commented proPS4 already, I usually do with threads like this. Quick note though about PC vs PS4- The PS4 is a standardized platform whose hardware mostl...
- by el OPERATOR - at 2015.03.26 20:28:00
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203. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Booby Tuesdays wrote: So, if the Logis get a small HP buff, swap speeds with the Assault frames, and attain better equipment bonuses; will people come back yelling about Slayer Logis? Assaults, Heavies, and Scouts will still be better slayers, ...
- by el OPERATOR - at 2015.03.26 18:05:00
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204. Dust development for ps4 - in Feedback/Requests [original thread]
Haven't read the entire thread and probably commented proPS4 already, I usually do with threads like this. Quick note though about PC vs PS4- The PS4 is a standardized platform whose hardware mostly is identical between different users. This m...
- by el OPERATOR - at 2015.03.26 17:57:00
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205. Rep hives should be easier to see on radar - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I will drop one behind a line of injured blues, and either nobody notices it, or nobody cares to walk back 5 feet to use it. I'm assuming nobody notices. In the heat of battle the minor icon difference isn't going to cat...
- by el OPERATOR - at 2015.03.26 16:54:00
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206. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: el OPERATOR wrote: Majority opinion is not always the most accurate and just because an opinion is not widely shared does not make it wrong. Yes, a large sample size of opinions gives a much more accurate view of...
- by el OPERATOR - at 2015.03.26 16:37:00
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207. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
el OPERATOR wrote: ...NO ONE [except CCP, maybe] can show a basis, an actual in-game imbalance or indominatable over-powering condition, created by the layout that requires rescripting them. [Besides] all the rest of the various fixes, patche...
- by el OPERATOR - at 2015.03.24 03:49:00
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208. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
lol "blueberries need to learn somehow" Amen.
- by el OPERATOR - at 2015.03.23 20:45:00
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209. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
Pokey Dravon wrote: el OPERATOR wrote: Cool. And hopefully they'll also examine the individual usage data between us as part of determining when it comes to using these suits (all of them) who between us actually has the consistent in-game ...
- by el OPERATOR - at 2015.03.23 20:32:00
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210. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Sooo....where are we at with this stuff, Cross?
- by el OPERATOR - at 2015.03.23 02:14:00
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211. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
Pokey Dravon wrote: el OPERATOR wrote: Pokey Dravon wrote: So if Logistics are performing as they should , and they already match the Assault layout at proto in 3 our of 4 instances, doesn't that intrinsically imply that matching the...
- by el OPERATOR - at 2015.03.23 02:12:00
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212. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: You are right that the current slot layouts aren't OP or gamebreaking, but they are problematic for the complete opposite reason. They are just bad. This makes no sense. They are "bad" but aren...
- by el OPERATOR - at 2015.03.23 01:18:00
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213. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
Pokey Dravon wrote: So if Logistics are performing as they should , and they already match the Assault layout at proto in 3 our of 4 instances, doesn't that intrinsically imply that matching the Assault layout indeed makes Logistics work p...
- by el OPERATOR - at 2015.03.23 00:43:00
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214. Change the proxy mine warning sound! - in Feedback/Requests [original thread]
I like it, prox detection sucks anyway and since dropship pilots have no counter-measures a lock warning seems fair. LAV/HAV pilots can focus on where they're driving and/or use that scanner. Not gonna lie, I really don't pilot much so the impa...
- by el OPERATOR - at 2015.03.22 02:23:00
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215. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
Oh, and btw, the Minmatar Logistics suit was never mirrored to the Minmatar Assault. The Minmatar Assault was mirrored to the Logi . Hi, my name is el OPERATOR and I am addicted to italicizing XD
- by el OPERATOR - at 2015.03.22 02:13:00
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216. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
Pokey Dravon wrote: The Assault's progression from Standard to Proto and between races themselves is quite good. You can still easily match the Logistics slot layout to the Assault (Proto Logis pretty much do this already) and end up with a ver...
- by el OPERATOR - at 2015.03.22 00:08:00
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217. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: el OPERATOR wrote: Its not about replicating assault logis, its about replicating the existing loadouts that assaults use, with the additional benefit of the equipment slots and relative cpu/pg increase. Yes, ass...
- by el OPERATOR - at 2015.03.21 23:57:00
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218. scouts can fly turn invisible an throw c4, an have super speed, wth... - in Feedback/Requests [original thread]
I wouldn't mind seeing scouts get a little more hp in their base, maybe 50 points or so.
- by el OPERATOR - at 2015.03.21 20:15:00
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219. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
Its not about replicating assault logis, its about replicating the existing loadouts that assaults use, with the additional benefit of the equipment slots and relative cpu/pg increase. Yes, assaults will be better at assaulting however, and the mi...
- by el OPERATOR - at 2015.03.21 07:44:00
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220. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
Leave the slot progression alone, replicating assault layouts will simply empower replicating assault loadouts. We're a different class with a different primary purpose, our current layout continue to reinforce this. Give the CalLogi a sidearm. ...
- by el OPERATOR - at 2015.03.20 22:29:00
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