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341. Militia Vehicles - in Feedback/Requests [original thread]
I feel like this is a problem that starts with the vehicle skill tree. Vehicles should work much like dropsuits do where they start with a fairly low pg / cpu and armor / shields and these are increased through the skill tree along side skilling u...
- by deezy dabest - at 2014.06.20 00:37:00
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342. Did they ever take the cloak bonus away from Logis? - in Feedback/Requests [original thread]
Boot Booter wrote: Agreed. Don't see what the big deal is. If anything it adds some diversity, which I am always for. As stated above, the removing of the dampening on the cloak really makes it so that you have to give up a lot to be a ...
- by deezy dabest - at 2014.06.16 19:47:00
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343. [Suggestion] Orbital bombardment notification - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: countless times iv been solo squad as logi and gotten 2500+ points and didnt realize i could have used an orbital so my idea is a more clear and easy to notice notification both audio, visual and an HUD element to show i...
- by deezy dabest - at 2014.06.13 15:01:00
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344. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
As an ADS pilot I am all for balancing swarms against them in whatever way. But please do not screw the Python over just to make the incubus vulnerable. I will comment more once I look at the changes in depth.
- by deezy dabest - at 2014.06.11 20:11:00
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345. Dropships and the redline - in Feedback/Requests [original thread]
This is likely lag related. I have had it let me stay in the redline longer and shorter in any vehicle as well as on foot and every time was a match where I was getting lag
- by deezy dabest - at 2014.06.10 09:13:00
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346. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
I know this probably would not happen but Shield Extenders should be % based instead of HP based. This would allow for suits that are high in shields already to shield tank while high armor suits that start with a lower base shield would have mo...
- by deezy dabest - at 2014.06.10 09:02:00
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347. should we have racial respec - in Feedback/Requests [original thread]
I cant remember for sure but I think part of that statement was that any race would have access to other races starter fits to make sure that new players can properly try out all weapons. This goes along with militia variants being added so that n...
- by deezy dabest - at 2014.06.10 08:48:00
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348. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
I think the best way to test this is to make ambush under the battle finder go to OMS only with vehicles allowed and put regular ambush under the special contracts option for a week or two. Once a winner has been chosen that can remain in the batt...
- by deezy dabest - at 2014.06.09 22:11:00
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349. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Baal Omniscient wrote: RE progression would be fantastic. 3 1500 damage RE's is nice for taking out militia tanks, but for anything stronger you need more damage. It's not like RE's aren't pretty much a guaranteed OHK on infantry anyway, might ...
- by deezy dabest - at 2014.06.09 10:30:00
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350. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
Adding some maps where the redline basically restricts you to the large socket of the map and a small surrounding area to allow for flanking would be a good way to supplement this. I am only guessing that redlines and smart deploy points can be ...
- by deezy dabest - at 2014.06.09 09:57:00
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351. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
Aeon Amadi wrote: I want to remind everyone that there's an inherent flaw as well with wanting vehicles removed from Ambush but not Ambush OMS.... You can't choose which one you jump into. If I'm an infantry guy who wants to play a game-mode wi...
- by deezy dabest - at 2014.06.09 09:30:00
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352. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
Remove vehicles from Ambush but NOT Ambush OMS. If it is only in OMS I would even be a fan of bumping the quota up to 3. Supply depots hold much more tactical significance when vehicles are involved. Without tanks to pop them most of...
- by deezy dabest - at 2014.06.09 09:15:00
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353. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
1) Additional Militia weapons and increased exposure to new players YES YES AND YES. I will not use them but I would love to see people able to try out new things without all the investment. I have always felt like this was one of the things that...
- by deezy dabest - at 2014.06.09 09:10:00
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354. Bring Back Pre-PC Corp vs Corp Battle System - in Feedback/Requests [original thread]
They will not do this until Legion is out. It is very important that we continue to beta test these things.
- by deezy dabest - at 2014.06.02 12:51:00
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355. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
Drop planetary conquest and bring back corp battles with a basic ranking system for who has fought who. Since that will be ignored I will give this feedback: I can not wait to see half of PC holding cargo hubs attacking each other to lock the ...
- by deezy dabest - at 2014.05.30 18:23:00
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356. [Petition] Full Character Transfers to Project:Legion - in Feedback/Requests [original thread]
Universal Decimator wrote: 1. SP - a must 2. ISK - a must 3. BPO's - a must 4. NAME - a must ^^
- by deezy dabest - at 2014.05.05 00:27:00
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357. [Petition] Full Character Transfers to Project:Legion - in Feedback/Requests [original thread]
You do realize they have already promised this right? Do not fall for the lie tho, it is a poor attempt at keeping people spending on Dust as long as possible.
- by deezy dabest - at 2014.05.05 00:19:00
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358. Make Planetary conquest viable for game play. - in Feedback/Requests [original thread]
Options: 1) Shut it down and bring back the code for corp battles. 2) Increase clone pack size to 200 while keeping the cost the same. Just give us a way to have some fun with a full 16 man team so we can see some real battles played out.
- by deezy dabest - at 2014.05.04 18:32:00
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359. Road Kill Mod - in Feedback/Requests [original thread]
deezy dabest wrote: "Laser Rake" A bumper mounted high intensity laser spanning the length ot the front of the light attack vehicle that burns at over 5000 degrees celsius quickly destroying any mercenary caught between its pulse connectors. ...
- by deezy dabest - at 2014.04.21 23:44:00
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360. Logistics suit bonus is slightly biased. - in Feedback/Requests [original thread]
BL4CKST4R wrote: Skullmiser Vulcansu wrote: I don't mean the racial bonuses, I mean the equipment bonus. The Amarr and Caldari Lagistics suits both have one less equipment slot than the Gallente and Minmatar suits, so they get less from the ...
- by deezy dabest - at 2014.04.21 23:15:00
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