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301. The Heavy machine gun, Accuratly inacurate - in General Discussions [original thread]
Yeah, that video shows it perfectly. Just make the HMG destroy everything inside it's big circle at close range -> good. Balanced Imbalance.
- by daishi mk03 - at 2013.11.13 08:11:00
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302. The Heavy machine gun, Accuratly inacurate - in General Discussions [original thread]
How fking hard can it be to design weapons? Seriously. 1) Take a pencil 2) write down combat ranges 3) define weapons for those ranges 4) design weapons to dominate at "their" range HMG should have a spread area as wide as 2 dropsuits at 20m rang...
- by daishi mk03 - at 2013.11.13 08:00:00
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303. Starter Pack ('Exile' AR) next to be remove? - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: What you just wrote does not make any sense in any order that you read it. Were you suggesting that an "extended clip" actually changed the overall DPS and functionality of the gun somehow? Or were you trying to...
- by daishi mk03 - at 2013.11.12 09:18:00
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304. CCP is predictable: 1.7 release date - in General Discussions [original thread]
With this 8th of october stuff you lost all credibility at once.
- by daishi mk03 - at 2013.11.12 08:53:00
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305. [Request] Better Shield Scaling - in Feedback/Requests [original thread]
Right now it is 22/33/66 ... it should be 22/44/66. Thanks.
- by daishi mk03 - at 2013.11.12 08:22:00
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306. CCP is predictable: 1.7 release date - in General Discussions [original thread]
Spectral Clone wrote: 1.5 was released first tuesday of october (8th). 1.6 was released first tuesday of november (5th). 1.7 is coming the 3rd of december (if not pushed back). Im happy to get an early bday present! These monthly patches are ...
- by daishi mk03 - at 2013.11.12 08:19:00
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307. To people complaining about damage mods - in General Discussions [original thread]
1.10*(1+.10*.87)=1.1957 Although there is a stacking penalty, two 10% damage mods yield a increase in damage of 19,6%. Prof 5 yields 15%. 1.15*1.1957 = 1.375% So, 2 damage mods bring you from 1.15 to 1.375 .. which is 22.5% from your base dama...
- by daishi mk03 - at 2013.11.11 11:47:00
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308. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
You can't plan anything, since depandencies are only checked for "current", not for "planned". So I can't plan "Shield Extensions", after I planned "Shield Upgrades".
- by daishi mk03 - at 2013.11.11 10:51:00
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309. Proper Skill Point Usage - in Rookie Training Grounds [original thread]
Infantry player: Weapons STD -> Dropsuits STD -> Dropsuit Upgrades -> Weapons ADV -> Dropsuits ADV -> Proto Tank player: Vehicle Command -> Turrets STD -> Vehicle Upgrades max This is, how I did it.
- by daishi mk03 - at 2013.11.11 10:43:00
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310. something hilarious you witnessed. - in General Discussions [original thread]
I played a game against a DUST University squad and stomped them with my tank, even drove over some of them multiple times (which is hard since 1.5). The next game, same squad on the oppsing side, they didn't even tried to capture the objective. T...
- by daishi mk03 - at 2013.11.11 09:33:00
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311. 13ear - in General Discussions [original thread]
I've seen him raging at Bob, because he trolled him. Trololololol
- by daishi mk03 - at 2013.11.09 19:30:00
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312. Tested the HMG - in General Discussions [original thread]
Why does the Toxin has less dispersion than the GEK? I don't use AR.
- by daishi mk03 - at 2013.11.09 17:10:00
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313. Tested the HMG - in General Discussions [original thread]
Scheherazade VII wrote: looks like a guy with prof 5 and 5 complex damage mods (or no damage mods) got behind you and spammed the crap out of your head whilst your were shooting somebody else? a GEK does 600-700dmg in an instant. The exile an...
- by daishi mk03 - at 2013.11.09 16:43:00
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314. Damages incorrect???? - in General Discussions [original thread]
If there are people out there right now, who have a Toxin AR and Complex Dmg mods, we can test.
- by daishi mk03 - at 2013.11.09 02:01:00
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315. Damages incorrect???? - in General Discussions [original thread]
I have an idea, someone has time to test?
- by daishi mk03 - at 2013.11.09 01:57:00
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316. [Feedback] Limit Standard Battles to Meta Level 6 - in Feedback/Requests [original thread]
@Talos Vagheitan Read under "What will change". I said it won't change the outcome of the match ... why you telling me this?
- by daishi mk03 - at 2013.11.08 17:27:00
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317. [Feedback] Limit Standard Battles to Meta Level 6 - in Feedback/Requests [original thread]
Awry Barux wrote: This idea won't work, for one simple reason. Complex damage mods are meta 4. Easy. Make them level 8 and fine. 1-3 MLT/STD (Basic) 4-6 ADV (Enh) 7-9 Proto (Comp) Also, most proto stompers don't have ADV fits and are most...
- by daishi mk03 - at 2013.11.08 17:08:00
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318. I was bored in class - in General Discussions [original thread]
Psychopath
- by daishi mk03 - at 2013.11.08 11:51:00
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319. [Feedback] Limit Standard Battles to Meta Level 6 - in Feedback/Requests [original thread]
Idea: Only suits, weapons, equipment, vehicles and modules of meta level 6 and below are allowed to be used in standard battles (ambush, skirmish, domination). FW is not affected. Advantages: Those battles are right now the place for newe...
- by daishi mk03 - at 2013.11.08 11:28:00
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320. This update blew. - in General Discussions [original thread]
my scrambler fires the shot did clearly miss you still you are dead now
- by daishi mk03 - at 2013.11.06 07:01:00
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