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381. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
If CCP acts the same as always only skills which are altered / removed / replaced are refunded. (= all vehicle skills) AV gets nerfed, no skill changes there .. so no refund for them.
- by daishi mk03 - at 2013.11.01 16:44:00
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382. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
Needless Sacermendor wrote: Iron Wolf Saber wrote: so if I reinvest the same SP Shouldn't you have said **Spoiler Alert** Nice find! :D IWS talks too much :S
- by daishi mk03 - at 2013.11.01 16:21:00
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383. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
The majority of your posts in this thread is mainly directed towards me, I just spend two secs at the end of every post to keep you motivated to go on, my little prince. ^.-
- by daishi mk03 - at 2013.11.01 16:08:00
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384. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
Harpyja wrote: daishi mk03 wrote: Harpyja, can you link your spreadsheet? I'll try, but it's on excel. Plus I'm going to remake it as mentioned in the OP now. Edit: I'll see if I can link it this evening, central US time Would be great...
- by daishi mk03 - at 2013.11.01 15:49:00
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385. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
Harpyja, can you link your spreadsheet?
- by daishi mk03 - at 2013.11.01 15:44:00
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386. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
Knight Soiaire wrote: daishi mk03 wrote: Yeah, you can also rail snipe with a tank full of complex PG and CPU upgrade modules HOWEVER in which suit do you want to face your opponent, the one posted by you or a state of the art ck0? @ Taka...
- by daishi mk03 - at 2013.11.01 15:42:00
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387. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
Yeah, you can also rail snipe with a tank full of complex PG and CPU upgrade modules HOWEVER in which suit do you want to face your opponent, the one posted by you or a state of the art ck0? @ Takahiro Kashuken I was the one laughing the rest ...
- by daishi mk03 - at 2013.11.01 15:31:00
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388. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
It was you, ranting for 30 mins because I fked your ****** gunnlogi, not me. Now stop derailing useful tanker threads and troll somewhere else.
- by daishi mk03 - at 2013.11.01 15:24:00
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389. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
Knight Soiaire wrote: What do you mean by real fit? I assure you, with all Lvl 5s, this fit is a 'real' fit (Whatever that may be) It was said that you couldn't fit full Proto / Complex on a Standard dropsuit, nobody ever said it had to be go...
- by daishi mk03 - at 2013.11.01 15:18:00
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390. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
This is no real fit. You can also fit only complex CPU and complex PG upgrades on your tank + a proto rail and be full proto. GJ troll
- by daishi mk03 - at 2013.11.01 15:06:00
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391. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
Spkr4theDead wrote: daishi mk03 wrote: @name > topic your answer @name > topic your answer @name > topic your answer So you want me to use the forums your way, instead of the way I want to? My way and the way of every other p...
- by daishi mk03 - at 2013.11.01 14:53:00
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392. PS3 is fixed - in General Discussions [original thread]
I don't need money at all, but donations for my vehicle recruits fund are always welcome. 400m ISK went into recruits already. (2/3 into derpships ....)
- by daishi mk03 - at 2013.11.01 14:51:00
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393. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
@name > topic your answer @name > topic your answer @name > topic your answer
- by daishi mk03 - at 2013.11.01 11:33:00
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394. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
1. You are no tanker, wtf are you doing here? > Active armor repair modules are being removed. 2. This thread is about shield tanks u fk > But it's fair when infantry can fit complex and PRO everything, right? 3. You can't full proto a STD ...
- by daishi mk03 - at 2013.11.01 11:20:00
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395. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
Foundation Seldon wrote: 2. He shows that mixing and matching both Light and Heavy modules is probably going to be the best way of getting a balanced fitting, the notion that Light Modules = Dropship / LAV territory only is going to be one that...
- by daishi mk03 - at 2013.11.01 11:04:00
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396. Gunnlogi and 1.7 - in General Discussions [original thread]
I was pointing out the fact, that you want to fit two hardeners on a gunnlogi and activate them together. Current map design hits you critically. You die.
- by daishi mk03 - at 2013.11.01 08:31:00
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397. Gunnlogi and 1.7 - in General Discussions [original thread]
Lorhak Gannarsein wrote: Kasote Denzara wrote: My Flux Grenade is ready. Haha. Your flux grenades won't do jack **** against a hardened Gunnlogi - double hardeners = like 75% resists :P like 15sec on life support afterwards you are dead
- by daishi mk03 - at 2013.11.01 08:21:00
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398. Stop the Gunlogi QQ - in General Discussions [original thread]
CharCharOdell wrote: Xocoyol Zaraoul wrote: Considering the lol-worthy RPM of missile's I am rather curious on how viable a damage-modded missile gunnie will be for maddie hunting... *shrugs* Either way I'm not condoning nor condemning any...
- by daishi mk03 - at 2013.11.01 08:04:00
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399. Stop the Gunlogi QQ - in General Discussions [original thread]
Gunnlogis will pop faster then they do now. Edit: Can someone link a working 1.7 fitting calc?
- by daishi mk03 - at 2013.11.01 07:49:00
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400. Issue With Gunnlogi in 1.7 - in General Discussions [original thread]
The armor repairer is not as effective on basic level, than it is on complex.
- by daishi mk03 - at 2013.11.01 07:29:00
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