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281. Not hating SCR. - in General Discussions [original thread]
Ryme Intrinseca wrote: Grease Spillett wrote: Seen some amazing feets and lack of skills. I run the ar vs scr. 8 times out of ten I **** due to movement and anticipation. But on the other side of that I fall like a brick and feel dumb. There...
- by daishi mk03 - at 2013.11.16 14:18:00
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282. Not hating SCR. - in General Discussions [original thread]
I wouldn't pick a head on fight with an AR, because I like to make sure my charged shot hits ... which takes time .. and yeah, you get killed in under a sec from Toxins, Exiles, Duvolles, GEKs all over the place. Also, auto aim neglects most of t...
- by daishi mk03 - at 2013.11.16 10:56:00
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283. Not hating SCR. - in General Discussions [original thread]
I really don't get it. Are you mad, because you got shot by a ScR? Duvolle is still God mode, try it.
- by daishi mk03 - at 2013.11.16 10:52:00
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284. Not hating SCR. - in General Discussions [original thread]
ScR has a risk/reward component. If you hit the charged shot and follow up with 3-5 shots your opponent is dead. If you miss the charged shot and you can't break line of sight, you are most likely dead. The other 2 options (hit charged and enem...
- by daishi mk03 - at 2013.11.16 10:36:00
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285. Reason Why North American players are better - in General Discussions [original thread]
everthing, except the "are better" thing, is correct
- by daishi mk03 - at 2013.11.15 20:56:00
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286. No-Recoil with Turbo Fire controller (video) - in General Discussions [original thread]
CCP Saberwing wrote: Hey guys. Thanks for pulling this together. The issues been escalated and I've passed on the video. Whether or not it's working as "mechanically intended" I can't comment on yet, but will try to get a response for you when...
- by daishi mk03 - at 2013.11.15 14:30:00
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287. No-Recoil with Turbo Fire controller (video) - in General Discussions [original thread]
I just wrote down fantasy numbers ... time to reset recoil should also be different on different weapons. I just want to post an example, that you can fix this **** with turbo controllers EASILY.
- by daishi mk03 - at 2013.11.15 14:06:00
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288. No-Recoil with Turbo Fire controller (video) - in General Discussions [original thread]
Nguruthos IX wrote: daishi mk03 wrote: You can easily code recoil, which works for normal controllers and turbo fire controllers, by not correlating recoil with input, but with fire. aye aye capt'n You think I'm joking? Recoil builds ...
- by daishi mk03 - at 2013.11.15 13:42:00
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289. No-Recoil with Turbo Fire controller (video) - in General Discussions [original thread]
You can easily code recoil, which works for normal controllers and turbo fire controllers, by not correlating recoil with input, but with fire.
- by daishi mk03 - at 2013.11.15 12:18:00
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290. No-Recoil with Turbo Fire controller (video) - in General Discussions [original thread]
How it is time for name calling all the turbo users! Edit: Maphia Clan first
- by daishi mk03 - at 2013.11.15 12:13:00
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291. Templar BPO & ISK giveaway, Rubicon edition - in General Discussions [original thread]
lol DUST University lol My fit against Dust University: [Starter] Medic
- by daishi mk03 - at 2013.11.14 22:11:00
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292. Tanking 1.7 Looking Crazily, underpowered? Char-Odelle, what will we do buddy :( - in General Discussions [original thread]
Reppers scale with hardeners.
- by daishi mk03 - at 2013.11.14 19:48:00
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293. Tanking 1.7 Looking Crazily, underpowered? Char-Odelle, what will we do buddy :( - in General Discussions [original thread]
pegasis prime wrote: I had a chat with odell on the day they released the new stats and we both drew the same numbers and I have to tell you gunlogis will be anything but up when 1.7 hits, yes the blank hulls and mods don't look to effective bu...
- by daishi mk03 - at 2013.11.14 11:44:00
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294. Militia Soma>Gunnlogi - in General Discussions [original thread]
That AT201/XT201 Gunnlogi could be a problem.
- by daishi mk03 - at 2013.11.14 09:15:00
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295. Hellsatano of Academy Inferno cheating - in General Discussions [original thread]
They are from russia, afaik.
- by daishi mk03 - at 2013.11.13 11:10:00
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296. Considering a hypothetical Amarr HAV - in General Discussions [original thread]
If CCP allows Amarr tank drivers to set an amount of damage which passes shield (e.g. 60% goes into shields, 40% goes into armor), dual tanking would be viable. Edit: Maybe touching the rubber d*ck, which is attached to thje front side of the tan...
- by daishi mk03 - at 2013.11.13 11:08:00
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297. Hellsatano of Academy Inferno cheating - in General Discussions [original thread]
Actually, as far as I know, Academy Inferno always guarantees exciting matches and no abusing of game mechanics.
- by daishi mk03 - at 2013.11.13 11:06:00
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298. Considering a hypothetical Amarr HAV - in General Discussions [original thread]
Yeah, I think the slot layout is reasonable. Problem is, with the current armor rep mechanic, it is not viable to dual tank.
- by daishi mk03 - at 2013.11.13 09:23:00
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299. Considering a hypothetical Amarr HAV - in General Discussions [original thread]
Maybe Amarr tanks will have a big rubber d*ck attached to the front?
- by daishi mk03 - at 2013.11.13 08:38:00
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300. Considering a hypothetical Amarr HAV - in General Discussions [original thread]
Dual tanks would suck hardcore, because your passive armor rep only shines, as long as it can rep. Now, as long as your shield holds, your armor doesn't get damaged. You'd have to delay your shield booster, until your armor took damage, which migh...
- by daishi mk03 - at 2013.11.13 08:30:00
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