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481. The problem with the LP system and Fictional Dev blogs - in General Discussions [original thread]
They changed the entire curve from exponential to linear
- by crazy space 1 - at 2013.12.17 03:57:00
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482. I feel that I'm lucky because I'm only ripped +$200 from CCP - in General Discussions [original thread]
Ankbar Latrommi wrote: Skihids wrote: DUST is still "early Beta" despite what marketing says. You can't argue against that when you see the complete vehicle philosophy change and rebuild. I believe that's exactly what happened with Eve O...
- by crazy space 1 - at 2013.12.17 00:48:00
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483. Why are Active scanners in the game? New outlook on active scanning... - in General Discussions [original thread]
Akdhar Saif wrote: Active Scanners should only show results while scanning something. That way if you want to a red to show up on the radar or to team members you have to be continuously scanning them kinda like a flashlight. YES with a hea...
- by crazy space 1 - at 2013.12.17 00:45:00
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484. Why are Active scanners in the game? New outlook on active scanning... - in General Discussions [original thread]
So we should increase the delay between scans by 100% and introduce a single dropsuit with bonus , -10% delay with the active scanner per level BAM BALANCE ACHIEVED.
- by crazy space 1 - at 2013.12.16 22:15:00
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485. The problem with the LP system and Fictional Dev blogs - in General Discussions [original thread]
Here is what we got compared to what was proposed. The dev blog was posted in order to get our feedback and the numbers were changed 3 days before release. But the numbers aren't important. I implore you to look at this picture of the graph from t...
- by crazy space 1 - at 2013.12.16 22:13:00
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486. Need better numbers for a Loyalty Point tool - in DUST 514 Technology Lab [original thread]
Nikoli Gleimer wrote: no no no.....if you were to give someone over 2,000 lp per match if they have level 10 standing it would be insane....nobody would stop doing fw matches, nobody would ever use standard or advanced gear, they would just run...
- by crazy space 1 - at 2013.12.16 21:37:00
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487. Need better numbers for a Loyalty Point tool - in DUST 514 Technology Lab [original thread]
Azri Sarum wrote: While i think the payouts should be a little higher (wins are more expensive) i think people are expecting way too much. Aero yassavi did the math, last post of page 2. 1LP is worth approximately 316 isk. So converting LP to ...
- by crazy space 1 - at 2013.12.16 21:35:00
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488. HAV vs. LAV - in General Discussions [original thread]
Mike Ox Bigger wrote: Anybody experiment with jumping out just prior to impact so you don't have to go all jihad? wait.... You mean this isn't how you do it? O.o
- by crazy space 1 - at 2013.12.16 06:40:00
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489. 8 tanks in a battle fields.. one full squad of proto Avers... No tank died...... - in General Discussions [original thread]
need webs and top speed nerf....
- by crazy space 1 - at 2013.12.16 03:51:00
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490. 659 LP Payout at level 10 standing? What? - in General Discussions [original thread]
Level 1 - 75 lp payout. Level 2 - 100 lp Level 3 - 125 lp Level 4 - 150 lp Level 5 - 200 lp Level 6 - 250 lp Level 7 - 350 lp Level 8 - 500lp Level 9 - 700 lp Level 10 - 1000 lp + 50% lp bonus so to squad with most war points on winning team...
- by crazy space 1 - at 2013.12.15 08:39:00
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491. Rail rifle = Full auto Duvolle tactical - in General Discussions [original thread]
the TAC and burst are placeholder that were suppose to be removed, and now everyone can see why they should be removed
- by crazy space 1 - at 2013.12.14 16:50:00
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492. New Dropship Mechanics - in General Discussions [original thread]
Repter Casanova wrote: crazy space 1 wrote: What I think would be cool if... Armor reps are +50 armor per second Passive Active mode +150 armor per second for 30 seconds +0 armor per second for 60 seconds. ? Actually that would be a go...
- by crazy space 1 - at 2013.12.14 16:26:00
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493. New Dropship Mechanics - in General Discussions [original thread]
What I think would be cool if... Armor reps are +50 armor per second Passive Active mode +150 armor per second for 30 seconds +0 armor per second for 60 seconds. ?
- by crazy space 1 - at 2013.12.14 10:06:00
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494. wonder when we can trade isk from EvE. - in General Discussions [original thread]
I say dust has people *like me*who can run anything all day every day* Make PC matter to sov and open the isk flood gates. Sell paint buckets... Let us pay for corp colors and such. Simple system, tons of cash. Keep AUR stuff, but only permade t...
- by crazy space 1 - at 2013.12.14 10:04:00
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495. Who is using a logi suit as an assault rather than a logi? - in General Discussions [original thread]
I'm a skinweave logi. sigh...
- by crazy space 1 - at 2013.12.14 09:57:00
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496. Gal/Amarr FW - in General Discussions [original thread]
Well since the difference between level 1 and level 10 is 300 LP, I run all 4 factions to be honest. :P
- by crazy space 1 - at 2013.12.14 09:53:00
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497. - EVE Vegas 2013 GǣDust 514: Past Present & FutureGǥ Lecture Notes. - - in General Discussions [original thread]
thesupertman wrote: ANY WORD ON MECHS? I swear CCP said something about mechs... MTACS i think they are called? They said we would get them in 2013!!! I've got the link on hand if you want it...
- by crazy space 1 - at 2013.12.14 08:37:00
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498. Leadership Skills in Dust - in General Discussions [original thread]
this was allready confrimed
- by crazy space 1 - at 2013.12.14 05:31:00
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499. This is the kind of stuff I want to do in dust! - in General Discussions [original thread]
I want jeeeeeets in dust ;_;
- by crazy space 1 - at 2013.12.14 01:35:00
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500. Ccp please give us more lp per match ( hotfix now ) - in General Discussions [original thread]
Rowdy Railgunner wrote: Eldest Dragon wrote: Everyone else wants you too, and I have to agree, its just not enough lp. I also think you should get some standing, regardless of win or loss, atm if you lose you get no standing and barely any l...
- by crazy space 1 - at 2013.12.14 01:07:00
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