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501. This is the kind of stuff I want to do in dust! - in General Discussions [original thread]
http://www.youtube.com/watch?v=9E9HXYKUHIY#t=28 http://youtu.be/E06jjZqApY8 Sorry this should be moved to locker room
- by crazy space 1 - at 2013.12.14 01:03:00
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502. Where have we seen this before? - in General Discussions [original thread]
Standard tanks need two bonuses per level like in eve online for the skill bonus. I have no idea why the Dropship gets two hardcore awesome bonuses. CCP said something about that being impossible but look there it is. CCP, please. standard tanks...
- by crazy space 1 - at 2013.12.14 00:50:00
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503. The Tank Problem - Ongoing Feedback 2 - in General Discussions [original thread]
Doshneil Antaro wrote: IceShifter Childhaspawn wrote: The problem definitely lies in the speed of a tank. They have far too much agility for the amount of HP they are given. Why are so many tanks on the field? The have several thousand HP, a...
- by crazy space 1 - at 2013.12.14 00:43:00
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504. The Tank Problem - Ongoing Feedback 2 - in General Discussions [original thread]
Tebu Gan wrote: Jack McReady wrote: finally another honest tank driver that gets the point. I am really tired to argue with all the biased tunnelvision tank pilots. for 100k isk I can run a tank that is very hard to take down by infantry an...
- by crazy space 1 - at 2013.12.14 00:40:00
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505. Now that i'm getting used to 1.7 - in General Discussions [original thread]
If they had less top speed and we had web mines *prox mines do 750 damage whats with that?* I'd say remove prox mines alltogether, make them web mines. When someone comes into range it's set offand give a debuff, 50% speed. Making it possible t...
- by crazy space 1 - at 2013.12.14 00:32:00
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506. Detailed quick fix patch so game can progress - in General Discussions [original thread]
Panoscape wrote: CCP makes money by selling AUR consumable goods. If one dies faster then they use up more AUR consumable goods. Thus, generating more sales for AUR consumable goods. CCP needs people making micro transactions or their kids go ...
- by crazy space 1 - at 2013.12.14 00:28:00
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507. Detailed quick fix patch so game can progress - in General Discussions [original thread]
haha I'm down for doubling everyone hp straight up :P No joke lets do it for a week CCP, you can roll it back, lets admit this is a beta and give it a shot!
- by crazy space 1 - at 2013.12.14 00:27:00
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508. What type of game mode are you looking for in Dust? - in General Discussions [original thread]
Mordecai Snake wrote: PvE Command & Conquer style base vs base So C&C renegade? It's coming out in 3 months :D
- by crazy space 1 - at 2013.12.13 23:34:00
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509. WP for damage done vs vehicles has to be implemented ASAP, this is why... - in General Discussions [original thread]
I'm on board.
- by crazy space 1 - at 2013.12.13 21:27:00
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510. What type of game mode are you looking for in Dust? - in General Discussions [original thread]
skirmish 1.0 commander mode so one player can give orders and place turrets, build bases.
- by crazy space 1 - at 2013.12.13 21:26:00
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511. Militia Tanks Need Adjusted From A Dedicated Tankers Prospective - in General Discussions [original thread]
CCP Wolfman wrote: Q: So are vehicles going to play an ever-larger role in the game? Or are you going to keep it more infantry-focused? A: Our goal isnGÇÖt that the infantry and the vehicles are these two separate worlds and never the twain sh...
- by crazy space 1 - at 2013.12.13 21:23:00
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512. THIS IS WHAT I SEE ON THE FORUMS. - in General Discussions [original thread]
neat
- by crazy space 1 - at 2013.12.13 21:19:00
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513. Need better numbers for a Loyalty Point tool - in DUST 514 Technology Lab [original thread]
CCP FoxFour wrote: Dev blog updated with this image: [img]http://web.ccpgamescdn.com/dust/news.control/65526/1/fw_devblog_11_lppayouttable.png[/img] CCP Praetorian wrote: Uprising 1.7 serves as the latest important step on the DUST 514 j...
- by crazy space 1 - at 2013.12.13 21:18:00
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514. Need better numbers for a Loyalty Point tool - in DUST 514 Technology Lab [original thread]
Thor Odinson42 wrote: crazy space 1 wrote: Thor Odinson42 wrote: CCP FoxFour wrote: Aero Yassavi wrote: Hey FoxFour, can we get actual numbers for loyalty point payouts with regards to standings instead of guestimating with this ho...
- by crazy space 1 - at 2013.12.13 21:09:00
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515. Need better numbers for a Loyalty Point tool - in DUST 514 Technology Lab [original thread]
Thor Odinson42 wrote: CCP FoxFour wrote: Aero Yassavi wrote: Hey FoxFour, can we get actual numbers for loyalty point payouts with regards to standings instead of guestimating with this horrid graph ? Would like to make some tools but do...
- by crazy space 1 - at 2013.12.13 21:05:00
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516. 1.7 man bewbs protest! - in General Discussions [original thread]
lol
- by crazy space 1 - at 2013.12.13 21:02:00
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517. Remote Explosives Fail - in General Discussions [original thread]
I wish the protomine had a 15m radius again :(
- by crazy space 1 - at 2013.12.13 20:56:00
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518. A Call to Boycott FW - in General Discussions [original thread]
no it's been one day it'll change. Do you not get it yet? every build is a different game. You can get AUR items for isk guys. Remote mines to stick to things! everything changes, it's CCP, they can never make up their minds
- by crazy space 1 - at 2013.12.13 20:43:00
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519. No one is complaining about LP "nerf." Complaints are about LP value - in General Discussions [original thread]
Aero Yassavi wrote: crazy space 1 wrote: Aero Yassavi wrote: Team deploy only would make it limited to only a very small fraction of the community like PC, terrible idea. Squad finder for Factional Warfare. You don't have to be a p...
- by crazy space 1 - at 2013.12.13 20:42:00
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520. No one is complaining about LP "nerf." Complaints are about LP value - in General Discussions [original thread]
Aero Yassavi wrote: Team deploy only would make it limited to only a very small fraction of the community like PC, terrible idea. Squad finder for Factional Warfare. You don't have to be a permade team you can be a team of randoms., that...
- by crazy space 1 - at 2013.12.13 20:40:00
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