Pages: 1 [2] 3 4 5 6 |
21. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
OH WOW! you guys did some great work here, I see how it all works now! Genius. So once I've won more matches for my team I've given more and more team kill forgiveness. Sweet. The only thing I'd still suggest is always forgiving squad team kills...
- by crazy space 1 - at 2013.10.19 00:13:00
|
22. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Heinrich Jagerblitzen wrote: They've arrived! Needless to say I'll have a lot to say about these changes, I'm going to likely throw them up on my blog. We saw them posted internally only briefly before they went public, and I've been so busy pu...
- by crazy space 1 - at 2013.10.19 00:05:00
|
23. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
CCP FoxFour wrote: BursegSardaukar wrote: These changes do sound awesome. I did post a request in the matchmaking thread , and have a larger question that doesn't seem to be addressed: Will there be a way for Dust mercs to attack a specifi...
- by crazy space 1 - at 2013.10.18 23:52:00
|
24. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Baal Roo wrote: Well, if this is implemented in the way outlined here, it'll be one step forward and about ten steps back. I'm so tired of seeing so many blatant issues with every single new feature added that I don't even feel like it's worth...
- by crazy space 1 - at 2013.10.18 23:50:00
|
25. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Well time to put up the ol RE's and explosives grenades and pull out the flux again :( If anything please buff the proto mines to have a 7.5m radius again! FF balanced them as using them is hard!
- by crazy space 1 - at 2013.10.18 23:49:00
|
26. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Quote: We don't want to remove griefing entirely, a little bit here and there can be a healthy thing THIS! This is why I am here!! I'm not even a griefer! I just want a game that gives me the freedome to do so if I want to! or for other play...
- by crazy space 1 - at 2013.10.18 23:38:00
|
27. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
" Friendly fire will be enabled. You will gain standings to corporations for winning matches. You will lose standings for team killing players. The higher your standings the higher your reward. Losing too many standings will remove you from factio...
- by crazy space 1 - at 2013.10.18 23:25:00
|
28. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Arkena Wyrnspire wrote: Could the damage modifiers become available to all factions? They're of use to everyone. Also, I can't help but notice that the Gallentean LP store has no midslot modules. Great point... t...
- by crazy space 1 - at 2013.10.18 23:06:00
|
29. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Short version... YAY!!!!!
- by crazy space 1 - at 2013.10.18 23:04:00
|
30. Factional Warfare, Improved battle finder experience. - in Feedback/Requests [original thread]
True Adamance wrote: crazy space 1 wrote: To use the Battle creator you have use up Loyalty points. *ahhhh yeah beating the dead horse* But only here is this system LP is only used for Creating new battles in FW. To earn LP you just need t...
- by crazy space 1 - at 2013.10.13 18:59:00
|
31. New rooms in merc quarters - in Feedback/Requests [original thread]
JARREL THOMAS wrote: Inside our merc quarters there are two doors that lead no were , so I think that ccp should put a room for your squad and your corp add on your ideas , and also I'm a noob at posting on forums please don't get angry In ...
- by crazy space 1 - at 2013.10.13 18:30:00
|
32. Factional Warfare, Improved battle finder experience. - in Feedback/Requests [original thread]
I'm just going to get right into it and explain how this idea would work. Right now the battle you get into is completely random. This makes it hard to get eve and dust side teams to work together and promote more eve-Dust connectivity. So instea...
- by crazy space 1 - at 2013.10.13 18:27:00
|
33. Suggested Speed Changes (Scout Buff) - in Feedback/Requests [original thread]
In open beta the sprint speed skill give 5% per level, now it's 2%, blame that
- by crazy space 1 - at 2013.10.11 22:57:00
|
34. Question for CCP: raRaRa - in Feedback/Requests [original thread]
CCP raRaRa wrote: Rest assured, we're not going to allow images! Sounds good? :) no it sounds terrible now : (
- by crazy space 1 - at 2013.10.11 22:56:00
|
35. [Request ]Ring-shaped outpost - in Feedback/Requests [original thread]
CCP LogicLoop wrote: KAGEHOSHI Horned Wolf wrote: http://i737.photobucket.com/albums/xx12/KAGEHOSHI-/outpostidea_zps03084cd0.png Team 1 can easily get A, team can easily take C. Both teams can then head toward the center to fight over B. Al...
- by crazy space 1 - at 2013.10.08 08:57:00
|
36. Make People Flinch When They're Shot - in Feedback/Requests [original thread]
maybe a rebalance where shields protect you from camera shake, ? but when you are just in armor some weapons can shake your aim. not heavy obviously, they would never flich giving the heavy another advantage
- by crazy space 1 - at 2013.09.29 07:45:00
|
37. skirmish 3.0 - in Feedback/Requests [original thread]
Battle start Normal MCC verus MCC battle skirmish 2.0 fight over the null cannons However it must not be outpost based maps. Case/ attacking team loses battle ends Case/ Attack team wins -Attacking teams MCC is reapired to full, the redzone s...
- by crazy space 1 - at 2013.09.25 21:47:00
|
38. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
CCP LogicLoop wrote: Hello community. With the release of the new Surface Infrastructure (Sockets) set, and the new terrain with game modes. We want to get some very specific feedback. All the positive feedback is greatly appreciated. And we ...
- by crazy space 1 - at 2013.09.05 09:55:00
|
39. [Petition] Return the 1.3 dropship camera angle - in Feedback/Requests [original thread]
CCP Wolfman wrote: We'll look in to getting this sorted out guys. just make an unused button to toggle the view... bomber mode...
- by crazy space 1 - at 2013.09.05 09:50:00
|
40. [Feedback] Balance from a Scout's Perspective - in Feedback/Requests [original thread]
I want to point out 3 complex mods a year ago give 12 sprint speed now it only gives 10.7, that's stupid
- by crazy space 1 - at 2013.09.04 23:23:00
|
Pages: 1 [2] 3 4 5 6 |
First page | Previous page | Next page | Last page |