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761. Why the heavies will not be OP. - in General Discussions [original thread]
Cat Merc wrote: Damn right he should. He took the time to flank and set up an optimal engagement. He deserves that kill. Optimal engagement for the medium frame would have been outside the HMG's range which obviously did not happen in your...
- by castba - at 2014.03.10 06:40:00
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762. Why the heavies will not be OP. - in General Discussions [original thread]
Cat Merc wrote: There's a major flaw with this. Even while getting jumped, I saw heavies just turn around after being hit with a duvolle with double damage mods, and just SHRED 750 eHP. That's being jumped, that's not me going headon with them...
- by castba - at 2014.03.09 09:04:00
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763. Pre-1.7 heavy registry (no FotM heavies allowed) - in General Discussions [original thread]
Jacques Cayton II wrote: Been a heavy since chromosome. Heavy for life. This. +1
- by castba - at 2014.03.08 15:22:00
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764. NPE, are we getting the wrong n00bs? - in General Discussions [original thread]
Rynoceros wrote: I don't think I got a Kill for my first month of playing. I thought map knowledge would eventually be the most valuable tool. And it is, sometimes. But I got a little OCD with it and these maps are so unnecessarily huge. I was ...
- by castba - at 2014.03.08 02:46:00
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765. Am trying dust again! - in General Discussions [original thread]
Hmm, will this mark the return of the "Bitter Vets"?
- by castba - at 2014.03.07 06:24:00
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766. Magsec SMG OP - in General Discussions [original thread]
Roy Ventus wrote: Texs Red wrote: AR in 1.8 40 meters optimal, 65 effective 412.5 DPS at prototype 1,980 damage per clip (barely capable of killing well tanked 1.8 sentinal suits) Magsec SMG 40 meters optimal, 55 effective 427.7 DPS at prot...
- by castba - at 2014.03.05 14:44:00
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767. Some Notes About The Big Bad Sentinels - in General Discussions [original thread]
LEHON Xeon wrote: My main issue comes from people using things like brick tanked sentinel suits with RR. Normally I like to use an ACR and I do pretty well with it in CQC and medium ranges. Other heavies with even other light guns I can take ou...
- by castba - at 2014.03.04 03:57:00
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768. 1.8 is going to be Heavymania - in General Discussions [original thread]
Probably be more cloaked scouts than heavies, but where heavies are so to are logis. That won't change.
- by castba - at 2014.02.26 14:52:00
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769. Why do people go crazy over BPOs? - in General Discussions [original thread]
Maken Tosch wrote: As for cosmetic items, I have an idea. CCP should let us: A) Allow Dust players access to the Eve Online 'Noble Exchange' (NeX) store. B) Have Dust players get eve-style avatars so that we could dress them up using the AUR ...
- by castba - at 2014.02.24 22:47:00
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770. how about that game where america got decimated? - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Also, if they added football (the real type) to the Olympics, America would kick a$s Football? Since when has the US been good at soccer? If you mean NFL, a more apt name would be "hand egg" instead of "football"
- by castba - at 2014.02.24 05:56:00
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771. Which is better, the burst HMG or the normal HMG? - in General Discussions [original thread]
PEW JACKSON wrote: Burst HMG has more DPS if you get all your shots to land consistently. Sadly you can only burst 5 times with the ADV tier before overheating. Normal HMG still has horrifying DPS while being more forgiving when you come up a...
- by castba - at 2014.02.23 23:22:00
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772. Why nerf damage mods? - in General Discussions [original thread]
Nerfing damage miss to appease the community's request for slightly linger TTK. Seems obvious and logical.
- by castba - at 2014.02.21 21:44:00
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773. So who all is enjoying the heavy event - in General Discussions [original thread]
Horizen Kenpachi wrote: Vicious Minotaur wrote: Just had a personal best (kill wise). 39/11 With a militia heavy w/ militia mods and an MH-82. Two of those kills were my SMG. Good event. I thouht o could only use basic and sentinal for ...
- by castba - at 2014.02.20 04:20:00
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774. After 1.8 - in General Discussions [original thread]
After 1.8? I am more concerned that everyone will either be a heavy or cloaked scout with the odd cloacked logi running around.
- by castba - at 2014.02.19 11:13:00
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775. Nova knifer (mr mustard) VS Heavy? - in General Discussions [original thread]
Who is the heavy and what are they using. Is this thunderdome?
- by castba - at 2014.02.19 06:38:00
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776. @CCP Logibro medium dropsuit stats - in General Discussions [original thread]
40/sec fir Cal Assault would be logical. I'd love to see type-II variants of each suit just to get more variety on the field, but I won't hold my breath
- by castba - at 2014.02.16 01:03:00
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777. its official, we need to nerf remote explosives - in General Discussions [original thread]
Complains about RE's and is not even a heavy.
- by castba - at 2014.02.13 23:27:00
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778. [Request] Eat it! - in General Discussions [original thread]
Waiting for Shayz to post link to the super logi youtube clip...
- by castba - at 2014.02.13 01:28:00
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779. Shouldn't the Gallente heavy have +3 armor rep? - in General Discussions [original thread]
BL4CKST4R wrote: castba wrote: BL4CKST4R wrote: castba wrote: Concerned at the number of gal heavies that will be on field after 1.8. More ranking ability than the Amarr and with an in-built 5hp/sec rep at max level coupled with a supp...
- by castba - at 2014.02.13 01:23:00
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780. Shouldn't the Gallente heavy have +3 armor rep? - in General Discussions [original thread]
BL4CKST4R wrote: castba wrote: Concerned at the number of gal heavies that will be on field after 1.8. More ranking ability than the Amarr and with an in-built 5hp/sec rep at max level coupled with a supposed nerf to damage mods. Why bother ...
- by castba - at 2014.02.13 01:20:00
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