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781. Shouldn't the Gallente heavy have +3 armor rep? - in General Discussions [original thread]
Concerned at the number of gal heavies that will be on field after 1.8. More ranking ability than the Amarr and with an in-built 5hp/sec rep at max level coupled with a supposed nerf to damage mods. Why bother with the Amarr (unless RP or you use ...
- by castba - at 2014.02.13 01:15:00
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782. Assault HMG Users, opinions please - in General Discussions [original thread]
+1 for the burst. It does require a better aim than with the standard variant, especially in close quarters.
- by castba - at 2014.02.13 01:07:00
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783. A Dust Community Survey for 1.8 - in General Discussions [original thread]
Done
- by castba - at 2014.02.12 23:05:00
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784. RRs are getting nerfed with lower damage in 1.8 - in General Discussions [original thread]
I-Shayz-I wrote: They confirmed abpit a month ago that most weapons were getting a damage reduction in one way or another. Some more than others. Oh, and with the cahnges to damage mods, proficiency skills, and the addition of taky assault sui...
- by castba - at 2014.02.08 05:25:00
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785. Moment of Silence please - in General Discussions [original thread]
But can you afford to throw away all that time invested in dust?
- by castba - at 2014.02.07 10:04:00
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786. [Video] - Casual Dusting - Assault Scrambler Rifle Spotlight - in General Discussions [original thread]
Ryme Intrinseca wrote: The AScR is supposed to be a cheap copy of the (Gallente) AR, the same as the TAR is a cheap copy of the ScR, burst AR is a cheap copy of CR, and breach is a cheap copy of RR. So you wouldn't really expect the AScR to be ...
- by castba - at 2014.02.06 22:07:00
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787. CCP, respec or no respec? That is the question... - in General Discussions [original thread]
The last time there were racial suits added there was a respec. Why shouldn't there be this time? Especially with the considerable changes to existing suits.
- by castba - at 2014.02.06 04:00:00
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788. Proto Stomping Continues - in General Discussions [original thread]
Yes, matchmaking definitely needs work but please consider that most players that are around the 15-25mil SP were bent over when they were new, whether it was HMGs with 50m effective range, laser rifles that melted you faster than you could press ...
- by castba - at 2014.02.06 00:28:00
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789. Matari V Amarr 32-Merc Qsync - in General Discussions [original thread]
Quick request, can one of you please record and upload to youtube? Those of us that are not of the talent level required would love to see this battle (& any further battles). Would be awesome to have one from each side capture it if possible...
- by castba - at 2014.02.04 23:40:00
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790. Turning Toward Shooter Recommendation - Double Click L1 - in General Discussions [original thread]
Clone D wrote: When I get shot, by the time I turn to face the person shooting me I am already dead. In reality, I could turn much more quickly. I recommend that double clicking L1 would immediately face your avatar toward the opponent that j...
- by castba - at 2014.02.03 11:48:00
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791. Assault vs Breach Forge Gun...what do you prefer? - in General Discussions [original thread]
Breach for that heavy initial hit. Was assault prior to 1.7 but with how HAVs are right now I find myself having to hit twice to scare then chase them around the map. Too much playing for my liking.
- by castba - at 2014.02.02 11:40:00
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792. For heavies - in General Discussions [original thread]
Expecting to see: Cal sentinel + damage mods + charged sniper or Thales Min sentinel + HMG because of the novelty Proto Gal sentinel with 4x complex reppers because 30hp/s healing without a logi is very impressive Amarr sentinel with 3 complex pl...
- by castba - at 2014.01.31 06:03:00
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793. 1.8 - in General Discussions [original thread]
Prediction #1: After 1.8 provides us with all racial suits, CCP "laser focus" on implementing PvE, with a useful interface with EVE. Prediction #2: December 2014 has be still longing for more than 2 heavy weapons
- by castba - at 2014.01.31 05:51:00
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794. For heavies - in General Discussions [original thread]
VALCORE72 wrote: just seen it some where on here ' heavys with light weapons is being addressed . cant find it If they take light weapons from us, they had better release a medium range heavy weapon pronto.
- by castba - at 2014.01.30 13:37:00
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795. For heavies - in General Discussions [original thread]
Not sure yet. They all have there up side. Will wait until I can go through them once they are in game.
- by castba - at 2014.01.30 13:23:00
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796. heaviest heavy suit - in General Discussions [original thread]
Feedback/Request section. Check the three posts at the top of the page
- by castba - at 2014.01.30 04:37:00
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797. Different thought on how to stop AFK/redline campers and have more urgency in ba... - in General Discussions [original thread]
Michael Arck wrote: I don't know. Interesting idea but the fact that the losers got to pay something is a little daunting when you consider those in match who fought their hardest to win, excluding the AFKers. We already have FW that doesn't pa...
- by castba - at 2014.01.30 04:28:00
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798. Different thought on how to stop AFK/redline campers and have more urgency in ba... - in General Discussions [original thread]
Lorhak Gannarsein wrote: I think you'd need to increase payouts for the bottom guys to offset this in the first place, which would defeat the purpose. Whoever came last would actually go ISK negative, even were he using only blueprinted gear. ...
- by castba - at 2014.01.30 04:22:00
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799. Different thought on how to stop AFK/redline campers and have more urgency in ba... - in General Discussions [original thread]
TechMechMeds wrote: Punishing people who are forced to do pubs because theres no other isk alternatives? Game modes Player market Thread ends. "Forced to DO pubs". "Do" being the standout word there and not "play". Why should you be r...
- by castba - at 2014.01.30 04:19:00
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800. Different thought on how to stop AFK/redline campers and have more urgency in ba... - in General Discussions [original thread]
LowerThan SnakeShip wrote: there is way to many holes in this. i think the solution would just be all public matches just have no team red line as well no mcc visible just have a drop pod type CRU with 50 clones. give each team three that would...
- by castba - at 2014.01.29 12:11:00
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