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241. small scale conflicts for new players - in Feedback/Requests [original thread]
yep that was more the idea, if the player wasn't in a squad it would give them a little message explaining how to get into one, then they could begin the game. it could auto match them as well into a squad, but then they would never really know h...
- by calisk galern - at 2013.03.10 14:03:00
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242. Possible solution to all the vehicle stealing thats apperntly going on. - in Feedback/Requests [original thread]
this shouldn't be to complicated. add two options to the fittings section the two options would restrict the driver deat, and the gunner seats to the following options. open to all, open to squad, and locked. only the owner of the vehicle can ...
- by calisk galern - at 2013.03.09 00:27:00
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243. small scale conflicts for new players - in Feedback/Requests [original thread]
then you find what ever local fruit you can find and improvise
- by calisk galern - at 2013.03.08 23:57:00
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244. small scale conflicts for new players - in Feedback/Requests [original thread]
so here a simple idea for some new berries to get ramped up on. 4 on 4 conflicts in a small map with a 50 clone limit, and you must be in a 4 man squad to enter. single supply depot in the center of the map to fight over, no tanks allowed. sim...
- by calisk galern - at 2013.03.08 23:38:00
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245. [ Feedback] CCP pay attention...LOL - in Feedback/Requests [original thread]
meh 3/10 and he only gets the 1 because he point out the fact that their are no error messages during character creation he was pretty dumb about that, and loading time issues. everything else was an impatient player who didn't bother to follow ...
- by calisk galern - at 2013.02.27 16:06:00
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246. AV Grenades - in Feedback/Requests [original thread]
hmmm....their is probably something OP, but personnally I like to make people who drives lav's at me die in horrible fires, this isn't grand theft auto, get out of the vehicles and use your guns
- by calisk galern - at 2013.02.27 14:56:00
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247. shotguns - in Feedback/Requests [original thread]
actually it usually takes 3 shots to kill a heavy, I can only 2 shot them with a proto shotty or an advanced one with damage mods. if they are specced out heavies even that won't be a 2 shot. regardless if it takes 3 shots, they will usually kil...
- by calisk galern - at 2013.02.27 14:51:00
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248. [Suggestion] Unique Items - in Feedback/Requests [original thread]
tactical equipment belong to logis, assaults can keep "dumb firing" things death like they are supposed to do, leave the thinking to the logi's
- by calisk galern - at 2013.02.25 18:59:00
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249. FIRE DAMAGE - in Feedback/Requests [original thread]
yep....need more insta death. I thought I was doing something wrong when they wouldn't die
- by calisk galern - at 2013.02.25 16:00:00
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250. DROMMY WINS everyone else got trolled. :D - in Feedback/Requests [original thread]
Fanboy Slayer wrote: Eugenic Prodigy wrote: Belzeebub Santana wrote: This is exactly what CCP wants, people experimenting on different load outs to see if they can make their own classes. Sounds to mee that you have a fast glass cannon. ...
- by calisk galern - at 2013.02.25 00:10:00
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251. [request] all people a little tired by playing same maps - in Feedback/Requests [original thread]
pfft I won't even be in proto logi suits by then =/ B> 4 mil sp
- by calisk galern - at 2013.02.25 00:06:00
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252. DROMMY WINS everyone else got trolled. :D - in Feedback/Requests [original thread]
this type of comparison would only be true given an equal comparison. so given your mods and an equal setup, an ar using speed mods, would still be faster then a heavy with speed mods, so saying heavies are faster then assaults is inaccurate. ne...
- by calisk galern - at 2013.02.24 23:47:00
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253. skill to reduce drop time? - in Feedback/Requests [original thread]
well I don't have a problem with it is, but I like things being able to improve giving us other areas to skill into or even more equipment / tactical options for the logis. as for teleporting vehicles in, a player setting up a warp beacon for qui...
- by calisk galern - at 2013.02.24 00:16:00
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254. skill to reduce drop time? - in Feedback/Requests [original thread]
I assume it's not possible, but would it be possible to get a skill that decreases to the deployment time of vehicles and installations. if it's not possible could we pay isk to decrease this time, maybe spend 10k to have the vehicles come down i...
- by calisk galern - at 2013.02.24 00:06:00
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255. I think i just discovered and know how to do a glitch... - in Feedback/Requests [original thread]
honestly a little surprised you didn't die to red zone before killing 3 people.
- by calisk galern - at 2013.02.22 15:51:00
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256. [Request] Need a map, not just the radar, on Heads up Display - in Feedback/Requests [original thread]
I was thinking a compass should be applied to the radar display, also I consult the map itself all the time in play. the purpose of the compass is to facilitate giving orders to the rest of the squad. this is pretty much how pointing out sniper...
- by calisk galern - at 2013.02.22 14:56:00
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257. Fix it - in Feedback/Requests [original thread]
i've played with tank pilots, they rarely lose their tanks, you're doing it wrong
- by calisk galern - at 2013.02.20 05:48:00
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258. [weapon request] storm rifle/launcher/grenade - in Feedback/Requests [original thread]
looking for an energy based area denial weapon that charges up then fires an arcing shot that leaves a lasting dot effect in the effected area. this effect would deal moderate damage to shields and average damage to armor to anyone that remains i...
- by calisk galern - at 2013.02.19 05:23:00
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259. Headshots - in Feedback/Requests [original thread]
generally I know I hit the head when they die very easily.
- by calisk galern - at 2013.02.18 06:05:00
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260. the shotgun reticle - in Feedback/Requests [original thread]
as you get the shotgun operation up and the spread reduces this reticle should reduce in size to represent this, nothing big just a small gripe...
- by calisk galern - at 2013.02.18 05:54:00
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