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161. Charge Sniper Rifle Price - in Feedback/Requests [original thread]
true and if you stock pile good on you I guess, eve market fluctuations are a thing it can be here as well. regardless the price for the best sniper rifle in the game is a bit low at 2k, but yes ultimately it probably doesn't matter at this point
- by calisk galern - at 2013.06.05 12:09:00
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162. Charge Sniper Rifle Price - in Feedback/Requests [original thread]
my theory is two fold, they believe it's worth that much isk which is a mistake, and not enough people cared enough to make threads like these to warrant the price change. a fact I've been trying to remedy by killing people on a regular basis.
- by calisk galern - at 2013.06.05 04:20:00
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163. Game kinda sucks right now!!! - in Feedback/Requests [original thread]
SALH wrote: I feel you man it's like nothing works. It's so much up grading to an upgrade, I never understood why you have to upgrade every single little thing and then when you lose gear you have to repuchase it all over again. It's not fair r...
- by calisk galern - at 2013.06.03 19:39:00
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164. What happened to spawning? - in Feedback/Requests [original thread]
TheEnd762 wrote: It sucked for a long time in Chromosome, then it got improved to where we weren't spawning in a cloud of enemies and dying before we could move, and now it's happening again. Sometimes on my first spawn at the beginning of a ma...
- by calisk galern - at 2013.06.03 19:29:00
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165. [REQUEST] Move the player info - in Feedback/Requests [original thread]
TheEnd762 wrote: calisk galern wrote: TheEnd762 wrote: When I'm looking through my scope, I don't need a crowd of enemies being obscured by a cloud of red text I give zero f****s about. Move that crap to the corner of the screen, or at le...
- by calisk galern - at 2013.06.03 19:08:00
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166. [REQUEST] Move the player info - in Feedback/Requests [original thread]
TheEnd762 wrote: When I'm looking through my scope, I don't need a crowd of enemies being obscured by a cloud of red text I give zero f****s about. Move that crap to the corner of the screen, or at least way over their heads. are you trying...
- by calisk galern - at 2013.06.03 18:01:00
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167. mcc red zone. - in Feedback/Requests [original thread]
so I was contemplating mcc afkers and came to a simple conclusion to think in 3 dimensions, you see currently the red zone is a verticaal wall, but it doesn't need to be, just make the area inside and directly above the MCC part of the red zone, b...
- by calisk galern - at 2013.06.03 16:32:00
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168. small scale eve/dust integration - in Feedback/Requests [original thread]
RINON114 wrote: calisk galern wrote: RINON114 wrote: In what way is this Gǣsmall scaleGǥ? well first it's small scale, because the individual can participate rather then only those at the end game or top tier of play. The conflicts a...
- by calisk galern - at 2013.06.03 12:15:00
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169. AFK Farming is the only way to sustain - in Feedback/Requests [original thread]
heh, or you could get better. plenty of people run nothing but proto suits and turn profits. me included but I'm a sniper so you'll be like "doesn't count".
- by calisk galern - at 2013.06.02 13:39:00
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170. small scale eve/dust integration - in Feedback/Requests [original thread]
RINON114 wrote: In what way is this Gǣsmall scaleGǥ? well first it's small scale, because the individual can participate rather then only those at the end game or top tier of play. The conflicts are fundamentally smaller then PC, thus why ...
- by calisk galern - at 2013.06.02 13:28:00
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171. small scale eve/dust integration - in Feedback/Requests [original thread]
GATQS wrote: What if we are all in the waiting room and our ship is destroyed upon entry into the system? since the cost of the clones is paid by the eve player, then he loses the full value of the clones, the dust players will lose nothing...
- by calisk galern - at 2013.06.02 06:04:00
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172. small scale eve/dust integration - in Feedback/Requests [original thread]
so currently the eve dust interactions are an end game...so my suggestion is to add a smaller scale for the average eve player as well. this is not meant to be a small undertaking just a form of integration for a part of eve that isn't the end gam...
- by calisk galern - at 2013.06.02 05:45:00
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173. My feedback as a noob. - in Feedback/Requests [original thread]
a degree of matchmaking is required , and IMO it could take two forms. first you could have sp based match making in the coliseum matches, in story line these are meant to be sports , so matching equally skilled opponents up would make for the be...
- by calisk galern - at 2013.05.29 13:20:00
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174. anti tank rifle - in Feedback/Requests [original thread]
well considering the rail guns we use in dust should be all means already be anti tank, I see no reason why not. the snipers we use currently should be firing at ridiculous speed( no drop off at up to 600 meters instantaneous ) and only needs to ...
- by calisk galern - at 2013.05.27 20:33:00
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175. anti tank rifle - in Feedback/Requests [original thread]
D legendary hero wrote: calisk galern wrote: forge guns fire slow moving explosive rounds with a charge time, that instant kill infantry if they connect. I want a single shot long range rifle, that has bonus damage on vehicles, it would use...
- by calisk galern - at 2013.05.27 20:27:00
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176. anti tank rifle - in Feedback/Requests [original thread]
forge guns fire slow moving explosive rounds with a charge time, that instant kill infantry if they connect. I want a single shot long range rifle, that has bonus damage on vehicles, it would use the sniper rifle skill but be a heavy only weapon....
- by calisk galern - at 2013.05.27 19:46:00
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177. anti tank rifle - in Feedback/Requests [original thread]
Herrick Arcos wrote: Unless this is a heavy only weapon, it would be ridiculous. There is a plethora of AV weapons to choose from and only two choices of tank, armor or shield. Until we have more advanced tanks, ones that are not militia tanks ...
- by calisk galern - at 2013.05.27 17:08:00
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178. anti tank rifle - in Feedback/Requests [original thread]
a simple sniper rifle that can deal 400-800 damage to vehicles. not enough to do serious damage to them but enough to deter vehicles out of sniper locations. to troops it would do reduced damage. this could be the assault variant for sniper rif...
- by calisk galern - at 2013.05.27 16:54:00
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179. infiltration suit - in Feedback/Requests [original thread]
just looking into doing specialized suits of the current forms, this one could be specced out as a sniper fit, or a specialized anti armor fit, or just an uplink runner. example caldari recon suit proto level slots 3 high, 1 low, 2 equipment ...
- by calisk galern - at 2013.05.23 16:14:00
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180. Things you can buy with arrum on the forum. - in Feedback/Requests [original thread]
reskins and lower skill required guns are the things you'll never see me buying. past that you can buy boosters that give you extra SP over time. that's about it, every gun in the game is accessible via the isk version it just takes higher skil...
- by calisk galern - at 2013.05.17 16:40:00
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