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81. Better motivation for snipers - in Feedback/Requests [original thread]
Mobius Kaethis wrote: On a separate note I have started charging snipers to snipe when there are a lot of them on my team. If my team is loosing because there are too many snipers I will have my squad each choose a sniper to stand in front of. ...
- by calisk galern - at 2013.09.09 17:21:00
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82. [feedback] CCP Mintchip flaylocks need radius buff. damage is fine, but radius n... - in Feedback/Requests [original thread]
I'd prefer a range boost, I hate my shots exploding before they hit the ground.
- by calisk galern - at 2013.08.22 17:36:00
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83. Gunnlogi vs madrugar - in Feedback/Requests [original thread]
the madruger uses a blaster which is strong against shield. most infantry based AV is explosive though, so versus infantry the gunlogi has the edge, versus tanks the madruger has the edge.
- by calisk galern - at 2013.08.09 18:47:00
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84. Put an end to skills with no bonus - in Feedback/Requests [original thread]
no point until there is a point. eventually there will be more suits and then there will be a reason to have it higher. that said I do really wish it had a point, I hate skills with no passive or purpose >.<
- by calisk galern - at 2013.08.09 18:15:00
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85. I can see you, you can see me, I can hit you, but you can't hit me - in Feedback/Requests [original thread]
been noticing this alot. it started when players began having priority renders over the mesh, so now it's like you have xray vision. you see users through walls, and mesh. if you understand that it can become an advantage but if you don't more t...
- by calisk galern - at 2013.08.08 13:31:00
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86. suggestions to give meleeing a purpose in our game - in Feedback/Requests [original thread]
I finish guys off with melee at a rate of about 1 per month, some guy will be down to about hull if it was eve and i'll be out of bullets and at that time i'll try to land a melee. any person who thinks they could straight rush shield tank Ar use...
- by calisk galern - at 2013.08.03 17:28:00
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87. suggestions to give meleeing a purpose in our game - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Zendeal wrote: Uhh.. My commando has 240 melee damage per hit. I believe it can be bumped up to a max 360 with the 50% melee damage bonus (but who the hell specs into that tree?) But seriously, the slow movement and poo...
- by calisk galern - at 2013.08.03 00:16:00
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88. suggestions to give meleeing a purpose in our game - in Feedback/Requests [original thread]
Zendeal wrote: Uhh.. My commando has 240 melee damage per hit. I believe it can be bumped up to a max 360 with the 50% melee damage bonus (but who the hell specs into that tree?) But seriously, the slow movement and poor frontline sustainabili...
- by calisk galern - at 2013.08.02 22:32:00
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89. suggestions to give meleeing a purpose in our game - in Feedback/Requests [original thread]
nobody likes melee =(
- by calisk galern - at 2013.08.02 19:54:00
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90. (feedback) Assault class-from a scout's veiw - in Feedback/Requests [original thread]
D legendary hero wrote: calisk galern wrote: depends on what you are trying to do. assaults are the offensive suit and thus are meant to be the strongest suit to frontal assault. heavies currently only have sentinels which are supposed to ...
- by calisk galern - at 2013.08.02 18:51:00
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91. (feedback) Assault class-from a scout's veiw - in Feedback/Requests [original thread]
depends on what you are trying to do. assaults are the offensive suit and thus are meant to be the strongest suit to frontal assault. heavies currently only have sentinels which are supposed to be the strongest at holding a point, they may get a...
- by calisk galern - at 2013.08.02 18:12:00
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92. suggestions to give meleeing a purpose in our game - in Feedback/Requests [original thread]
Imo melee could use with a few minor changes. 1) - decrease the melee animation time by about 20% it worked wonders for switching weapons and I think it would help melee a lot as well. 2) - increase the base damage by about 80%, I'm pretty sure ...
- by calisk galern - at 2013.08.02 18:03:00
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93. goliath vehicle class - in Feedback/Requests [original thread]
eh it's just a concept really, like was mentioned it's intended to be a squad vehicle so it needs to be as powerful as the 4 people driving it, i'm not a vehicle user so I don't know the proper balance of stats on a vehicle I just wanted to get te...
- by calisk galern - at 2013.08.01 00:42:00
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94. goliath vehicle class - in Feedback/Requests [original thread]
the goliath is a vehicle class designed to be a mobile weapon platform, slow but defensive capable of carrying the devastating artilery weapons designed for it. due to the high cpu and pg output this vehicle is capable of sporting a large quantit...
- by calisk galern - at 2013.07.31 19:33:00
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95. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
Nitrobeacon wrote: I've seen trollsroyce deplete the entire clone reserve by going 104 kills 0 death with a thales. I've never seen any better sniper from that moment on, but ive yet to even see him in uprising. i've never seen a +100 kdr
- by calisk galern - at 2013.07.17 14:57:00
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96. [Request][Game Mode]Assault - in Feedback/Requests [original thread]
Dale Templar wrote: I'll imagine this would get extremely one-sided at times, worse than Domination, but I like the idea of a defense type game mode, having to bunker down and hold off encroaching enemies, it's why I love Dom out of any other g...
- by calisk galern - at 2013.07.17 14:28:00
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97. [Request][Game Mode]Assault - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Another game mode? Yea CCP gonna ignore this. But hey, I like the ideas! This seems like it would be fun. yep they'll be too busy reading 700 threads about the flaylock anyway I suspect =/ that is of course the most ...
- by calisk galern - at 2013.07.17 14:08:00
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98. [Request][Game Mode]Assault - in Feedback/Requests [original thread]
Game Mode Name: Assault on the sky fire battery story - a battle is currently going on in space, and the offenders are attempting to take control of the skyfire battery to support the ships within the system. Rules - offensive players being play...
- by calisk galern - at 2013.07.17 13:26:00
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99. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Phantom Vaxer wrote: I use a militia sniper and militia suit and one-shot headshot protos sniping on top of towers,,,with no sniper skills happens. I think I died to one or two militia rifles over the last weeks. MANY MANY MANY more have ...
- by calisk galern - at 2013.07.17 01:50:00
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100. Change the sniper rifle - in Feedback/Requests [original thread]
well the major difference betwen this and other games is that sniper rifles tend to be one shots in every other game out their. this game expects you to be able to land 2-4 shots, some degree of increased control is to be expected.
- by calisk galern - at 2013.07.16 12:38:00
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