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41. cycle of pointlessness - in Feedback/Requests [original thread]
so all I've seen about 1.8 is the same old stuff. buffing A nerfing B creating new FOTM destroying old FOTM but seriously when are we getting the stuff to make dust better? this really can't be the only thing CCP has been focusing on for 8 mon...
- by calisk galern - at 2014.02.09 22:37:00
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42. daily bonus - in Feedback/Requests [original thread]
Joel II X wrote: Meh. I used to do that back when I had classes lol I still like receiving 20k SP solely from passives some times. Daily SP isn't even that great. adds up alot, 42k a week, or roughly 2.2 mil a year.
- by calisk galern - at 2014.01.28 14:01:00
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43. pc timers - in Feedback/Requests [original thread]
Kain Spero wrote: Last time I checked downtime was at 1100 Eve Time not 1200. are you saying nyain sets their timers to immediately after down time? is it possible to set the timers to just before down time, or is this tactic I heard about ...
- by calisk galern - at 2014.01.22 20:06:00
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44. exp event falsified... - in Feedback/Requests [original thread]
I will also state that the bonus directly correlates with your wp's gained in a match, so if you have 0wp you gain no bonus. but each kill is effectively 250 sp.
- by calisk galern - at 2014.01.22 19:06:00
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45. exp event falsified... - in Feedback/Requests [original thread]
5x war point gain is mathematically closer to just double the sp we normally get in a game. so if that was an ambush without a booster it seems about right.
- by calisk galern - at 2014.01.22 19:01:00
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46. pc timers - in Feedback/Requests [original thread]
currently it's possible to set timers right before down time preventing re-attacks on the district which imo is circumventing the system that is in place. I believe you should not be able to set a timer up to 4 hours before down time it could go ...
- by calisk galern - at 2014.01.22 18:20:00
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47. taking the lobby out of this lobby shooter - in Feedback/Requests [original thread]
obviously we can't support more then 32 players in a single game of dust at a time, that's the given. The devs try to tie the game together via things like PC and FW. when released each and every one of these concepts are highly looked forward t...
- by calisk galern - at 2014.01.03 18:17:00
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48. protostomping/new player experience - in Feedback/Requests [original thread]
yep...although it\s been brought up dozens of times. their are 100's of ways to deal with proto suits if you are an experienced player just whining about proto's learn one of them. if you are a new player, well the only choice is to join a corp ...
- by calisk galern - at 2013.12.22 03:50:00
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49. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
I need to get my core skills up, 25% more modules and 25% less time with the modules down.
- by calisk galern - at 2013.12.18 15:32:00
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50. Another skill respec for players who did not recieve notifications - in Feedback/Requests [original thread]
DRAGON alara wrote: I play dust514 often, infact, i love the game! but i noticed 2 new weapons (combat rifle, Raingun) enter the game, and some vehicles removed, i have been putting SP into the assault rifle because that is the only rifle there...
- by calisk galern - at 2013.12.18 15:29:00
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51. Charge Rifle Sound = Binaural beats = Effecting my brain = Needs changed now! - in Feedback/Requests [original thread]
I don't get how they could of made the charged rifle sound worse, I have had my sound on a 9 since uprising started because of how god damn annoying that charged rifle sound was, now I'm pretty sure i'll have it on mute. seriously how could you o...
- by calisk galern - at 2013.12.11 17:13:00
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52. construction contracts -> eve link - in Feedback/Requests [original thread]
allow the players to put up open ended contracts for equipment, then a player in eve can fulfill that contract and get paid the amount you offered. first issue is obvious, why would eve players ever care about the small amounts of isk dust player...
- by calisk galern - at 2013.12.06 19:38:00
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53. Now that Shields have been nerfed for no reason... - in Feedback/Requests [original thread]
actually i agree shields are in need of a buff for a few reasons actually. first and foremost they had higher requirements and lower gain because 1 they recharge naturally, and 2 their was no down side. so now that their is a downside an increas...
- by calisk galern - at 2013.12.06 14:54:00
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54. Team deploys in FW - in Feedback/Requests [original thread]
just stating the obvious, if you allow us to team deploy in FW you will never need to worry about team killers issues. I can see you put alot of effort into your anti TK system, and it's good, but it's not perfect, their are many ways to get arou...
- by calisk galern - at 2013.12.03 20:57:00
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55. Request: East South and West - in Feedback/Requests [original thread]
i'd add the diagonals as well, nw, ne,sw,se. wouldn't mind a small notch between that as well, then my squad could be like "the sniper is 1 tick north of nw" though if all squad members had a way of target painting/pointing this wouldn't be requi...
- by calisk galern - at 2013.11.22 14:32:00
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56. [Suggestion] Cat Merc's AR rebalance - in Feedback/Requests [original thread]
you're still here?
- by calisk galern - at 2013.11.15 17:31:00
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57. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Talos Alomar wrote: I'd say have a roll over SP pool, but reduce active SP by 50% and increase passive SP to compensate. That'd reduce the grind quite a bit. are you ******* crazy.....afk 514 should never exist.
- by calisk galern - at 2013.11.15 14:51:00
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58. Rendering distances for sniping. - in Feedback/Requests [original thread]
Tallen Ellecon wrote: So I think railgun snipers have already touched on the issue of draw distance making it harder to hit things far away. When I'm sniping, seeing people at long range is less the problem and more the fact that other things l...
- by calisk galern - at 2013.11.15 14:42:00
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59. [Feedback] Playing Dust 514 is more frustrating than fun (protostomping) - in Feedback/Requests [original thread]
tiercide sounds good, though i'd like to see viable suggestions on how to accomplish it.
- by calisk galern - at 2013.11.07 19:52:00
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60. scanning equipment and adding variation to the game - in Feedback/Requests [original thread]
so my suggestion is to give equipment lower scan profiles so they don't come up on scans as much. then create alterate versions of some equipment that have REALLY low scan profiles and give them some variable draw back. i.e Uplinks with a 15db s...
- by calisk galern - at 2013.10.24 17:38:00
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