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221. campaign points - in Feedback/Requests [original thread]
Buster Friently wrote: calisk galern wrote: so we currently have war points which are earned on a per battle basis to do extra effects on the battle field. my suggestion with the introduction of PC is to create a new form of points called c...
- by calisk galern - at 2013.03.29 21:40:00
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222. pub squads, and squad leader skills - in Feedback/Requests [original thread]
so currently, it's hard to encourage pub squads to stick together, personally I think you should introduce a set of skills that helps squad leaders do their job better, I believe eve, and dust both have a basis for these types of skills. so befor...
- by calisk galern - at 2013.03.29 21:32:00
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223. request: LFS chat ticker - in Feedback/Requests [original thread]
A LFS squad tracker would be useful... in ddo they have a system which would be ideal for here. the way i'd implement it here is fairly simple. each person could put up a mercenary form, which would simply have 2 pieces of information, your skil...
- by calisk galern - at 2013.03.29 21:11:00
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224. campaign points - in Feedback/Requests [original thread]
so we currently have war points which are earned on a per battle basis to do extra effects on the battle field. my suggestion with the introduction of PC is to create a new form of points called campaign points to add things to a conflict on a pl...
- by calisk galern - at 2013.03.29 20:51:00
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225. [Solution] for stopping useless inactive players sleeping in the mcc - in Feedback/Requests [original thread]
I don't always afk http://static4.fjcdn.com/thumbnails/comments/+_c18a130cc8c17b4c18da988264ca0640.jpg But when I do, I use free suits.
- by calisk galern - at 2013.03.28 13:37:00
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226. Feedback - LAV - in Feedback/Requests [original thread]
I don't get the point of lav's, they suck as a transport since they can't carry a full squad, they suck as a offensive vehicle since hitting people is more of a gimick then a valid tactic. the price drives another nail into the coffin of lav's be...
- by calisk galern - at 2013.03.26 18:15:00
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227. A solution to red line campers and afkers - in Feedback/Requests [original thread]
5 minute friendly red zone timer perhaps? get out of the red zone in 5 minutes or die seems fine to me or get rid of the red zone altogether and kick them out of the mcc after 2 minutes.
- by calisk galern - at 2013.03.26 14:09:00
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228. Learning Skill Books - in Feedback/Requests [original thread]
nvm
- by calisk galern - at 2013.03.26 14:07:00
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229. [Suggestion]- Bonus SP for players starting late - in Feedback/Requests [original thread]
nope, this is the game, those starting late, skill up and reach for the stars, but you'll never have the highest sp in the game, it's the same in eve.
- by calisk galern - at 2013.03.25 14:09:00
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230. [Request] - in Feedback/Requests [original thread]
I'd rather have an indicator of how much isk we lose in suits and vehicles after a match =(
- by calisk galern - at 2013.03.25 13:58:00
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231. armor penalty suggestion - in Feedback/Requests [original thread]
As we all know, nobody uses armor mods, the fact that nobody uses them should be a sign that something needs to change. so my first comment is on the degree of speed reduction for the amount of hp gained. basic armor plates add 65hp for a 3% red...
- by calisk galern - at 2013.03.25 13:52:00
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232. [Request] anti-hacking skills/modules - in Feedback/Requests [original thread]
well it would be nice if you could set anti-hacking software on nodes to slow down the process and what not to make it harder to hack, would give players a reason to up their hacking skills. not sure how much it would be used but it would be an i...
- by calisk galern - at 2013.03.18 19:00:00
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233. [suggestion] AFK "fix" - in Feedback/Requests [original thread]
Kray Dytt wrote: Problem: Some people join games with no intention to play, just to gain ISK/SP. They can currently stay in the MCC all match long and still get rewarded. In my opinion, this is wrong. Solution: Only start counting someone...
- by calisk galern - at 2013.03.17 18:40:00
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234. [Feedback] So... What are the Proximity Mine stats, anyway? - in Feedback/Requests [original thread]
proto mines are horrible anyway, don't think I've ever manged to take out anything but an lav with them. tanks just see them to easy I guess.... regardless I'd prefer them to have a slight homing effect like the av grenades do, and the higher le...
- by calisk galern - at 2013.03.15 18:26:00
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235. [Request] Increase AUR vk.0 dropsuit SP requirements - in Feedback/Requests [original thread]
I'd rather they just looked different, aur stuff is supposed to be visually different more then anything, and reaching level 5 drop suits should be an accomplishment, let the aur suits be bright neon pink or something with a bulls eye over their h...
- by calisk galern - at 2013.03.15 18:19:00
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236. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
Knarf Black wrote: People actually play vanilla Ambush? nope that why he's asking for it
- by calisk galern - at 2013.03.12 18:50:00
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237. [Suggestion] - FIX AMBUSH - in Feedback/Requests [original thread]
it's not perfect but it's better then it was, the real problem in ambush is watching 5 fully specced tanks trolling the blue dots lol. I can't do much better since i'm not an av fit, but I see no reason to spawn in that game either. tip to all...
- by calisk galern - at 2013.03.11 15:59:00
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238. small scale conflicts for new players - in Feedback/Requests [original thread]
Ulysses Knapse wrote: And what if a squad of elite goons shows up in this 'small-scale conflict'? It's bad enough when they dominate a 16v16 match, but they would completely annihilate any noobs trying to squad up. they can but that's why t...
- by calisk galern - at 2013.03.10 15:39:00
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239. Snipers everywhere. - in Feedback/Requests [original thread]
when the entire opposing team is sniping, a single counter sniper will shut down the entire opposing team. I do it all the time. on rare occasions you'll hit a pro sniper who will take you to town, but most are just blue dot scrubs looking for f...
- by calisk galern - at 2013.03.10 15:15:00
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240. remote explosives. - in Feedback/Requests [original thread]
I'm learning to use these as defensive area denial tools, but and honestly it's great and I'm glad to see they have a use aside from just placing them on hack points and getting laughs. I have some general comments on them though, the first is al...
- by calisk galern - at 2013.03.10 14:20:00
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