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201. sniper range nerf to 400m killed field control layer of tactics - in Feedback/Requests [original thread]
trollsroyce wrote: Nothing more to say, just pile in on objectives. Worst patch is worst. more then the range nerf is the horrible draw call limit. players we should be able to see easily simply just don't appear, I could at least call ou...
- by calisk galern - at 2013.05.07 13:09:00
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202. SP CAP not fair - in Feedback/Requests [original thread]
the vets would gain more sp then any new player, changing it will just further the gap not lessen it.
- by calisk galern - at 2013.05.07 03:31:00
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203. UPRISING: Specializations are redundant - make them differ more from basic frames - in Feedback/Requests [original thread]
yes please, the "specialized frames" really don't feel worth the massive cost. they just lack...these faction suits should be onto dropsuits as the charged rifle is to sniper rifles. exotic and specialized, you should use them because they are i...
- by calisk galern - at 2013.05.07 00:10:00
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204. stabilization skill - in Feedback/Requests [original thread]
I would prefer it for both, just thoguht some might like the flavor of it just being for shields.
- by calisk galern - at 2013.05.03 17:17:00
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205. [Suggestion] WiFi Hacking Equipment - in Feedback/Requests [original thread]
pfft wifi doesn't exist in space >.> I actually had alot of ideas for things like hacking drop equipments that would hack a node for you, and stuff like that, but honestly I have trouble picturing an implementation of the equipment that wou...
- by calisk galern - at 2013.05.03 16:43:00
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206. stabilization skill - in Feedback/Requests [original thread]
so while I'm trying to snipe on rare occasions I get lightly grazed by some guy with a militia assault rifle barely damaging my shield, of course this means my guy flips out and can't aim for crap anymore. would be nice if the game had a stabiliz...
- by calisk galern - at 2013.05.03 14:20:00
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207. active scanner for snipers - in Feedback/Requests [original thread]
from what I see of the active scanners, it's exactly what I wanted snipers to have access to, and given their elevated positions to watch the battlefield, will their be a long range active scanner / pointer for snipers to use. maybe you can just ...
- by calisk galern - at 2013.05.01 14:34:00
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208. viziam - in Feedback/Requests [original thread]
Xender17 wrote: calisk galern wrote: Ted Nugget wrote: I find it funny how some things they nerf mid game. While others they just let it ride well everything got a rebalance in the may 6th expansion so every weapon will perform differ...
- by calisk galern - at 2013.04.30 16:52:00
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209. (Request) Different kind of mercenary packs. - in Feedback/Requests [original thread]
this is one of those "take my money dammit!" requests that alot of players have wanted for awhile.
- by calisk galern - at 2013.04.30 16:50:00
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210. That awkward moment when... - in Feedback/Requests [original thread]
RINON114 wrote: ...you thought ambush spawns were fixed. Ugh, CCP why are you making me make another thread about this? For the first time in a long time I spawned in the middle of 4 dudes. I was promptly murdered. I thought very quickly how ...
- by calisk galern - at 2013.04.30 16:48:00
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211. viziam - in Feedback/Requests [original thread]
Ted Nugget wrote: I find it funny how some things they nerf mid game. While others they just let it ride well everything got a rebalance in the may 6th expansion so every weapon will perform differently
- by calisk galern - at 2013.04.30 14:04:00
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212. viziam - in Feedback/Requests [original thread]
this is why having a good sniper on your team is nice, worst case scenario i keep these guys pinned down, best case scenario they are dead more often then alive. either way, they will be nerfed soon enough
- by calisk galern - at 2013.04.30 13:55:00
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213. Turns out I suck - in Feedback/Requests [original thread]
Daedric Lothar wrote: Sounds like mostly your tactics are just rusty. You can always fight back even when undergeared. I'd work on your morale and take it easy and work on just trying to stay alive more then get kills. Not really like sitting b...
- by calisk galern - at 2013.04.29 18:56:00
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214. New Dust players should earn 3x points to catch up - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: InsidiousN wrote: Do new EVE players get extra XP when they start? Hell no! If you come to the party late, don't complain about there not being any shrimp left. Actually, yes. There are several things to help newer...
- by calisk galern - at 2013.04.29 13:48:00
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215. Turns out I suck - in Feedback/Requests [original thread]
Stefan Jacobs wrote: Went back to the game today for the first time since the whole Caldari Prime business, played a few skirmish games and found myself wondering what happened. I find myself hopelessly outgunned, running around with the most ...
- by calisk galern - at 2013.04.29 13:47:00
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216. corporate teams/controls - in Feedback/Requests [original thread]
was mostly for corporate referencing. in our corp the officers ask everyone what type of roles they fill, what fits they use, etc, and they want to see activity to get an idea of who will be around and at what times if they are going to plan for ...
- by calisk galern - at 2013.04.29 13:34:00
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217. corporate teams/controls - in Feedback/Requests [original thread]
some simple ideas to give corporate officers more control of their teams. player stats - this will be used so officers can track activity of the player, kills per day, deaths per day, favorite fittings, etc. corporate teams - this will be quick ...
- by calisk galern - at 2013.04.27 20:32:00
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218. LAV side kills - in Feedback/Requests [original thread]
currently the only collision that seems to kill people are front on collisions, well given the severe drifting nature of these vehicles it's far easier to side on collide with most people, and really their no reason for a side on not to kill these...
- by calisk galern - at 2013.04.05 18:54:00
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219. [Suggestion] Orbital Scanner - in Feedback/Requests [original thread]
I suggested this awhile ago and still think it's a good idea, that said I suggested it at a significantly reduced WP cost, for a short term scan
- by calisk galern - at 2013.04.01 04:06:00
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220. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
Imo the spawn points take to long to resest now, you see quite a few blue dots being farmed before the spawn point shifts to a new location, in fact quite frequently their will be tons of red dots around before the spawn locations switch up. Imo ...
- by calisk galern - at 2013.03.30 01:36:00
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