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1261. [Bug] Some Objectives Glitch when touched. - in Technical Support/Bugs [original thread]
You're not alone. Similar issue here: https://forums.dust514.com/default.aspx?g=posts&t=43972&find=unread (grrr. wouldn't accept my link!)
- by byte modal - at 2012.11.09 22:14:00
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1262. sliding all around objective E in most skirmish maps - in Technical Support/Bugs [original thread]
texting on the phone, so sorry for the shyte typing. running on ice and rubber banding in and out of the structure support legs. can't link up to the objective console. started last build, but more frequent this build. anyone else? sleepy time ...
- by byte modal - at 2012.11.06 06:54:00
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1263. [invalid label: /DUST/UI/QuickmatchTimeout] - in Technical Support/Bugs [original thread]
Seems like games are full. it takes a few tries, but eventually I get in. Earlier builds would show the player count for the various games so you could tell they were full, then try when the counts were low. Now it seems that you just have to keep...
- by byte modal - at 2012.10.03 04:23:00
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1264. Feedback: Skill Books within the Gear Market Listings? - in Feedback/Requests [original thread]
Maybe I didn't notice on the previous builds, but it looked like skill books were nested within equipment listings last night (assault rifles, dropsuits, etc.), instead of being restricted to just a skill book market listing. I only got to play on...
- by byte modal - at 2012.10.02 23:09:00
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1265. Bug: Starmap Background Jumping and Showing Texture Tile/Polygon Frames - in Technical Support/Bugs [original thread]
I'll post this to the report site, but thought I'd ask if anyone else has seen this. Enter the Starmap screen.
Use left analog stick to change systems within the map (up and down). When I do this, the background texture changes positions ...
- by byte modal - at 2012.10.02 15:50:00
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1266. awsome opening video - in General Discussions [original thread]
At least 3 hours for me, + DL time =*( I KNEW there was a reason I should have called in sick ;)
- by byte modal - at 2012.10.01 19:22:00
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1267. Ridiculous Ideas. - in General Discussions [original thread]
typing on phone, so sry for typos. a giant. cardboard. mechasuit. think south park's cartman A.W.E.S.O.M.-O 4,000. one foot would be the size of an MCC ship. perhaps it would require a 3-man squad to operate. each corp could only launch one per p...
- by byte modal - at 2012.09.20 01:59:00
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1268. General Question: Dropships and Mini-maps - in General Discussions [original thread]
Maybe I'm missing the obvious, but it doesn't look like dropships are showing on my mini-map when they're above me or circling the area around me. Are they suppose to? I would assume that as many blues/greens are in the area, someone would have no...
- by byte modal - at 2012.09.13 04:44:00
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1269. Eve giveaways - in Feedback/Requests [original thread]
Baal Jagorin wrote: On a game thats already completely free to dl and play? thats just a revenue waster. Not that I like the idea, but the potential revenue would come from FPS players unfamiliar with EVE. Giving them a 3-month window to tes...
- by byte modal - at 2012.09.10 04:59:00
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1270. smoke grenades - in Feedback/Requests [original thread]
It would be nice to drop some cover around a supply depot long enough to switch to an AV fit without being killed by the circling DS. I would give up grenades for temp cover given the right circumstance. It's not like it last very long. Too, the e...
- by byte modal - at 2012.09.09 21:25:00
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1271. Feedback: Thanks for body drops when sniping DS gunners =) - in Feedback/Requests [original thread]
That's about it. Just wanted to give a nod for that guilty pleasure in watching a player fall from the sky after a solid hit. It's little things like that, that I enjoy about this game. I really don't know why that tickles me so, but it does =) B...
- by byte modal - at 2012.09.09 20:42:00
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1272. Confirm Deployment Location: After I've already selected - in Technical Support/Bugs [original thread]
I'm getting this often the last few days. After death, I choose a spawn point, then a fitting, only to be told that I must confirm a deployment location. This time, however, I can not select anything. I was lucky this last game as it was close to ...
- by byte modal - at 2012.09.09 20:27:00
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1273. Unallocated - in General Discussions [original thread]
Jimbo Boilstaff wrote: does it really say this??? i thought that was your total sp after that's been added (as well as what you would have got if you had an sp booster) You are correct. Thanks for catching that. Potential with Booster Co...
- by byte modal - at 2012.09.09 17:02:00
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1274. Unallocated - in General Discussions [original thread]
That number also increases based on what you do during matches. *EDIT* Line removed due to misinformtion (sorry!)* Basically, the more you do the more you earn. Skill points are also passivily increasing (1pt every few seconds). As above posts ...
- by byte modal - at 2012.09.09 15:34:00
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1275. maybe a future request for Corp. created dropsuits - in Feedback/Requests [original thread]
Olav Grey-Mane wrote: side side note, (on the bright side at least i'm not clogging the forums with mass amounts of posts) How does Dust's market fluctuating effect EVE? You can't buy guns in EVE can you? Well, at some point it will be "EVE...
- by byte modal - at 2012.09.09 05:59:00
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1276. maybe a future request for Corp. created dropsuits - in Feedback/Requests [original thread]
Speaking strictly from an EVE player's perspective, I create an EVE account and establish myself as a producer of material. This could include guns, modules, dropsuits, anything really. Hm. I'm trying to think of a generic way to explain, as EVE i...
- by byte modal - at 2012.09.09 05:44:00
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1277. maybe a future request for Corp. created dropsuits - in Feedback/Requests [original thread]
I think this was covered in the original post in the other forum. Generally, when it's all up and running, EVE corps will pay/contract Dust mercs to do their local planet-side dirty work. Contracts trading money for services or whatever. Gear will...
- by byte modal - at 2012.09.09 03:23:00
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1278. I have sooo many questions - in General Discussions [original thread]
1. What game-types are there other than team deathmatch? There are variants of objective based maps. It's randomly chosen at the moment, but last build had optional game types. This concept will expand in time as it integrates with EVE. 2. Is th...
- by byte modal - at 2012.09.08 20:25:00
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1279. 3 questions - in General Discussions [original thread]
4447 wrote: whats the time? It's peanut butter jelly time!! Whey' ya at?! Or perhaps it's simply just ...time to get ill? I'm showing my age =*( Anyway, seems the three were answered up top. EVE is constantly evolving and expanding. I imag...
- by byte modal - at 2012.09.08 19:58:00
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1280. question about buying gear - in General Discussions [original thread]
I'm not understanding the concern or the intended suggestion to fix the concern really. =\ Militia gear is starter base-line stuff. Currently, it's infinite. Better gear is not. If you die while wearing it, it's gone. This keeps the economy in mot...
- by byte modal - at 2012.09.08 19:43:00
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