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Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2012.09.20 01:15:00 -
[31] - Quote
Kira Lannister wrote:Shooting a Scout and my bullets hit!!
These bath-salts have my creativity bursting.
Really? I could have sworn it was kitten meth...... |
Kira Lannister
Hellstorm Inc League of Infamy
711
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Posted - 2012.09.20 01:17:00 -
[32] - Quote
It is whatever you want it to be...
*sniffs carpet cleaner* |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.09.20 01:42:00 -
[33] - Quote
The Death Star. Militia variant is the original one wih the exhaust port, and Type II is the second one. However, we haven't built a full Type II variant yet. Everytime we park it off a moon to build it, we have problems landside. No, not with immortal clone soldiers, they are easy to take care of.
No; we can't seem to keep primitive hairballs with legs out of our cutting edge facility. Its so annoying! We tried everything; guard dogs, auto turrets, genocide, and as a last resort, burning down the entire forest. Then, wierdly enough, 9 foot tall blue people came flying out of the trees at us. Yelling something about Na'Vi, and how we are killing the planet. Next time, we are just gonna build in high sec. Enough of these null sec backwater moons. |
byte modal
Algintal Core Gallente Federation
34
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Posted - 2012.09.20 01:59:00 -
[34] - Quote
typing on phone, so sry for typos.
a giant. cardboard. mechasuit. think south park's cartman A.W.E.S.O.M.-O 4,000. one foot would be the size of an MCC ship. perhaps it would require a 3-man squad to operate. each corp could only launch one per planet because any more mass planetside would disrupt planetary magnetic fields, collapse continental plates, and potentially tilt the rotational axis, if not disrupt its system orbital path. due to sheer size, they can not walk and are limited to rock-em sock-em style punches. obviously designed to attack or defend against other grossly oversized cardboard mechasuits. punches are limited to jabs with warpoint-earned uppercuts. each punch will take 3-5 seconds from start to finish. if a punch lands on an opponent, the ground trembles simulating incoming fire knock back for all players on the ground. if a punch misses, a turbulence wake is created affecting all nearby airborne DSs. there is also your typical block posture to reflect an incoming punch.
humongous paperbots can only be called down by squad leaders trained up to level V in all primary skills such as weaponry, engineering, shield upgrades, etc., dropsuit command level V, each racial dropsuit level V, along with new skills such as squad leader level V, mecha pilot level I (each level increases punch power by 5%), your racial mecha specialization level I (each level increases punch speed by 3%), and defensive posture level I (each level increase defensive resist by 3%). squad leaders default to the head position, but can only target opposing targets. actual punch attacks are made by each arm's squad member reinforcing "team play" as well as potential corp infiltration and sabotage. squad lead pilot head sees a telegraphed punch incoming, he has a minimum of 3 seconds to hit the block command for squad to react. arm left and right see an indicator to defend position. if they both successfully react and block the incoming punch the SL gets 10pts for the command, and each arm gets 10pts for assist. if only one arm makes position, SL gets 5pts, the defending arm gets 10pts, the punch produces 50% damage to the overall suit, and the failed arm's takes a hit. continued failed blocks reduce arm armor until arm is destroyed, greatly reducing overall suit's defense and attack potential. attacks work in a similar chain of command.
3 consecutive unblocked punches provide 1 battle point. 3 battle points earn 1 uppercut option. SL can option to uppercut with the arm with the most armor remaining, or save the uppercut point. collecting 5 uppercut points give SL the option for an eyeball death ray of obliteration. game over for the opponent.
bouts can clearly be seen from space by eve players. ground mercs see ...mecha feet. and legs. mercs can only hear hits and blocks, get knocked about from the force. DS crew can see more, but risk turbulence and being punched by mistake.
if oppsing corp can not launch a mech of their own, that corp has the option to call down a firetruck. only 1 spawn per corp at a time is allowed in play. this vehicle too requires a unit of 3: driver, water cannon gunner, and pump operator. they must move within range and hose down the feet of enemy mecha. cardboard mecha foot + water = ohnoz. perhaps on next update, new counters to merc fire truck can be implemented.
- me.
p.s. on valentines day, 3d model is replaced with diaper wearing 50-story cherubs. p.p.s. that's a helluvalota typing for one thumb. tendonitis resists -3. |
STB Vermaak Doe
558
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Posted - 2012.09.20 02:10:00 -
[35] - Quote
I say we get ice biotic modules to have the melee do extra damage to armour with thermal resistances
(Note the name: Ice Ice maybe?) |
TheInfectedOne
18
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Posted - 2012.09.20 02:26:00 -
[36] - Quote
The option to "Rick Roll" someone when I kill them, not allowing them to spawn before the song is complete. |
STB Vermaak Doe
558
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Posted - 2012.09.20 02:27:00 -
[37] - Quote
TheInfectedOne wrote:The option to "Rick Roll" someone when I kill them, not allowing them to spawn before the song is complete.
Proto version: rick roll in g major
"We gonna rip you up, we gonna tear you down, we gonna drag you down, to Hades" |
STB Vermaak Doe
558
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Posted - 2012.09.20 02:52:00 -
[38] - Quote
TheInfectedOne wrote:The option to "Rick Roll" someone when I kill them, not allowing them to spawn before the song is complete.
I gotta expand on this:
Gallente= Rick Roll
Amarr= This is sparta Remix
Minmatar= What is love
Caldari= McRolled |
Fcon1
3
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Posted - 2012.09.20 04:09:00 -
[39] - Quote
-The Banana Skin
Carried in the equipment slot, you can drop it behind you or throw it forward like a grenade. If a vehicle steps over it, it will stop completely and spin out of control for 3 seconds.
If infantry steps over a banana skin, they will slip and fall to the floor, unable to move until they get up 3 seconds later. Heavies will be unable to get up by themselves until a logi bro comes to help them.
Prototype version increases the number of bananas up to 3. They will follow the player in a line behind him, until they are used. If anyone trying to stab the player in the back steps over the line of banana skins, they will slip and fall to the ground like described above.
A suitable cartoonish sound effect should be developed. Previous license from Nintendo may be required to use the Banana Skin.
- The Thunderbolt:
A 1 use item to be carried in the equipment slot, when used it shrinks all the vehicles in the match to a tenth of their original size, thus increasing their cute factor by ten!!!. The sound effects of said vehicles will be changed to reflect this improved cute status.
However, all that awesome cuteness has a price, which is that all those vehicles stats (shield, armor, speed, damage, etc..) will also be reduced to a tenth of their original amount.
Also, due to their tiny size, the new cute vehicles can be crushed and destroyed by infantry players, friend or foe, that happen to accidentally step over them.
All in all, a small price to pay for having the entire map full of cute tanks, lav and dropships, to be sure!!!
Previous license from Nintendo may be required to use the Thunderbolt.
- The I.W.I. (I Wish I Was him.)
Again, another 1 use item to be carried in the equipment slot, when you use this item, it instantly swaps the location you and the player with the best score in your team are ocupying at that moment.
Have you ever turn a corner and found 4 heavies waiting for you? Fear not, use the IWI, and exchange your place with the best player of your team. That will show those heavies!!!
Your dropship is going out of control and you are sure is going to be destroyed? Use the IWI! The expert hands of your best player will have no trouble saving that dropship.
Your best player is lost and cannot find the objectives or the hotspots were you have been uselessly dying just because you are not good enough? Use the IWI! Your best player will be forever thankful that you saved him the walk to the real action!
The prototype version should work passively and activate by itself whenever your armor got below 5%. Don't feel bad, remember that what seems a hopeless situation for you, is actually a piece of cake for someone who possess the extraordinary skills to be a number 1 in the score boards. |
Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2012.09.20 21:57:00 -
[40] - Quote
STB Vermaak Doe wrote:TheInfectedOne wrote:The option to "Rick Roll" someone when I kill them, not allowing them to spawn before the song is complete. Proto version: rick roll in g major "We gonna rip you up, we gonna tear you down, we gonna drag you down, to Hades"
I said ridiculous, not satanic! |
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Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2012.09.20 21:59:00 -
[41] - Quote
Fcon1 wrote:-The Banana SkinCarried in the equipment slot, you can drop it behind you or throw it forward like a grenade. If a vehicle steps over it, it will stop completely and spin out of control for 3 seconds. If infantry steps over a banana skin, they will slip and fall to the floor, unable to move until they get up 3 seconds later. Heavies will be unable to get up by themselves until a logi bro comes to help them. Prototype version increases the number of bananas up to 3. They will follow the player in a line behind him, until they are used. If anyone trying to stab the player in the back steps over the line of banana skins, they will slip and fall to the ground like described above. A suitable cartoonish sound effect should be developed. Previous license from Nintendo may be required to use the Banana Skin. - The Thunderbolt: A 1 use item to be carried in the equipment slot, when used it shrinks all the vehicles in the match to a tenth of their original size, thus increasing their cute factor by ten!!!. The sound effects of said vehicles will be changed to reflect this improved cute status. However, all that awesome cuteness has a price, which is that all those vehicles stats (shield, armor, speed, damage, etc..) will also be reduced to a tenth of their original amount. Also, due to their tiny size, the new cute vehicles can be crushed and destroyed by infantry players, friend or foe, that happen to accidentally step over them. All in all, a small price to pay for having the entire map full of cute tanks, lav and dropships, to be sure!!! Previous license from Nintendo may be required to use the Thunderbolt. - The I.W.I. (I Wish I Was him.)Again, another 1 use item to be carried in the equipment slot, when you use this item, it instantly swaps the location you and the player with the best score in your team are ocupying at that moment. Have you ever turn a corner and found 4 heavies waiting for you? Fear not, use the IWI, and exchange your place with the best player of your team. That will show those heavies!!! Your dropship is going out of control and you are sure is going to be destroyed? Use the IWI! The expert hands of your best player will have no trouble saving that dropship. Your best player is lost and cannot find the objectives or the hotspots were you have been uselessly dying just because you are not good enough? Use the IWI! Your best player will be forever thankful that you saved him the walk to the real action! The prototype version should work passively and activate by itself whenever your armor got below 5%. Don't feel bad, remember that what seems a hopeless situation for you, is actually a piece of cake for someone who possess the extraordinary skills to be a number 1 in the score boards.
Good, but you put waaaaaay to much effort into that, haha. I like the IWI a lot!
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STB Vermaak Doe
558
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Posted - 2012.09.20 22:00:00 -
[42] - Quote
Rayan Storm wrote:STB Vermaak Doe wrote:TheInfectedOne wrote:The option to "Rick Roll" someone when I kill them, not allowing them to spawn before the song is complete. Proto version: rick roll in g major "We gonna rip you up, we gonna tear you down, we gonna drag you down, to Hades" I said ridiculous, not satanic!
Not my words, someone's on YouTube |
Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2012.09.20 22:08:00 -
[43] - Quote
STB Vermaak Doe wrote:Rayan Storm wrote:STB Vermaak Doe wrote:TheInfectedOne wrote:The option to "Rick Roll" someone when I kill them, not allowing them to spawn before the song is complete. Proto version: rick roll in g major "We gonna rip you up, we gonna tear you down, we gonna drag you down, to Hades" I said ridiculous, not satanic! Not my words, someone's on YouTube
Lol, that is a terrifying idea. Being rick rolled in Dust. Just horrid. Sounds fun |
STB Vermaak Doe
558
|
Posted - 2012.09.20 22:09:00 -
[44] - Quote
Rayan Storm wrote:STB Vermaak Doe wrote:Rayan Storm wrote:STB Vermaak Doe wrote:TheInfectedOne wrote:The option to "Rick Roll" someone when I kill them, not allowing them to spawn before the song is complete. Proto version: rick roll in g major "We gonna rip you up, we gonna tear you down, we gonna drag you down, to Hades" I said ridiculous, not satanic! Not my words, someone's on YouTube Lol, that is a terrifying idea. Being rick rolled in Dust. Just horrid. Sounds fun Look at the racial variants |
Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2012.09.20 22:17:00 -
[45] - Quote
LOL. This is just psychotic. I would be kind of fun though, to be truthful. I can imagine, the agony! |
Laz Ulian Sol
Pink Fluffy Bounty Hunterz RISE of LEGION
187
|
Posted - 2012.09.20 23:04:00 -
[46] - Quote
I'm going to expand on the shrinking idea, with a weapon:
LO7 Shrink Gun (1,000,000,000 ISK)
L Slot CPU: 200 PG: 70
Direct Damage: 0.0 HP Splash Damage: 0.0 HP Blast Radius: 5.1 m Clip Size: 1 Max. Ammo: 1 Rate of Fire: 1.0 RPM Reload Time: 40.0 s Meta Level: 11
The LO7 Shrink Ray uses previously undisclosed Gallentean technology originally intended for use in industrial shipping. Cargo would have been wrapped in a metallic alloy specifically created to work with the shrinking beam and reduced to approximately 1/3.6th the original size. However, the alloy in use to hopefully keep the contents safe would, more often than not, become permanently fused to the cargo. This was a minor issue compared to the fact that there was, and is still, no confirmed way of reversing the shrinking process.
Due to the fact cargo could not be returned to it's original form, the project was ultimately put on hold for more immediate concerns. The project became mostly forgotten after much time and would have stayed as such if not for a fluke structural fire. The shrinking technology then gained new interest in it's application as a weapon.
Utilizing the metallic alloy in pairing with electromagnetic containment, the emitted high energy point pellet could be made into a ballistic round. The actual process for shrinking enemy soldiers is completely handled within the round, the firearm itself is mainly used as a launching device for the cartridge. Because of the extreme rarity of the metallic alloy and the high energy consumption to generate shrinking pellets most of the weapon's price is in it's ammunition. Another added side effect is that this weapon cannot be resupplied by nanohives nor supply depots.
Note: In game I'd say anyone who has been shrunk would be able to fire their tiny weapon and cause maybe 1.0 HP of direct damage. If anyone gets close to a shrunk player they would instantly kill them by walk damage.
Also the animation would be 40 seconds of trying to figure out how to put the cartridge into the gun, for added laughs. |
Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2012.09.20 23:36:00 -
[47] - Quote
Laz Ulian Sol wrote:I'm going to expand on the shrinking idea, with a weapon: LO7 Shrink Gun (1,000,000,000 ISK) L Slot CPU: 200 PG: 70 Direct Damage: 0.0 HP Splash Damage: 0.0 HP Blast Radius: 5.1 m Clip Size: 1 Max. Ammo: 1 Rate of Fire: 1.0 RPM Reload Time: 40.0 s Meta Level: 11 The LO7 Shrink Ray uses previously undisclosed Gallentean technology originally intended for use in industrial shipping. Cargo would have been wrapped in a metallic alloy specifically created to work with the shrinking beam and reduced to approximately 1/3.6th the original size. However, the alloy in use to hopefully keep the contents safe would, more often than not, become permanently fused to the cargo. This was a minor issue compared to the fact that there was, and is, still no confirmed way of reversing the shrinking process. Due to the fact cargo could not be returned to it's original form, the project was ultimately put on hold for more immediate concerns. The project became mostly forgotten after much time and would have stayed as such if not for a fluke structural fire. The shrinking technology then gained new interest in it's application as a weapon. Utilizing the metallic alloy in pairing with electromagnetic containment, the emitted high energy point pellet could be made into a ballistic round. The actual process for shrinking enemy soldiers is completely handled within the round, the firearm itself is mainly used as a launching device for the cartridge. Because of the extreme rarity of the metallic alloy and the high energy consumption to generate shrinking pellets most of the weapons price is in it's ammunition. Another added side effect is that this weapon cannot be resupplied by nanohives nor supply depots. Note: In game I'd say anyone who has been shrunk would be able to fire their tiny weapon and cause maybe 1.0 HP of direct damage. If anyone gets close to a shrunk player they would instantly kill them by walk damage. Also the animation would be 40 seconds of trying to figure out how to put the cartridge into the gun, for added laughs.
Clever I like it
Of course, than all of your clones would forever be like that |
Frank A
Royal Uhlans Amarr Empire
99
|
Posted - 2012.09.21 11:39:00 -
[48] - Quote
Rideable Lawnmower so we can cut the grass on the green planets. Impervious to all damage, but no offensive mods at all.
Fittings would include a watering can for the mid slots, and a grabber claw for the highs to pick up litter.
Would also need a new suit 'Gardener', with a low slot for a bulb pouch to make pretty flower beds.
|
War Wulf13
Algintal Core Gallente Federation
20
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Posted - 2012.09.21 11:56:00 -
[49] - Quote
Rayan Storm wrote:Anyone have any purely insane, ridiculous, idiotic, fanciful, boneheaded, nutso ideas that we would never want in the game but would make it hysterically fun to play?
Best one so far was : Rocket powered roller blades with hamstring-cutting razer wire tied on.
Hey, that was my idea! where's the love? |
Tyas Borg
Osmon Surveillance Caldari State
112
|
Posted - 2012.09.21 12:20:00 -
[50] - Quote
I'd like a Scrub Launcher.
Allowing me to launch Noobies from my team directly at the enemy as a mass diversion, allowing me and my squad to wipe them out whilst they're busy farming the new guys.
Too harsh? |
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TheInfectedOne
18
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Posted - 2012.09.21 12:33:00 -
[51] - Quote
Little WAL-E robots rolling around picking up scraps of stuff on barren new planets, terraforming the planet as we fight and trip over them.
Lone wolf #5 robot NPCs from short circuit in battle mode shooting everything.
Anyone remember the PS2 game "Tiny tank"? <--- THIS would be hiliarious! |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.09.21 13:33:00 -
[52] - Quote
Chicken Gun Simply hold it by it's legs, turn the backside to the enemy and let the eggs fly!
Diamond Studded Codpiece Melee weapon. Use your imagination. +10 if you know where that idea came from. |
uruz7 fish
FDF Industries Hedonistic Imperative
108
|
Posted - 2012.09.21 14:13:00 -
[53] - Quote
cyno backpack: when activated lights a cyno for hot dropping caps onto the field
this one i still say isn't silly and i feel it should be in game
Amarrian slave launcher: minmatar slaves get loaded in, and they come shooting out the other end, comes stock with a 16 shot magazine |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.21 14:18:00 -
[54] - Quote
Anti-vehicle mine that when ran over inflates into a whacky inflatable flailing arm tube man that flips the vehicle over. |
Deacyde Widowtaker
Algintal Core Gallente Federation
14
|
Posted - 2012.09.21 14:33:00 -
[55] - Quote
Large animal mounts that ram each other and blowup with gore. Whileriding siad mounts, rider has a rocket powered jousting pole, with heat seeking badger missles. All while dodging giant sandworms, and flying Joe Bidens, the user with the most body parts attached wins. |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.09.21 15:05:00 -
[56] - Quote
Biomass Proton Pack and Guns combo. 1 team mate webs the enemy clone with the Biomass Proton Pack weaking the Biomass structure. The Biomass Proton Gun wielded by a team mate can be used on a Biomass proton webbed enemy to suck the biomass into the guns chamber adding an extra clone to your teams total clone counter. who ya gunna cal CLONE busters.... |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.09.21 15:10:00 -
[57] - Quote
Rayan Storm wrote:Anyone have any purely insane, ridiculous, idiotic, fanciful, boneheaded, nutso ideas that we would never want in the game but would make it hysterically fun to play?
Best one so far was : Rocket powered roller blades with hamstring-cutting razer wire tied on. Or a pet Liger
Anyone top that?
EDIT. Our leader for the moment is: J'Jor Da'Wg wrote: Helicopter hat Beanie that lets you put it on your head and zoom around the map. Impervious to being locked on by swarms.
Proto variants allow entry into space. If you carry AV fits, you are not lockable by EVE players, in cloaked mode all the time, and can solo a Titan with a forge gun. The downside to this advanced beanie hat tech is that it costs an exorbitant amount of waiting in the mail for your cereal box tops to go through and have your free promotional propeller hat be sent in the mail. Or you can just go to Jita and pick it up yourself.
With this guy right behind him. Corax D wrote: A ridable T-Rex (bio-LAV?!) with mounted railguns \o/
Now that is...interesting... Some of these ideas are pure evil!
A tank within an tank.
God help us...
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knight of 6
26
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Posted - 2012.09.21 20:59:00 -
[58] - Quote
A fully functional waffle maker in merc quarters. and to be able to sit on the couch. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.09.21 21:05:00 -
[59] - Quote
My clanmates and I were talking about this earlier: Kitten Launcher Launches kittens on to the enemy's face, blocking his field of view. Causes continuous claw damage.
Edit: Example - http://www.joeydevilla.com/wordpress/wp-content/uploads/2010/10/adamwestcatlauncher.jpg |
Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2012.09.22 16:11:00 -
[60] - Quote
Guys, this is fantastic. I am loving it! Wouldn't it be epic if CCP actually put one of these ideas in? Or maybe....no....to terrible What if they put ALL the ideas in? |
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