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Olav Grey-Mane
The Exemplars
58
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Posted - 2012.09.09 02:53:00 -
[1] - Quote
I posted this before but wrong thread and no MODS moved it so here it is again, hopefully better created.
So EVE Corporations are a big part of Dust, and so are dropsuits! so what if they were combined. Now i have no idea how EVE corps work but i've peiced it together best i could.
So lets say IGN makes an EVE corp. Now they can produce either dropsuits, weapons or both for Dust players that are are in their Corp. Now they can chose how many slots they have, sorry i'm bad with dust lingo right now, like how much cp and what it has.
Now the dust player must buy them, so the amount of cp, aka how powerful of a suit it is will determine it's price, see the money from dust effects EVE! now from there, once they have the gear, it's like a subscription, so any changes that the Corp makes are then transferred to the gear of the dust player. They act like militia gear, so once you buy it's infinite.
what this does for Dust 514 and EVEonline
- It would not be under dropsuites it would be under Corp dropsuits, it's own sections.
- It creates a direct and visible and viable correlation between what EVE players do and how it affects Dust
- would make it so that communication between the EVE corp's and Dust players be important, so if Dust players need more power for their suits then they can tell them through reviews or something like that...
- It would just make the game that much deeper and unique
That's about all the ideas I have, i've attempted to lay it out best as I could... if ya'll have any questions please post them and i'll address them, i've talked to allot of people who really would love to see this happen. |
byte modal
Algintal Core Gallente Federation
34
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Posted - 2012.09.09 03:23:00 -
[2] - Quote
I think this was covered in the original post in the other forum. Generally, when it's all up and running, EVE corps will pay/contract Dust mercs to do their local planet-side dirty work. Contracts trading money for services or whatever. Gear will be produced, distributed, and sold from EVE players and corps on an open market that Dusters will have access to.
I really can't see any way for something like these suggestions to balance. If corps can create their own dropsuits and restrict distribution to corp mates, what of the general player base? Who determines slot restrictions, PG/CPU caps, weaponry limits, etc? Players? I can see that being heavily one-sided from the start. If this is to create interactions between EVE and Dust, that will come naturally. As I said in the other posting, within EVE, customization comes with specialization. There are MANY skills, ships, weaponry, modules, and fitting options. It's quite deep, actually. Dust will follow, in time, as the skill, module, and suit foundation is here now. More will come, and the market will fluctuate and evolve once players are producing and selling Dust items. Interactions will evolve, if not burst once the games are fully connected.
- me. |
Olav Grey-Mane
The Exemplars
58
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Posted - 2012.09.09 04:11:00 -
[3] - Quote
yes i see what you mean, it would suck. They could however implement guidelines, like they can't go over a certain power limit? again not very fluent in Dust lingo. but you know what i mean?
maybe they could only pick how many slots of each, moduale? dusters can have? like instead of 1 or 2 of the shield and damage modifiers they could have 6 but then that would cost suit power so they would have to take away a slot that they has the injector and the... ammo... thing. (sorry i'm really bad and this lol, i'll get it one day!) do you kinda see what i'm getting at?
and yeah i'm excepting alto of weapons and stuff but there is more that could be done with this connection, i mentioned it in the other post, not sure how corps work, but if they have a logo for their corp, then could that be implemented onto the dropsuit?
and on a side note dealing with the market, so lets say that an assualt rifle is 120,000 isk today, and then like 5000 people buy it, causing the demand to go up, causing the price to go up, (never took economy so i'm hoping that's right) then the next day, that rifle would be 200,000 isk because people bought more of it? I heard something like that before and I asked about it but no one could give me a definite answer.
side side note, (on the bright side at least i'm not clogging the forums with mass amounts of posts) How does Dust's market fluctuating effect EVE? You can't buy guns in EVE can you? |
byte modal
Algintal Core Gallente Federation
34
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Posted - 2012.09.09 05:44:00 -
[4] - Quote
Speaking strictly from an EVE player's perspective, I create an EVE account and establish myself as a producer of material. This could include guns, modules, dropsuits, anything really. Hm. I'm trying to think of a generic way to explain, as EVE is pretty complex. ;) OK, so as an EVE player I decide I want to just build stuff like guns. I train up my skills to have more efficient production methods, I establish relationships with NPC or player corps to lower my expenses when leasing their production facilities, I can even train skills to boost relationship status (NPC) as well. I buy raw materials (ores and/or metals and such, mined and sold by OTHER players), and use game spawned and tradable blue prints to build a stock of guns. Now, I can devote skills to faster and more efficient production of this gun that could save me time and minerals. Once I have a stock of these particular guns (or whatever I decide to produce), I can then place those items on the EVE market. You as a Dust player can access the EVE market and find MY built guns (built from EVE spawned blue prints that I either earned through NPC missions, bought from the player market, or stole via PVP) and purchase as many as you want or are available.
I can set my own price. If there are 10 other EVE players/corps producing the same gun? Then my price will be affected as with any other market through supply and demand. We are all competing for a sale. If I price my gun at 1,000 Isk and another producer prices his exact same gun for 995 Isk, you would probably go with the cheaper. I can choose to stand by my prices knowing my expenses involved, I can lower my prices to undercut him, or I can say screw it and produce another item. Here is where skills can affect cost too. Perhaps that other producer has trained more specialized skills than I have, thereby allowing him to charge less because his overhead is actually less than mine because I have not trained those skills. Perhaps his production only requires 100 items of some mineral, where my untrained production would require 300. I'm just generalizing here for the sake of explaining the relationship.
In another example, let's say that you really want a Forge Gun but your LOCAL market (yes, markets are different depending on what region you're in) does not have any in stock. Me, as a free-market EVE player may notice this and try to take advantage. Say in MY region, that gun's average player seller price is 10,000 Isk. I can purchase several of these, travel through the EVE universe to your region and place my guns into your market with a considerable markup. Perhaps 20,000 Isk. Depending on how bad you need this gun you either pay my price, do without the gun, or put in a buy order in the market for the gun at the price YOU think it's worth. Perhaps another EVE producer will see this purchase order and choose to fill it at your asking price. You could also contract EVE players who specialize in transportation of goods to ship your items if you find a price you like in another region. This, in and of itself, becomes it's own game as well. That transport player must risk jumping his unarmed transport ship from system to system until he arrives at your location. Each jump can be a risk due to OTHER player "pirates" waiting to attack such cargo ships for their loot. Of course this cargo player could option to contract an escort group of other players to help fight off player pirates if he wanted to. Noone would bother for a single gun, but as corporations grow, so too do their needs. There is a market and play style for damn near anything you can imagine in EVE. All of this is just to illustration the complexities of EVE and what exactly I mean by customization comes with specialization. This is part of the interactions with EVE players to one another. I assume Dust will follow this format as it already seems to be set up for it.
You are right about the market. If demand goes up, those players trying to sell gear will notice and mark up prices accordingly. If demand goes down, prices should drop as well. Like I said, once EVE and Dust are on the same server and fully connected up, it will be a completely player driven economy at that point.
Regarding logos, I believe EVE corps can tag ships with their corp IDs. I never bothered with that so I could be wrong.
Regarding corp interactions with Dust: You as an individual player may need to chase the market for the best gear and prices (think browsing through Amazon.com for a TV and all the prices available there). You as a corp member, your gear may very well be covered by the EVE corp you are part of or are supporting. The corporation probably has their own methods of logistics and transport that could save you, the Dust player, consideral stress. It may very well be given to you for free assuming you have a strong corp or can prove your worth.
I tend to ramble. Sorry. I do hope this makes some sense though as it's late and I do love to drone one when I'm tired ;)
- me. |
byte modal
Algintal Core Gallente Federation
34
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Posted - 2012.09.09 05:59:00 -
[5] - Quote
Olav Grey-Mane wrote: side side note, (on the bright side at least i'm not clogging the forums with mass amounts of posts) How does Dust's market fluctuating effect EVE? You can't buy guns in EVE can you?
Well, at some point it will be "EVE's" market, as Dust resides within the EVE universe. Each game will affect the other. As to your question on how Dust's market affects EVE, well. If you bought a gun, module, dropsuit, tank, etc., from the market, you just gave an EVE player money. Each time you, as a Dust player, dies? You must restock your gear. Again, purchasing from EVE players. Dust players use of gear will fluctuation with time. For example: HAVs seem to be dominating currently in Dust battles. If EVE was connected up now, we would all be scrambling to produce HAVs and HAV modules to feed this demand. As other Dust players realize "Ah hell. Another tank? I better get skilled up on anti-vehicle options to deal with this!" thereby increasing demand for heavy dropsuits, swarms launchers, forge guns, etc. EVE players will adjust, and try to keep up with the Dust player economic demands.
Of course if you are in a good strong corp, it's quite possible that they would supply you with whatever gear you need to take over some planet region as they need. Still though, it's the same gig. Corp produces or purchases gear and transfers to you, their Dust counterparts.
Miners mine for ore to refine or sell. Refiners refine ore into pure minerals to use or sell to manufacturers. Manufactures use minerals to build ships, equipment, etc., to sell to mission runners and PVP pirates. Dust mercs will just be another cog in the ever-spinning wheel that is EVE. It's just like the Lion King ;) Each player's role can be uniquely trained with skills to be more efficient, and can purchase unique gear to assist.
I hope this helps a bit.
- me. |
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