Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
521. Driveby HMG sentinels - in General Discussions [original thread]
Big Burns wrote: bogeyman m wrote: Vespasian Andendare wrote: Awry Barux wrote: They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG hea...
- by bogeyman m - at 2014.04.27 19:13:00
|
522. Anti-Tank Activists, Look No Further! *The Official Anti-Tank Thread... - in Feedback/Requests [original thread]
Odigos Ellinas wrote: AV light weapons should never never solo a HAV. It's a light weapon. Right now it dose great work in denying ground to a vehicle and to support heavy AV weapons and ather vehicles. The easiest way to destroy vehicles shoul...
- by bogeyman m - at 2014.04.26 16:02:00
|
523. Driveby HMG sentinels - in General Discussions [original thread]
Vespasian Andendare wrote: Awry Barux wrote: They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable mu...
- by bogeyman m - at 2014.04.26 15:33:00
|
524. Driveby HMG sentinels - in General Discussions [original thread]
just-what-you need wrote: Cat Merc wrote: Should have a 3 second or so engine startup when jumping into a vehicle. Boom. and less range for rifles so you make game fair for heavies ...and less range for RAIL rifles so you make game fai...
- by bogeyman m - at 2014.04.26 15:17:00
|
525. Driveby HMG sentinels - in General Discussions [original thread]
Cat Merc wrote: Should have a 3 second or so engine startup when jumping into a vehicle. Boom. There should be an enter/exit animation delay of (at least): - 0.5 secs for Scouts - 1.0 secs for Meds - 1.5 secs for Heavies ... In addition ...
- by bogeyman m - at 2014.04.26 15:14:00
|
526. cloaks for jihad jeeps - in Feedback/Requests [original thread]
Seymor Krelborn wrote: Soraya Xel wrote: Vehicle cloaks will eventually probably be a thing, but it's probably not something that'd be good to introduce now. And as vehicle modules aren't vehicle specific, do you really want to unleashed clo...
- by bogeyman m - at 2014.04.26 14:46:00
|
527. change to needle mechanics - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: the needle is a bit broken to be honest. it requires something special to get it working properly and at the right time my suggestion is this: reduce hp percentage by about half across all of the version and then give it a ...
- by bogeyman m - at 2014.04.19 16:03:00
|
528. Hybrid Nanite Injectors - in Feedback/Requests [original thread]
Still want.
- by bogeyman m - at 2014.04.19 15:53:00
|
529. shield repair equipment tool - in Feedback/Requests [original thread]
Hybrid Nanite Injectors : https://forums.dust514.com/default.aspx?g=posts&t=143129
- by bogeyman m - at 2014.04.19 15:51:00
|
530. Hybrid Repair Tool - in Feedback/Requests [original thread]
Still want.
- by bogeyman m - at 2014.04.19 15:50:00
|
531. shield repair equipment tool - in Feedback/Requests [original thread]
Hybrid Repair Tool : https://forums.dust514.com/default.aspx?g=posts&t=143124
- by bogeyman m - at 2014.04.19 15:49:00
|
532. Here's why Swarms need some love... - in General Discussions [original thread]
Atiim wrote: Zirzo Valcyn wrote: the buff to SL yea i can take a 10%-20% buff to SL but to also nerf the ADS at the same time is overkill. if you wanna make a buff SL post hell yea, but to make a buff SL and nerf ADS post **** no. yea? no....
- by bogeyman m - at 2014.04.18 17:42:00
|
533. AV balance concerns - in Feedback/Requests [original thread]
Atiim wrote: Bubble Shields have already been confirmed SoonGäó. CCP, please fix the existing broken stuff before adding new broken stuff.
- by bogeyman m - at 2014.04.18 16:34:00
|
534. AV balance concerns - in Feedback/Requests [original thread]
Vespasian Andendare wrote: One glaring issue I'm seeing with respect to AV balance in general is that both forms of AV require a "charge up" time (locking time with Swarms or Forge charge time). This is problematic because a blaster tank or ADS...
- by bogeyman m - at 2014.04.18 16:33:00
|
535. uncloaking a cloak - in Feedback/Requests [original thread]
lithkul devant wrote: Alright....I'm going to post a video first to explain the situations on cloaks, https://www.youtube.com/watch?v=KSBICx2yyZo This video is from Judge, he shows you what cloaks are like and how they are being used. Yes the...
- by bogeyman m - at 2014.04.18 16:22:00
|
536. Request:Nanite injector WP fix - in Feedback/Requests [original thread]
bogeyman m wrote: I think there should be a slightly lower base WP for injector revivals that doubles if the revivee stays alive for more than 30 seconds. Maybe something like: Std = 20 + 20 (40) Adv = 30 + 30 (60) Pro = 40 + 40 (80) If the pl...
- by bogeyman m - at 2014.04.18 15:47:00
|
537. CCP, Shotguns need to be fixed. - in General Discussions [original thread]
As long as an invisible [dropsuit] can 2-shot kill a 1,000-ish eHP player with a militia shotgun (presumably with high proficiency) before de-cloaking, you'll get no sympathy from me.
- by bogeyman m - at 2014.04.18 15:23:00
|
538. Invisible proto scouts with proto shotguns... - in General Discussions [original thread]
Sourdough Muffins wrote: Ironic that you are the boogeyman and are afraid of invisible monsters that blow your face off? Not fear... Hate. :-)
- by bogeyman m - at 2014.04.15 04:13:00
|
539. Shooted by a cloaked scout. Working as intended? - in Technical Support/Bugs [original thread]
Any news on when they're scheduled to fix?
- by bogeyman m - at 2014.04.15 04:06:00
|
540. Invisible proto scouts with proto shotguns... - in General Discussions [original thread]
Checked today. No change. Still hate them.
- by bogeyman m - at 2014.04.12 04:45:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |