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341. [Feedback] Assault Specific Shield Tanking - in Feedback/Requests [original thread]
Baal Omniscient wrote: Boot Booter wrote: Hey guys I've been running the min assault pretty exclusively for over a year now. I've had my ups and downs with the suit but 1.8 was really a double edged sword for the suit. Yes we got tons more s...
- by bogeyman m - at 2014.06.13 14:58:00
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342. [Feedback] Assault Specific Shield Tanking - in Feedback/Requests [original thread]
The Eristic wrote: OP sounds right to me. Let the tankers tank, the re-animato... uh, regenerators regenerate. 2-5 Amarr 5-2 Caldari 3-4 Gallente 4-3 Minmatar Think that should be: 3-4 Amarr (max dual tank, max stamina) 5-2 Caldari (m...
- by bogeyman m - at 2014.06.12 11:17:00
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343. [Feedback] Assault Specific Shield Tanking - in Feedback/Requests [original thread]
Baal Omniscient wrote: DeathwindRising wrote: the difference for me come from the increased stamina recharge which let me run or jump pretty much whenever i need to. its also not a little boost eith but almost double the stamina regen with c...
- by bogeyman m - at 2014.06.12 11:07:00
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344. Character Movement - in General Discussions [original thread]
CCP Wolfman wrote: No I was asking about retaining the current vehicle entry system (teleport) but changing vehicle entry points to specific locations on the vehicle rather than it just being anywhere on the vehicle Adding a driver side e...
- by bogeyman m - at 2014.06.12 08:24:00
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345. Character Movement - in General Discussions [original thread]
CCP Wolfman wrote: Some good points and hilarious videos there! I had a thought of something that could be done with a minimum of work that may help alleviate the problems somewhat. It would be pretty easy to change the entry rules for the LA...
- by bogeyman m - at 2014.06.12 08:10:00
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346. Character Movement - in General Discussions [original thread]
CCP Wolfman wrote: Jaysyn Larrisen wrote: CCP Wolfman wrote: Let's not get too far ahead of ourselves. I think we should be able to walk smoothly over rocks before we start running on walls :-) Not sure if it falls under the movement ...
- by bogeyman m - at 2014.06.12 08:09:00
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347. Character Movement - in General Discussions [original thread]
CCP Wolfman wrote: The idea is to start simple and build up. First smoother movement over undulating terrain. Second, help characters 'vault' over fence like objects. This is somethingwe can probably calculate based on the jump height so a heav...
- by bogeyman m - at 2014.06.12 07:53:00
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348. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Pvt Numnutz wrote: bogeyman m wrote: Pvt Numnutz wrote: Atiim wrote: Dropship and Assault Dropship Pilots will still have the ability to make quick work of an AVer (in a span of 2.4 seconds mind you), not to mention that they'll still...
- by bogeyman m - at 2014.06.12 03:03:00
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349. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Pvt Numnutz wrote: Atiim wrote: Dropship and Assault Dropship Pilots will still have the ability to make quick work of an AVer (in a span of 2.4 seconds mind you), not to mention that they'll still have the ability to evade Swarms via cover...
- by bogeyman m - at 2014.06.12 02:20:00
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350. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Adipem Nothi wrote: Fox Gaden wrote: I thought the whole GǣFrisbee RemotesGǥ was an exaggeration as I had never seen a remote thrown more than a few metres unless thrown from an elevated position. But then I saw a scout throw a remote clo...
- by bogeyman m - at 2014.06.11 22:13:00
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351. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Jadd Hatchen wrote: Fox Gaden wrote: CCP Rattati wrote: michal freelander wrote: Please for the love of all things Dust, make Tanks and Dropships show up on the tacnet more! Nothing frustrates me more than sneaking around in a scout su...
- by bogeyman m - at 2014.06.11 22:09:00
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352. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Phoenix 85 wrote: WHY IS IT THAT CALDARI SUITS HAVE STATS BETTER SUITED FOR HIT AND RUN AND THE MOST POTENTIAL SHIELD HP WHEN MINMATAR HAS THE LEAST SHIELD HP AND WEAK REGEN. Seriously, Ive been at this for months now, please fix minmatar suit...
- by bogeyman m - at 2014.06.11 18:39:00
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353. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Baal Omniscient wrote: DeathwindRising wrote: you just explained why minmatar are guerrilla warfare specialists. this is why the combat rifle does so much damage. combined with minmatar speed you get in fast, blast your target and leave befo...
- by bogeyman m - at 2014.06.11 18:33:00
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354. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Sir Dukey wrote: Atiim wrote: Still doesn't change the fact that the Swarm Launcher has no use against infantry, while other AV items such as the Forge Gun, Plasma Cannon, and Remote Explosive do. Sidearms/Secondary Weapons are irrelevant w...
- by bogeyman m - at 2014.06.11 18:25:00
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355. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
CCP Rattati wrote: Fox Gaden wrote: CCP Rattati wrote: michal freelander wrote: Please for the love of all things Dust, make Tanks and Dropships show up on the tacnet more! Nothing frustrates me more than sneaking around in a scout sui...
- by bogeyman m - at 2014.06.11 18:10:00
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356. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
michal freelander wrote: Please for the love of all things Dust, make Tanks and Dropships show up on the tacnet more! Nothing frustrates me more than sneaking around in a scout suit only to be snuck up on by a multi Ton tank! THIS^
- by bogeyman m - at 2014.06.11 18:03:00
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357. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
The Eristic wrote: DeathwindRising wrote: The Eristic wrote: Not something brought up in the OP, but damage mods are almost completely pointless at the moment, especially complex vs enhanced per isk. What about 3-5-7/8 or 3-4/4.5-6/7? Aft...
- by bogeyman m - at 2014.06.11 18:01:00
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358. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
DeathwindRising wrote: The Eristic wrote: Not something brought up in the OP, but damage mods are almost completely pointless at the moment, especially complex vs enhanced per isk. What about 3-5-7/8 or 3-4/4.5-6/7? After the Proficiency cha...
- by bogeyman m - at 2014.06.11 17:54:00
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359. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
The Eristic wrote: Not something brought up in the OP, but damage mods are almost completely pointless at the moment, especially complex vs enhanced per isk. What about 3-5-7/8 or 3-4/4.5-6/7? After the Proficiency changes and outright damage n...
- by bogeyman m - at 2014.06.11 17:50:00
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360. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread]
One Eyed King wrote: CCP Rattati wrote: Modified Proposal Changing the damage profile, Increasing proto damage, pulling PG changes, reducing activation length a little less. These should encourage high end AV tankhunters to keep using RE's...
- by bogeyman m - at 2014.06.11 04:03:00
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