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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Jadd Hatchen
The Phoenix Federation
570
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Posted - 2014.06.11 18:58:00 -
[121] - Quote
Fox Gaden wrote:CCP Rattati wrote:michal freelander wrote:Please for the love of all things Dust, make Tanks and Dropships show up on the tacnet more! Nothing frustrates me more than sneaking around in a scout suit only to be snuck up on by a multi Ton tank! It was on my list, but the problem isn't the vehicle sig profile, it's the passive scan radius. So there is nothing I can do except say use active scanners for the moment. Would it be possible to give suits a second passive scan radius with triple the range, double the precision value (less perceptive), and not shared over the TacNet? This would allow all suits to see vehicles sneaking up on them. It would probably allow some Scouts to see Sentinels from half way across the map, but I am fine with that.
How about an easier fix... All vehicles (save for LAVs) show up on tacnet! DONE and fixed. After all if I'm on the map and I zoom in enough I can visually see them all moving around on the map ANYWAYS! So why can't a future tech computer do the same? WTF stupid mechanic. Hell I can spot running troops on the map when I zoom in enough, so a freaking tanks should not be "cloaked" on the tacnet ever!
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Fox Gaden
Immortal Guides
3678
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Posted - 2014.06.11 19:03:00 -
[122] - Quote
Lucifalic wrote:Hello my name is Lucifalic and I'm an re user.
With regards to re's being throw, something that is much exaggerated by re haters, it is absolutely essential for anti tank purposes. As it stands it generally takes 3 re's plus a flux to kill a tank at full hp. Sometimes they even survive this. To do this it take time and luck. The tanker has 3 chances to hear the beep and when they do they zoom off at warp speed ( IMHO the biggest problem with tanks is Their ridiculous speed). If I had to place the re, as suggested, it will be impossible as the tank will most certainly see me with their magical 3rd person omni view. This has to be strongly considered in this thread. Re will then only be useful vs tank in a jihad jeep situation.
If the ability to throw the re the minuscule 2 meters it has now is reduced then tanks should have their 3 rd person view removed. And how about a bit less speed. Perhaps their current speed is the speed when using pro fuel injectors and have their base speed reduced by... 30%?? I thought the whole GÇ£Frisbee RemotesGÇ¥ was an exaggeration as I had never seen a remote thrown more than a few metres unless thrown from an elevated position. But then I saw a scout throw a remote close to 20 to 25m. I think he sprinted and jumped, releasing the remote at the top of his jump to give it maximum height and velocity. This seems to be a very skill based manoeuver though, so I donGÇÖt really have a problem with it.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Adipem Nothi
Nos Nothi
1684
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Posted - 2014.06.11 19:27:00 -
[123] - Quote
Fox Gaden wrote: I thought the whole GÇ£Frisbee RemotesGÇ¥ was an exaggeration as I had never seen a remote thrown more than a few metres unless thrown from an elevated position. But then I saw a scout throw a remote close to 20 to 25m. I think he sprinted and jumped, releasing the remote at the top of his jump to give it maximum height and velocity. This seems to be a very skill based manoeuver though, so I donGÇÖt really have a problem with it.
20-25m? Did he leap from a rooftop to toss that?
I've seen some impressive 5m tosses on the same plane, but seldom anything much longer. I'd remember seeing anything over 10m; that's 2x the shotgun's optimal range. 25m is silly.
Shoot scout with yes...
- Ripley Riley
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843 Epidemic
BurgezzE.T.F General Tso's Alliance
1413
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Posted - 2014.06.11 20:17:00 -
[124] - Quote
Would this be a Client side thing? https://forums.dust514.com/default.aspx?g=posts&m=2205303#post2205303
Brb, sister needs the TV
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Strker Remorse
OSG Planetary Operations Covert Intervention
16
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Posted - 2014.06.11 21:08:00 -
[125] - Quote
BL4CKST4R wrote:Strker Remorse wrote:CCP Rattati wrote:Dear players,
We are currently in the midst of writing the Narrative of Hotfix Bravo.
Please give us your feedback in the [Feedback] stickies and in this thread.
The major themes we have identified, internally and with the CPM are:
1) Additional Militia weapons and increased exposure to new players 2) Rifle Variant balance, range and dps 3) Vehicle to Vehicle TTK and Large Turret/Small Turret roles 4) Swarms and Dropships 5) Shield Extenders, Regulators and Rechargers - Making proper shield tanking viable instead of hybrid tanking. 6) Game Modes - Removing Vehicles from Ambush AND increasing ISK rewards to allow players to use more expensive gear 7) Smaller tweaks such as RE progression, Basic PG/CPU, WP for mobile CRUs and increased sig profile of vehicles.
Again, any, none or all of these might end up in Bravo, all depending on how quickly we can turn them around.
Sincerely, CCP Rattati I know that everyone hates snipers including CCP, and it is apparently verboten to actually do any investigation or fixes to sniper rifles, but I'm going to say it anyway. It's time to buff sniper rifles. (The Thales is just fine) More range better long range resolution more dps move back to 1 shot 1 kill fix the hitbox better scope magnification any discussion of redline snipers doesn't belong here. that is a different game mechanic. Easy mode can't get any easier... how about you get all of this! BUT we reduce your range to 100-150M so if you wan't to snipe you are just as vulnerable as your targets. I.e ladders and ****.
Sigh
Asked for a buff on range, typical grunt I guess all those big words I used were hard to read and you got confused.
"That bastards been sitting up in the rocks all morning just waiting for two idiots to line up in his sights."
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B-F M
Ghosts of Dawn General Tso's Alliance
6
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Posted - 2014.06.11 21:56:00 -
[126] - Quote
CCP Rattati wrote:Dear players,
We are currently in the midst of writing the Narrative of Hotfix Bravo.
Please give us your feedback in the [Feedback] stickies and in this thread.
The major themes we have identified, internally and with the CPM are:
1) Additional Militia weapons and increased exposure to new players 2) Rifle Variant balance, range and dps 3) Vehicle to Vehicle TTK and Large Turret/Small Turret roles 4) Swarms and Dropships 5) Shield Extenders, Regulators and Rechargers - Making proper shield tanking viable instead of hybrid tanking. 6) Game Modes - Removing Vehicles from Ambush AND increasing ISK rewards to allow players to use more expensive gear 7) Smaller tweaks such as RE progression, Basic PG/CPU, WP for mobile CRUs and increased sig profile of vehicles.
Again, any, none or all of these might end up in Bravo, all depending on how quickly we can turn them around.
Sincerely, CCP Rattati
Solid plan. Can we add correct dropsuit textures to the list (i.e. Min commando!) please? |
bogeyman m
Krusual Covert Operators Minmatar Republic
263
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Posted - 2014.06.11 22:09:00 -
[127] - Quote
Jadd Hatchen wrote:Fox Gaden wrote:CCP Rattati wrote:michal freelander wrote:Please for the love of all things Dust, make Tanks and Dropships show up on the tacnet more! Nothing frustrates me more than sneaking around in a scout suit only to be snuck up on by a multi Ton tank! It was on my list, but the problem isn't the vehicle sig profile, it's the passive scan radius. So there is nothing I can do except say use active scanners for the moment. Would it be possible to give suits a second passive scan radius with triple the range, double the precision value (less perceptive), and not shared over the TacNet? This would allow all suits to see vehicles sneaking up on them. It would probably allow some Scouts to see Sentinels from half way across the map, but I am fine with that. How about an easier fix... All vehicles (save for LAVs) show up on tacnet! DONE and fixed. After all if I'm on the map and I zoom in enough I can visually see them all moving around on the map ANYWAYS! So why can't a future tech computer do the same? WTF stupid mechanic. Hell I can spot running troops on the map when I zoom in enough, so a freaking tanks should not be "cloaked" on the tacnet ever!
Logic. FTW.
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
Appia Vibbia for CPM1
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Jadd Hatchen
The Phoenix Federation
573
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Posted - 2014.06.11 22:09:00 -
[128] - Quote
Adipem Nothi wrote:Fox Gaden wrote: I thought the whole GÇ£Frisbee RemotesGÇ¥ was an exaggeration as I had never seen a remote thrown more than a few metres unless thrown from an elevated position. But then I saw a scout throw a remote close to 20 to 25m. I think he sprinted and jumped, releasing the remote at the top of his jump to give it maximum height and velocity. This seems to be a very skill based manoeuver though, so I donGÇÖt really have a problem with it.
20-25m? Did he leap from a rooftop to toss that? I've seen some impressive 5m tosses on the same plane, but seldom anything much longer. I'd remember seeing anything over 10m; that's 2x the shotgun's optimal range. 25m is silly.
Skill based or not and height or not... It's the exact OPPOSITE behavior that a remote charge should have. If you are being chased and want to blow up the people chasing you, you wouldn't want the RE's to go flying in front of you! You would want them to drop right were you are and then stay put so that later when the guys chasing you cross the same spot you click the remote and boom!
Instead we now have the RE's flying out in front of you and then you run over them again and blow yourself up? WTF?
This is as bad as the drones in EVE killing your gang members first instead of the people shooting at you issue that was in EVE.
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bogeyman m
Krusual Covert Operators Minmatar Republic
263
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Posted - 2014.06.11 22:13:00 -
[129] - Quote
Adipem Nothi wrote:Fox Gaden wrote: I thought the whole GÇ£Frisbee RemotesGÇ¥ was an exaggeration as I had never seen a remote thrown more than a few metres unless thrown from an elevated position. But then I saw a scout throw a remote close to 20 to 25m. I think he sprinted and jumped, releasing the remote at the top of his jump to give it maximum height and velocity. This seems to be a very skill based manoeuver though, so I donGÇÖt really have a problem with it.
20-25m? Did he leap from a rooftop to toss that? I've seen some impressive 5m tosses on the same plane, but seldom anything much longer. I'd remember seeing anything over 10m; that's 2x the shotgun's optimal range. 25m is silly.
Dude was wearing the Michael Jordan Signature Edition(tm) scout suit... Has a much better hang time.
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
Appia Vibbia for CPM1
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Dunce Masterson
Savage Bullet
116
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Posted - 2014.06.12 02:13:00 -
[130] - Quote
What the hell is wrong with you medium and specialized drop suits are in need of module slot PG/CPU balancing has the Amarr medium and Assault suits are they are underpowered and their module layout is wrong.
I don't even know why I bother.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
909
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Posted - 2014.06.12 03:19:00 -
[131] - Quote
would it be client side to make jeeps not randomly blow up when bumped by a tank so you can actually put a railgun or missile launcher on one and orbit the tank with a gunner on the turret to kill the tank?
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Auris Lionesse
Kang Lo Directorate Gallente Federation
909
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Posted - 2014.06.12 03:21:00 -
[132] - Quote
Jadd Hatchen wrote:Adipem Nothi wrote:Fox Gaden wrote: I thought the whole GÇ£Frisbee RemotesGÇ¥ was an exaggeration as I had never seen a remote thrown more than a few metres unless thrown from an elevated position. But then I saw a scout throw a remote close to 20 to 25m. I think he sprinted and jumped, releasing the remote at the top of his jump to give it maximum height and velocity. This seems to be a very skill based manoeuver though, so I donGÇÖt really have a problem with it.
20-25m? Did he leap from a rooftop to toss that? I've seen some impressive 5m tosses on the same plane, but seldom anything much longer. I'd remember seeing anything over 10m; that's 2x the shotgun's optimal range. 25m is silly. Skill based or not and height or not... It's the exact OPPOSITE behavior that a remote charge should have. If you are being chased and want to blow up the people chasing you, you wouldn't want the RE's to go flying in front of you! You would want them to drop right were you are and then stay put so that later when the guys chasing you cross the same spot you click the remote and boom! Instead we now have the RE's flying out in front of you and then you run over them again and blow yourself up? WTF? This is as bad as the drones in EVE killing your gang members first instead of the people shooting at you issue that was in EVE.
res arent designed to be used while your being chased. its just a tactic now because the only thing the minmatar suits are good at is running away.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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