Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1961. Woudn't AV Mines (pressure not remote) bring a more tacitcal nature to the g... - in Feedback/Requests [original thread]
I am all for AV mines, and maybe not just explosive ones either. A webifyer mine, for example, to slow an approaching HAV/LAV, or to keep a retreating one from escaping.
- by Zero Harpuia - at 2012.08.12 18:47:00
|
1962. push for cross coms - in Feedback/Requests [original thread]
you mean two chat channels, a team chat and an all chat? I don't see anything wrong with it for random matches, but I think proximity chat is better for all modes of the game.
- by Zero Harpuia - at 2012.08.12 18:42:00
|
1963. Knife Prio - in Feedback/Requests [original thread]
Please check the patch notes, they've already confirmed this for the 21st.
- by Zero Harpuia - at 2012.08.12 05:17:00
|
1964. [Request] Combat Movement - in Feedback/Requests [original thread]
Tritainium is useless on planets due to being unstable within an atmosphere, but good post otherwise. I'd prefer a vault action myself.
- by Zero Harpuia - at 2012.08.12 05:15:00
|
1965. Precursor changes (Logistics, Breach rifles, RE's, and more!) - in Feedback/Requests [original thread]
One more thing on the 360 ability for the repair tool. They may add multi target ones. Imagine the hassle of using a multi target repper if you can't have them all stand in front of you, relatively still, while you may go under fire any minute.
- by Zero Harpuia - at 2012.08.12 04:26:00
|
1966. Precursor changes (Logistics, Breach rifles, RE's, and more!) - in Feedback/Requests [original thread]
Nova Knife wrote: Zero Harpuia wrote: On this, I take umbrage my good sir! The ability to look in a 360 degree arc (AKA all around the player) is a necessary ability. Let me point you to the role of Medic in TF2. The Medic need only lock ...
- by Zero Harpuia - at 2012.08.12 02:31:00
|
1967. Precursor changes (Logistics, Breach rifles, RE's, and more!) - in Feedback/Requests [original thread]
Nova Knife wrote: First : Logistics repair tools having 360 degree range after lock. You won't need to keep looking at someone after locking them. This is utterly horrible. It promotes 'lazy logi' and turns logistics from something that takes...
- by Zero Harpuia - at 2012.08.11 22:43:00
|
1968. MTACs -- are we SURE it's gonna be a vehicle? - in Feedback/Requests [original thread]
Geirskoegul wrote: Iron Wolf Saber wrote: MTACs industrial type sare about the size of the powerloader pictured above. However miltiary types have been regarded to be a bit lager probably just like the avatar mech. http://wiki.eveonline.c...
- by Zero Harpuia - at 2012.08.11 22:10:00
|
1969. It's been said: Ammunition for vehicles! - in Feedback/Requests [original thread]
Limited ammo is a MUST. Hopped into a game today, and it was the entire defending team being camped into default spawn by a single missile Sagaris on the east-side building. If they needed some kind of resupply, at least my team could have fed him...
- by Zero Harpuia - at 2012.08.11 21:59:00
|
1970. Pilot gunned LAV - operating much like the tanks do. - in Feedback/Requests [original thread]
Rhadiem wrote: Veigar Mordekaiser wrote: Etero Narciss wrote: Rhadiem wrote: I'd like to see a LAV that the pilot controls the gun, much like tank turrets operate. They can still carry a passenger, just use a turret model that fills up...
- by Zero Harpuia - at 2012.08.11 17:04:00
|
1971. MTACs -- are we SURE it's gonna be a vehicle? - in Feedback/Requests [original thread]
I'd be fine with a Dreadnaught :P In all seriousness, sounds good, and a nice method of breaking spawn camping. Maybe add some directional thrusters, make the landing a bit like Starhawk to do some first strike damage on those HAVs that park IN s...
- by Zero Harpuia - at 2012.08.11 15:50:00
|
1972. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
Arramakaian Eka wrote: Alshadow wrote: Arramakaian Eka wrote: Sandair Mulholy wrote: - Have the low level tanks be driver-gunners, but the high level tank separate the driver and gunner. So for newbies and fresh players, they could get...
- by Zero Harpuia - at 2012.08.09 00:33:00
|
1973. Destructable terrain/npc buildings - in Feedback/Requests [original thread]
Destructible scenery is overrated. We can already blow up everything the enemy sends at us, and themselves to boot, have fun with that destruction. Besides, we are here to PREVENT destruction, otherwise they'd just glass the facility from orbit.
- by Zero Harpuia - at 2012.08.08 23:47:00
|
1974. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Avenger 245 wrote: Pokey Dravon wrote: Avenger 245 wrote: I figured people be mad about the suggested forge gun nerf they usally are. Considering there's basically no splash damage, you have to hit someone directly with the shot to kil...
- by Zero Harpuia - at 2012.08.08 23:41:00
|
1975. Request - NanoBubbles - in Feedback/Requests [original thread]
Maybe making enemy ones pulse light red instead of light blue would work... is that a recruitment site? Classy, dood.
- by Zero Harpuia - at 2012.08.08 06:18:00
|
1976. [Request] Multiplayer - in Feedback/Requests [original thread]
Khun-Al wrote: Thats what I said. I know that and you know that, but about half a page of others have an audible whistling noise somewhere above their cranium.
- by Zero Harpuia - at 2012.08.08 06:12:00
|
1977. [Poll] Tank Cost Benefit - in Feedback/Requests [original thread]
Eirik DenRoue wrote: CCP loves a free economy, and generally allows the EVE economy to regulate itself. SO, This question has far more to it than a simple "what would you pay?" The answer depends on the economy when they open it up to the "m...
- by Zero Harpuia - at 2012.08.08 05:13:00
|
1978. Different type of launchers - in Feedback/Requests [original thread]
...although it is mildly redundant, I'll say this. Forge Guns are kinetic. They may as well be personal Railguns. And the reason people use Forge Guns is because there isn't a light slot equivalent. If there was, noone would ever use the Forge bec...
- by Zero Harpuia - at 2012.08.08 04:39:00
|
1979. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
When you capture a POS in EVE, don't you have to destroy all its addons first? Or was that Stations? Either way, that could be where the Dust fellows come in. After the shield is down (or before, someone else work out those logistics.) we can be d...
- by Zero Harpuia - at 2012.08.08 04:36:00
|
1980. [Poll] Tank Cost Benefit - in Feedback/Requests [original thread]
I was wondering if all of you out there, especially those that call in a Sagaris every random match, would mind showing your opinion. When vehicles get their costs set to a more 'normal' area, they are most likely going to cost over two million (b...
- by Zero Harpuia - at 2012.08.08 04:24:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |